Commit Graph

576 Commits

Author SHA1 Message Date
Francois Gouget 4c8e218252 Assorted spelling fixes. 2008-02-15 12:09:24 +01:00
Alexandre Julliard 980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Gerald Pfeifer 55e92b9410 d3d8: Fix type of loop variable. 2008-01-04 12:12:31 +01:00
Gerald Pfeifer 21a9c2d2f9 wined3d: Removed dead FIXME checks. 2008-01-03 11:53:29 +01:00
Andrew Talbot 70d82dfbd9 d3d8: Remove unneeded casts. 2008-01-02 12:38:41 +01:00
Stefan Dösinger f700cbe74b wined3d: Add an alpha blending test. 2007-12-07 16:26:43 +01:00
Alexandre Julliard ad9396302d Removed some unneeded imports. 2007-12-06 21:24:24 +01:00
Andrew Talbot cd2964483a d3d8: Remove unneeded casts. 2007-12-05 12:04:39 +01:00
Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00
Stefan Dösinger f0c479d6f7 d3d8: Destroy the window after the visual test. 2007-11-20 13:10:51 +01:00
Stefan Dösinger 6cecaa9852 d3d8: Release the vertex declarations array when destroying the device. 2007-11-20 12:53:00 +01:00
Stefan Dösinger 4bd65f2a66 d3d8: Initialize the vertex decl when allocating it. 2007-11-05 13:24:36 +01:00
Stefan Dösinger d0fdb1ea7e d3d: Add a test for double surface locking. 2007-08-31 11:25:19 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Stefan Dösinger a06e002e93 wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
Paul Vriens c20a285510 d3d8/tests: Make tests run again on win95. 2007-08-14 12:45:57 +02:00
Francois Gouget a9abf580b5 d3d8/tests: DXGetErrorString8() prints 'Unknown' for too many hresults which makes diagnosis impossible. So print the raw code instead. 2007-08-10 11:55:58 +02:00
Stefan Dösinger 2d15cb8b27 d3d: Add a simple offscreen rendering test. 2007-08-08 15:32:00 +02:00
Stefan Dösinger 573db35bf6 d3d8: Skip tests if d3d is not supported. 2007-08-06 12:05:17 +02:00
Francois Gouget 69958262eb d3d8: Better match the PSDK types and fix the winapi_check warnings. 2007-08-03 12:44:22 +02:00
Stefan Dösinger e70adcd8b6 d3d8: Only test pixel shaders if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 19c574b7e5 d3d8: Use a less demanding format for the depth stencil test. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 9a06fd000b d3d8: Only test volume textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 6ff16b9f2e d3d8: Only test cube textures if they are supported. 2007-07-30 23:37:58 +02:00
Stefan Dösinger 630d602631 d3d8: Only test pixel shaders for refcounting if they are supported. 2007-07-30 12:50:12 +02:00
Stefan Dösinger 5016f48daa d3d8: Skip volume test if volume textures are not supported. 2007-07-30 12:50:06 +02:00
Stefan Dösinger a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
Stefan Dösinger 527295e57f d3d8: Convert fvfs to vertex declarations. 2007-06-21 13:08:57 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Stefan Dösinger 00c8dbe2aa d3d8: Hold the lock in IDirect3Dtexture8 methods. 2007-06-13 11:08:20 +02:00
Stefan Dösinger e980058f58 d3d8: Hold the lock in IDirect3DVolumeTexture8 methods. 2007-06-13 11:08:14 +02:00
Stefan Dösinger 3e8948c173 d3d8: Hold the lock in volume methods. 2007-06-13 11:08:06 +02:00
Stefan Dösinger 68d4fbeab3 d3d8: Hold the lock in IDirect3DVertexBuffer methods. 2007-06-13 11:07:59 +02:00
Stefan Dösinger 1bf30c037c d3d8: Hold the lock in swapchain methods. 2007-06-13 11:07:52 +02:00
Stefan Dösinger 34d1beed74 d3d8: Hold the lock in IDirect3DSurface8 methods. 2007-06-12 11:14:16 +02:00
Stefan Dösinger 1ec8788b34 d3d8: Hold the lock in IDirect3DIndexBuffer8 methods. 2007-06-12 11:14:01 +02:00
Stefan Dösinger e96287e49c d3d8: Hold the lock in cubetexture methods. 2007-06-12 11:13:49 +02:00
Stefan Dösinger 09aefe2108 d3d8: Hold the lock in IDirect3DDevice8 methods. 2007-06-11 13:54:33 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
Stefan Dösinger 4f14c4700e d3d8: Hold the DLL lock in IDirect3D8 methods. 2007-06-06 13:39:49 +02:00
Stefan Dösinger 193ccecaee d3d8: Add a dll global critical section. 2007-06-06 13:39:36 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Francois Gouget f64f30cdba d3d8/tests: Fix the Visual C++ double to float conversion warnings. 2007-05-29 13:46:56 +02:00
Francois Gouget d476313a49 direct3d: Remove misspelled constants as they exist correctly spelled. 2007-05-21 12:38:54 +02:00
Stefan Dösinger 5c48d504fc wined3d: Destroying the resource frees all private data.
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
H. Verbeet 2c7328891b d3d8: Add a surface locking test. 2007-05-04 13:41:30 +02:00
H. Verbeet 7b48db196f d3d: Fix the surface locking rectangle validation. 2007-05-04 13:41:13 +02:00
Stefan Dösinger 94b3fddec8 d3d: Pass the cube face to Create*Texture's surface creation callback. 2007-05-01 11:42:25 +02:00
Stefan Dösinger 725057da47 d3d: Remove dependency on ddraw.h header. 2007-04-16 13:20:15 +02:00
Andrew Talbot fb367f813a d3d8: Void functions should not return a value. 2007-04-09 12:15:28 +02:00
Felix Nawothnig ea0d7f17ca d3d8: Add missing relay trace. 2007-04-07 11:01:26 +02:00
Felix Nawothnig c343fb1cdf wined3d: Make CreateCubeTexture fail when not supported. 2007-04-02 11:28:39 +02:00
Stefan Dösinger 022e884342 wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d. 2007-03-19 12:17:18 +01:00
Stefan Dösinger 4b445124d3 direct3d: Add a fixed function fog test. 2007-03-15 12:14:50 +01:00
Paul Vriens c912f791ee d3d8/tests: Use skip as is done in the other tests. 2007-03-12 12:21:49 +01:00
H. Verbeet 6bed8536be d3d8: Add tests for GetVertexShaderDeclaration, GetVertexShaderFunction and GetPixelShaderFunction. 2007-03-08 11:58:57 +01:00
H. Verbeet b68c72faef d3d8: Implement IDirect3DDevice8_GetVertexShaderDeclaration. 2007-03-08 11:58:41 +01:00
H. Verbeet 138826b8cc d3d8: Save the d3d8 vertex declaration. 2007-03-08 11:58:23 +01:00
Stefan Dösinger 4a16dbbbec wined3d: More Clear fixes.
Test for rectangles with x1 > x2 and y1 > y2. Empire earth passes such rects.
2007-02-27 12:20:10 +01:00
Stefan Dösinger bbcf98209c wined3d: No bounds checking is done on sampler / texture numbers. 2007-02-20 11:49:42 +01:00
Stefan Dösinger ef68e32b03 wined3d/d3d8: Move todo about sw vp usage to d3d8. 2007-02-20 11:45:56 +01:00
Stefan Dösinger 266fc77cf0 wined3d: Lighting is calculated for vertices without normals.
It still should be disabled for transformed vertices though.
2007-02-19 13:08:35 +01:00
Stefan Dösinger 03bc11fa16 wined3d: Visual test framework. 2007-02-19 13:07:44 +01:00
H. Verbeet a4bc52a89c wined3d: Fix WINED3DPRESENT_PARAMETERS and use it instead of D3DPRESENT_PARAMETERS. 2007-02-16 12:31:03 +01:00
Stefan Dösinger d74712690c d3d8: Set WINED3DPRESENT_PARAMETERS.MultiSampleQuality to a valid pointer. 2007-02-15 17:22:35 +01:00
Alexandre Julliard a43cb2807a d3d8: Avoid a size_t printf format warning. 2007-02-14 14:43:14 +01:00
H. Verbeet 157205c085 d3d8: Don't store the d3d8 declaration in the wined3d object. 2007-02-14 13:56:50 +01:00
H. Verbeet efed9aea1f d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8. 2007-02-14 13:54:55 +01:00
H. Verbeet dea795f7ac d3d9: Don't store the d3d9 declaration in the wined3d object. 2007-02-14 13:54:42 +01:00
H. Verbeet 32e5cac2be wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl. 2007-02-14 13:54:29 +01:00
H. Verbeet 5ad6766c85 d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader. 2007-02-14 13:54:17 +01:00
H. Verbeet a0b417725a d3d8: Add an IDirect3DVertexDeclaration8 class to hold the wined3d vertex declaration. 2007-02-14 13:50:57 +01:00
Stefan Dösinger 00aa8ab08c d3d8: Deleting bound shaders unbinds them. 2007-02-13 12:07:46 +01:00
Stefan Dösinger 67b1f4a7e9 wined3d: BeginScene and EndScene tests and fixes. 2007-02-12 12:08:34 +01:00
Francois Gouget a76e6b11b0 d3d8/tests: Warn that tests were skipped if we could not load d3d8.dll.
But report a failed test if a mandatory function is missing from it.
2007-01-12 11:25:27 +01:00
H. Verbeet d73e5d6fc8 d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet 6e3b732ffb d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
H. Verbeet cae630f92e d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer. 2007-01-08 11:46:05 +01:00
Stefan Dösinger 71631f7638 wined3d: Use the baseVertexIndex in the stateblock. 2007-01-03 11:02:51 +01:00
Louis Lenders e236d91ab8 d3d8: Fix failing tests on windows, when no 3d hardware acceleration is available. 2007-01-02 13:24:14 +01:00
Alexandre Julliard 005efa740b d3d8/tests: Avoid sizeof in traces. 2006-12-29 12:49:43 +01:00
Chris Robinson b66a52856c d3d8: Don't report Shader Model 2.0 or higher. 2006-12-29 12:49:41 +01:00
Chris Robinson b7b9d4e3c7 d3d: GetStreamSource on a stream with NULL data isn't an error. 2006-12-26 12:52:54 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Markus Amsler 87083c9d71 d3d8: Handle volume container in d3d8. 2006-12-18 12:07:54 +01:00
Markus Amsler 0531858146 d3d8: Handle surface container in d3d8. 2006-12-18 12:07:46 +01:00
Markus Amsler 5e0fc62135 d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice. 2006-12-18 12:07:26 +01:00
Stefan Dösinger 46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Markus Amsler 5dbd834ca0 d3d8: Release non implicit surfaces only if refcount is 0, with test. 2006-12-14 12:57:27 +01:00
Markus Amsler 4745618487 d3d8: Fix implicit surface refcounting. 2006-12-06 12:41:27 +01:00
Markus Amsler 0a3f417359 d3d8: Handle volume refcount forwarding in d3d8. 2006-12-06 12:40:24 +01:00
Markus Amsler 0d725490d6 d3d8: Handle surface refcount forwarding in d3d8. 2006-12-06 12:40:12 +01:00
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler a60d4b2d2f d3d: Pass the superior creating object down to the callback functions. 2006-12-04 12:40:38 +01:00
Markus Amsler 44e6c6b67a d3d8: Use correct COM macros. 2006-12-01 12:27:17 +01:00
Markus Amsler bd072332e1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a.
2006-11-30 16:04:00 +01:00
Markus Amsler f8e7ddd798 Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58.
2006-11-30 16:04:00 +01:00
Markus Amsler b657cd5f58 Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54.
2006-11-30 16:04:00 +01:00
Markus Amsler f5204b8afe Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6.
2006-11-30 16:04:00 +01:00
Markus Amsler 5bec2f57a1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88.
2006-11-30 16:04:00 +01:00
Markus Amsler 3a270375d7 Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8.
2006-11-30 16:03:59 +01:00
Markus Amsler 9dd81f64cb Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c.
2006-11-30 16:03:59 +01:00
Markus Amsler 5c4008719c d3d: Remove AddRef from IWineD3DDevice_GetIndices. 2006-11-22 11:40:43 +01:00
Markus Amsler 16b1e046d8 d3d: Remove AddRef from IWineD3DDevice_GetStreamSource. 2006-11-22 11:40:37 +01:00
Markus Amsler 274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Markus Amsler 18546a65e6 d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
Markus Amsler a7518f6f54 d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget. 2006-11-22 11:40:05 +01:00
Markus Amsler 478a414e58 d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer. 2006-11-22 11:39:52 +01:00
Markus Amsler 167b83c28a d3d: Remove AddRef from IWineD3DDevice_GetDirect3D. 2006-11-22 11:39:39 +01:00
Markus Amsler 07fad29c7d d3d8: Show that the implicit surfaces are not freed if refcount reaches 0. 2006-11-16 12:48:45 +01:00
Markus Amsler ee7bf7954d d3d8: Test AddRef with refcount==0. 2006-11-15 11:25:31 +01:00
Markus Amsler 577d5d2580 d3d8: Test refcount forwarding. 2006-11-15 11:25:18 +01:00
Markus Amsler 886c196e05 d3d8: Back buffer is identical to the render target, test it only once. 2006-11-15 11:25:07 +01:00
Markus Amsler 100038dfb1 d3d8: Add GetContainer tests for implicit surfaces. 2006-11-10 11:36:48 +01:00
Markus Amsler b3225ea420 d3d8: Add refcount tests for implicit surfaces. 2006-11-09 17:45:56 +01:00
Markus Amsler 7cbf2a38cb d3d8: Backport volume tests. 2006-11-09 12:45:16 +01:00
Markus Amsler ede4b06443 d3d8: Backport IDirect3DVolume9Impl_GetContainer. 2006-11-09 12:45:03 +01:00
Markus Amsler 019bf2eabd d3d8: Backport texture tests. 2006-11-09 12:44:54 +01:00
Markus Amsler 75d6d6203b d3d8: Backport missing device tests. 2006-11-09 12:44:39 +01:00
Markus Amsler bef60f1dfc d3d8: Backport null pointer check in SetCursorProperties. 2006-11-09 12:44:22 +01:00
Andrew Talbot 4471ad44a3 d3d8: Cast-qual warnings fix. 2006-10-27 12:10:04 +02:00
Markus Amsler 5f1a80a47b d3d8: Backport d3d9 surface tests. 2006-10-17 11:16:05 +02:00
Markus Amsler dd8682e9c5 d3d8: Fix wrong function name in FIXME. 2006-10-17 11:14:15 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev 732e0e908b wined3d: Merge GAMMARAMP types into one type in WINED3D namespace. 2006-10-11 12:22:01 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
H. Verbeet a5d0342010 d3d8/tests: Win64 printf format warning fixes. 2006-10-10 19:59:01 +02:00
H. Verbeet c6e0ca28d5 d3d8: Win64 printf format warning fixes. 2006-10-10 19:58:56 +02:00
Mike McCormack 7d0f8a32e2 d3d8: Don't crash if d3d8 can't be loaded. 2006-10-07 18:04:43 +02:00
Stefan Dösinger 3529560cd7 wined3d: Add WINED3DUSAGE_OVERLAY. 2006-10-06 12:53:24 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Francois Gouget 3adb46f050 d3d8: Fix '\n' typo. 2006-10-05 17:44:51 +02:00
Michael Stefaniuc 85ce5117c5 Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int. 2006-09-29 16:08:30 +02:00
Vitaliy Margolen 9e0426538a d3d8: Remove no longer used imports. 2006-09-26 20:01:43 +02:00
Louis. Lenders 34e03fc042 d3d8: More correct stub for ValidatePixelShader + tests. 2006-09-20 12:24:23 +02:00
Alexandre Julliard 32ab895e46 makefiles: Generate the dependencies line to avoid some code duplication. 2006-09-14 09:38:16 +02:00
H. Verbeet 112810a480 d3d8: Free the shader handle table. 2006-09-12 10:52:47 +02:00
Louis. Lenders 9002468c7b d3d8: Better stub for ValidateVertexShader + tests. 2006-09-11 11:29:56 +02:00
Alexandre Julliard 5cf75e615a makefiles: Only run test and documentation targets in directories that need them. 2006-08-28 13:37:44 +02:00
H. Verbeet 9a4ce31737 d3d8: Use proper handles for pixel shaders. 2006-08-28 11:49:06 +02:00
H. Verbeet 4a48e38e7d d3d8: Improve shader handle management. 2006-08-28 11:47:02 +02:00
H. Verbeet 7ac5bd67d5 d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface. 2006-08-07 13:12:37 +02:00
Alexandre Julliard 77dc0d9be5 .gitignore: Added wildcards to ignore generated resource files. 2006-07-10 21:39:00 +02:00
Alexandre Julliard 0fa8baafcb make_dlls: Recursively ignore .ok files in all tests directories. 2006-07-10 21:26:50 +02:00
Alexandre Julliard edd100b899 make_dlls: Recursively ignore testlist.c in all tests directories. 2006-07-10 21:19:42 +02:00