Commit Graph

436 Commits

Author SHA1 Message Date
Ivan Gyurdiev 448f918a39 wined3d: Clean up ActiveRender. 2006-09-07 13:47:13 +02:00
Paul Chitescu 4a581e6030 wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration. 2006-09-07 13:46:45 +02:00
András Kovács d1d5f4b646 wined3d: Implement BlendFactor renderstate. 2006-09-07 13:44:02 +02:00
András Kovács c33e6245b5 wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate. 2006-09-07 13:43:53 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger e0b21688fa wined3d: Make the destination surface glDirty in UpdateSurface. 2006-08-23 16:54:18 +02:00
Chris Robinson a39e2b51cb wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
Chris Robinson 4c88bb84b9 wined3d: Print real unhandled D3DCMPFUNC value. 2006-08-21 12:23:02 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
Stefan Dösinger ce5c4d38c4 wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN. 2006-08-16 16:43:32 +02:00
Stefan Dösinger 30ef7f0b08 wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
Stefan Dösinger bfbcfd2234 wined3d: Watch out for negative results when validating the shader constant range. 2006-08-09 20:35:02 +02:00
Jan Zerebecki ccf0d11352 wined3d: Stub out remaining renderstates. 2006-08-08 11:21:17 +02:00
Jan Zerebecki f5d9b221cf wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS. 2006-08-08 11:21:10 +02:00
Jan Zerebecki f02af24039 wined3d: Add missing newline at the end of traces. 2006-08-08 11:20:15 +02:00
Jan Zerebecki 4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Francois Gouget ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Chris Robinson 92bc96a96b wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
H. Verbeet c6c6cf1f51 wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace. 2006-07-31 10:53:00 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Stefan Dösinger 65e5ed60ae wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
Kovács András de051649c3 wined3d: Fix CopyRects if pDestPointsArray is NULL. 2006-07-26 15:40:39 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger a98ccb543d wined3d: Draw the cursor. 2006-07-24 13:27:15 +02:00
Stefan Dösinger 14c2aa0ed6 wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill. 2006-07-24 13:27:15 +02:00
Jason Green 75950b5bf8 wined3d: Replace memset/memcpy routines on stateblock (fixes dynamic shader constants regression). 2006-07-24 12:57:34 +02:00
Jason Green 3c03ae2f84 wined3d: Minor trace corrections in Set___ShaderConstants(). 2006-07-21 20:22:19 +02:00
Stefan Dösinger 9423fd2d9f wined3d: Do not try to create a vbo more than once. 2006-07-21 20:21:00 +02:00
Ivan Gyurdiev 99f67c676b wined3d: Respect EnableAutoDepthStencil parameter. 2006-07-21 10:54:43 +02:00
Ivan Gyurdiev 65109002ae wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading. 2006-07-21 10:53:54 +02:00
Ivan Gyurdiev 0c6c9f04a7 wined3d: Restore recording mode later in ActiveRender(). 2006-07-21 10:53:34 +02:00
Ivan Gyurdiev b77b72c91b wined3d: Read shader constants from correct stateblock. 2006-07-21 10:53:01 +02:00
H. Verbeet a8f2c1075a wined3d: Compilation fixes. 2006-07-20 12:11:06 +02:00
Jason Green 718716b77a wined3d: Make the number of floating point shader constants dynamic. 2006-07-19 09:54:30 +02:00
Stefan Dösinger bffe5a6922 ddraw/wined3d: Remove texture format enumeration functions. 2006-07-18 11:25:22 +02:00
Ivan Gyurdiev 07eb6531a3 wined3d: Fix light state bugs. 2006-07-14 12:39:13 +02:00
H. Verbeet 7090259545 wined3d: Fix specular color handling for register combiners.
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Ivan Gyurdiev 345dd49eda wined3d: Fix off-by-one constants bug. 2006-07-11 17:12:24 +02:00
Ivan Gyurdiev fc2611d4a8 wined3d: Only link and use GLSL program if at least one GLSL shader is available. 2006-07-07 17:28:21 +02:00
Ivan Gyurdiev 1309844913 wined3d: Implement FVF to DECL9 conversion (with tests). 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev bbe7b40a71 wined3d: Fix STREAM flag override. 2006-07-06 16:07:38 +02:00
Ivan Gyurdiev b324fc0fdb wined3d: Allow mix of SW vertex and GLSL pixel shader.
Do not attach non-GLSL shaders to the GLSL program, that will cause a
crash. Mix with ARB shaders is never going to happen, because the
selection code will always choose GLSL for both or ARB for both.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev 771623692e wined3d: Rework shader mode selection.
- currently half the shader selection code (GLSL vs ARB) is in
fillGLcaps. The parts that check for software shaders are in
GetDeviceCaps. That placement, will work, but is definitely not optimal.
FillGLcaps should detect support - it should not make decision as to
what's used, because that's not what the purpose of the function is.
GetDeviceCaps should report support as it has already been selected.
Instead, select shader mode in its own function, called in the
appropriate places.

- unifying pixel and vertex shaders into a single selection is a
mistake. A software vertex shader can be coupled with a hardware arb or
glsl pixel shader, or no shader at all. Split them back into two and add
a SHADER_NONE variant.

- drawprim is doing support checks for ARB_PROGRAM, and making shader
decisions based on that - that's wrong, support has already been
checked, and decided upon, and shaders can be implemented via software,
ARB_PROGRAm or GLSL, so that support check isn't valid.

- Store the shader selected mode into the shader itself. Different types
of shaders can be combined, so this is an improvement. In fact, storing
the mode into the settings globally is a mistake as well - it should be
done per device, since different cards have different capabilities.
2006-07-06 16:07:37 +02:00
Ivan Gyurdiev fce0c625f0 wined3d: Cleanup: print constants in device code. 2006-07-03 12:02:04 +02:00
H. Verbeet 7f9e61f7d2 wined3d: Use register combiners for texture stage operations.
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet a54e36adfe wined3d: Texture limits fixes.
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet 3489f1b9b1 wined3d: Remove some redundant code. 2006-06-27 11:15:54 +02:00
H. Verbeet f460b38612 wined3d: Fix compilation (VBO constants). 2006-06-27 11:15:47 +02:00
Francois Gouget 9bfbfcbeb4 Assorted spelling, case and grammar fixes. 2006-06-26 13:06:11 +02:00
Stefan Dösinger 2a40642804 wined3d: Fix a bad trace. 2006-06-26 13:03:43 +02:00
Stefan Dösinger 2122026713 wined3d: Create vertex buffer objects for D3D vertex buffers. 2006-06-26 13:03:08 +02:00
Stefan Dösinger 7d31ab95e4 wined3d: Add support for VBOs to the drawing code. 2006-06-26 13:02:19 +02:00
Stefan Dösinger 3518747165 wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
Paul Vriens edaac6f696 wined3d: GetScissorRect should use zero-based scissorBox (Coverity). 2006-06-16 14:42:36 +02:00
Francois Gouget 9eb81363ad Add trailing '\n's to ok() calls.
Remove spaces before '\n'.
2006-06-16 11:32:42 +02:00
Francois Gouget 11ae0f6386 Assorted spelling fixes. 2006-06-16 11:32:29 +02:00
H. Verbeet 701ce97d65 wined3d: Add and use GL_EXT_fog_coord defines. 2006-06-16 11:29:31 +02:00
Stefan Dösinger 3862f8e3d7 wined3d: Support more than one back buffer. 2006-06-15 16:51:41 +02:00
Stefan Dösinger 5c3c5903a5 wined3d: Correct vertex fog for transformed vertices and correctly
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Jan Zerebecki c6449b5a91 wined3d: Move a checkGLcall to it's gl call inside an "if". 2006-06-13 10:51:07 +02:00
Jan Zerebecki 7528fc0de1 wined3d: Fix stencil related render states. 2006-06-13 10:50:55 +02:00
Alexandre Julliard e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Ivan Gyurdiev 621f075fb9 wined3d: Print out sampler state names. 2006-06-10 12:41:54 +02:00
Jason Green b67cda248d wined3d: Add GLSL helper functions to Device.
- Add functions to attach & detach shader objects, create and delete programs, and maintain the list of programs.
- Add a list of GLSL shader programs to the device which is initialized on Init3D(), and deleted on Release().
2006-06-09 15:19:52 +02:00
Ivan Gyurdiev 4d66615bbb wined3d: Fix missing light recording.
Write a light with the default parameters in disabled state if
capturing a missing light.
2006-06-07 15:20:00 +02:00
H. Verbeet 85ec834f7a wined3d: Don't hardcode type sizes for shader constants. 2006-06-07 11:47:46 +02:00
Ivan Gyurdiev 5f5969b3c5 wined3d: Remove constant type field in stateblock.
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Vitaliy Margolen 93fd4c12f8 wined3d: Properly destroy texture object if we failed to create its surfaces. 2006-05-30 12:34:26 +02:00
Stefan Dösinger ebcef4a5f6 wined3d: Do not disable GL_BLEND when alpha blending is active. 2006-05-30 12:23:18 +02:00
Jason Green 0161d6b636 wined3d: Final move of the GLSL registry check (hopefully). 2006-05-27 10:57:32 +02:00
Jason Green cef19b5769 wined3d: Move the GLSL registry check again. 2006-05-26 11:56:11 +02:00
Roderick Colenbrander 54e5f9c465 wined3d: Dynamicly load GL_ARB_multitexture functions. 2006-05-25 20:17:32 +02:00
Stefan Dösinger d5f95961f1 wined3d: Fog fixes. 2006-05-25 10:36:40 +02:00
Stefan Dösinger e18c89b3f4 wined3d: Silence the offscreen surface creation fixme. 2006-05-25 10:35:10 +02:00
Stefan Dösinger 93db443319 wined3d: Color keying emulation. 2006-05-25 10:34:53 +02:00
Stefan Dösinger e902cd119f wined3d: Swapchain and back buffer corrections + tests. 2006-05-24 13:56:55 +02:00
Roderick Colenbrander 9c018fd877 wined3d: Fix ARB_imaging abuse. 2006-05-24 10:52:28 +02:00
Alexandre Julliard 63199ca022 wined3d: Fixed a couple of boolean comparisons against TRUE. 2006-05-24 10:46:06 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Stefan Dösinger cfcdb6515b wined3d: Sort of oversized surface support. 2006-05-20 14:06:09 +02:00
Stefan Dösinger ebcbda72c4 wined3d: Allow SYSTEMMEM textures and surfaces. 2006-05-20 14:05:23 +02:00
Stefan Dösinger 566cdcf55c wined3d: Implement IWineD3DDevice::SetDisplayMode. 2006-05-20 14:05:06 +02:00
Phil Costin df3902e6c1 wined3d: Trace output corrections and cleanups. 2006-05-20 13:58:31 +02:00
Stefan Dösinger 7cd41b944b wined3d: Implement IWineD3DDevice::SetFrontBackBuffers. 2006-05-16 12:41:41 +02:00
Stefan Dösinger 34b1482fdc wined3d: Render state additions and fixes. 2006-05-15 14:02:57 +02:00
Stefan Dösinger daa6a3d714 wined3d: Support for single buffering. 2006-05-15 14:02:18 +02:00
Stefan Dösinger 2f724834f8 wined3d: Implement IWineGDISurface. 2006-05-15 14:02:03 +02:00
Stefan Dösinger 9abdac6aaa wined3d: Implement IWineD3DDevice::ProcessVertices. 2006-05-15 13:57:17 +02:00
Ivan Gyurdiev b2d96086e5 wined3d: Set pIndexData to 0 in DrawIndexedPrimitiveUP. 2006-05-11 12:11:55 +02:00
Stefan Dösinger a173c8e35a wined3d: Add IWineD3DDevice::DrawPrimitiveStrided. 2006-05-08 14:51:13 +02:00
Stefan Dösinger 1cfbc903d5 wined3d: Add some surface flags. 2006-05-08 14:50:58 +02:00
Ivan Gyurdiev 07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Ivan Gyurdiev 1e86752812 wined3d: Fix mipmap level count. 2006-04-21 11:35:49 +02:00
Ivan Gyurdiev 74117baa6c wined3d: Correct vtrace usage. 2006-04-21 11:34:31 +02:00
Stefan Dösinger a6f71af021 wined3d: Implement IWineD3DPalette. 2006-04-21 11:28:11 +02:00
Stefan Dösinger 04da3ce2d1 wined3d: Implement GetHWND and SetHWND. 2006-04-19 12:55:03 +02:00
Stefan Dösinger 7fee88df9f wined3d: Implement EnumTextureFormats. 2006-04-19 12:54:32 +02:00
Stefan Dösinger ac964c3b61 wined3d: Implement EnumZBufferFormats. 2006-04-19 12:54:08 +02:00
Stefan Dösinger a6206836e6 wined3d: Implement IWineD3DDevice::EnumDisplayModes. 2006-04-19 12:53:30 +02:00
Stefan Dösinger d04f0507cf wined3d: Implement Init3D and Uninit3D. 2006-04-19 12:43:22 +02:00
Stefan Dösinger 80bdb24cad wined3d: Add the remaining IWineD3DDevice methods. 2006-04-18 11:13:47 +02:00
Stefan Dösinger cff4e1ea4b wined3d: Add IWineD3DPalette. 2006-04-18 11:11:49 +02:00
Stefan Dösinger 03b256b16d wined3d: Add a parameter for surface type selection. 2006-04-18 11:09:17 +02:00
Stefan Dösinger 076fa811af wined3d: Add a method to change the front and back buffers. 2006-04-17 11:21:22 +02:00
Sagar Mittal 4f986c842f wined3d: Fix null pointer check in IWineD3DImpl_GetPixelShader. 2006-04-14 19:36:48 +02:00
Stefan Dösinger d9cd05db80 wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice. 2006-04-14 10:52:01 +02:00
Stefan Dösinger d2510847b0 wined3d: Split device creation and opengl initialization. 2006-04-13 11:22:45 +02:00
Karsten Elfenbein 59189ba75b wined3d: Combined unhandled renderstate cases into one. 2006-04-12 20:57:26 +02:00
Karsten Elfenbein c90c04607e wined3d: IWineD3DDeviceImpl_Reset cleanup.
Joined the functions as it looks like a typo in the function name
(IWineD3DDeviceImpl_Rest isn't used anywhere but contains comments).
2006-04-12 20:57:16 +02:00
Stefan Dösinger e0c8773199 wined3d: Add a resource dumper. 2006-04-12 12:54:28 +02:00
Stefan Dösinger cf4b91f074 wined3d: Add WINED3DBOX to wined3d_types.h. 2006-04-07 14:55:50 +02:00
Stefan Dösinger 9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
Stefan Dösinger bbe490abcc wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h. 2006-04-06 22:23:31 +02:00
Stefan Dösinger 63fd9a7a98 wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h. 2006-04-06 22:22:35 +02:00
Jan Zerebecki d4fa4f22cb wined3d: CreateDevice should use the root window. 2006-04-04 20:34:47 +02:00
Jan Zerebecki 166b6d861d wined3d: Output unhandled renderstates with debug_d3drenderstate. 2006-04-04 20:31:38 +02:00
Stefan Dösinger be720179b6 wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h. 2006-04-04 20:01:10 +02:00
Stefan Dösinger c289b3cc51 wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP. 2006-04-04 20:00:41 +02:00
Stefan Dösinger 08c38a87e1 wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h. 2006-04-04 11:51:37 +02:00
Stefan Dösinger f6ed704f96 wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS. 2006-04-03 21:35:44 +02:00
Stefan Dösinger 0ad31f819d wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h. 2006-04-03 12:17:35 +02:00
Stefan Dösinger fce54bcc49 wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h. 2006-04-03 12:17:22 +02:00
H. Verbeet 59af5c4a62 wined3d: Move fields common to vertex shaders and pixel shaders to IWineD3DBaseShader. 2006-03-30 21:55:15 +02:00
H. Verbeet d4132cf7d7 wined3d: Move the vshader_ins and pshader_ins arrays into their respective objects. 2006-03-29 13:40:16 +02:00
Stefan Dösinger d75fd75d48 wined3d: Add WINED3DPOOL to wined3d_types.h. 2006-03-28 17:34:42 +02:00
Stefan Dösinger b4b295c2a5 wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 0f7eb52789 wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h. 2006-03-27 11:30:49 +02:00
Stefan Dösinger 6af24c816d wined3d: Rectpatch code fix.
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
Roderick Colenbrander a187ab05c4 wined3d: Don't use OpenGL 2.0. 2006-03-20 22:09:05 +01:00
Roderick Colenbrander bcbf5f397e d3d8/wined3d: Vertex shader fixes. 2006-03-17 13:11:06 +01:00
Stefan Dösinger 6cc87406cf wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Roderick Colenbrander d4836e1ce1 wined3d: Vertexdeclaration fix.
In the old d3d8 code SetVertexShader stored the so called vertex
declaration in the stateblock. In case of WineD3D this isn't done
which breaks the drawPrimitive code. This patch stores the vertex
declaration again in the stateblock which fixes Age Of Mythology.
2006-03-13 14:19:10 +01:00
Stefan Dösinger 913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
Stefan Dösinger 851bdfb5e0 wined3d: Add D3DLOCK_* types to wined3d_types.h. 2006-03-08 11:33:35 +01:00
H. Verbeet ae21e30118 wined3d: Implement GetCreationParameters (from a patch by Al Tobey). 2006-03-07 10:53:43 +01:00
Stefan Dösinger 270afeb5e8 wined3d: Define D3D usage flags in wined3d_types.h. 2006-03-07 10:53:02 +01:00
Stefan Dösinger 2f0c781988 wined3d: Add device caps to wined3d_types.h. 2006-03-07 10:51:34 +01:00
H. Verbeet f7356a34c3 wined3d: Fix the relation between surfaces and their container. 2006-03-06 20:08:22 +01:00
Vitaly Budovski 3832eb7de4 wined3d: Added OpenGL 2.0 function definitions. 2006-03-06 11:12:14 +01:00
Vitaly Budovski e5bad779d6 wined3d: Implemented WINED3DRS_DEPTHBIAS. 2006-03-04 16:20:22 +01:00
Vitaly Budovski 196eaa674c wined3d: Added two sided stencil support to WINED3DRS_STENCILFUNC. 2006-03-04 16:18:39 +01:00
Vitaly Budovski f2f59cae61 wined3d: Added two sided stencil support to WINED3DRS_STENCILFAIL,
WINED3DRS_STENCILZFAIL and WINED3DRS_STENCILPASS.
2006-03-04 16:18:18 +01:00
Vitaly Budovski 6bf561b7ba wined3d: Implemented fallback for separate stencil function in WINED3DRS_CCW_STENCILFUNC. 2006-03-04 16:17:32 +01:00
Vitaly Budovski 7b55a0cff1 wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*. 2006-03-04 16:15:47 +01:00
Detlef Riekenberg 858be437c5 wined3d: Fix cut&paste typo. 2006-03-04 16:13:39 +01:00
Roderick Colenbrander f8ed06ea3d wined3d: Opengl 2.x compile fix. 2006-03-02 15:50:16 +01:00
Vitaly Budovski 63585380a9 wined3d: Implemented WINED3DRS_CCW_STENCIL* render states. 2006-02-28 12:22:16 +01:00
Vitaly Budovski 5c8c0059ab wined3d: Implemented WINED3DRS_SCISSORTESTENABLE. 2006-02-28 12:21:00 +01:00
Vitaly Budovski 4b10288b5b wined3d: Implemented WINED3DRS_SLOPESCALEDEPTHBIAS. 2006-02-28 12:20:01 +01:00
Vitaly Budovski c9a1134ce3 wined3d: Implemented WINED3DRS_ANTIALIASEDLINEENABLE. 2006-02-28 12:19:11 +01:00
Vitaly Budovski 64ccecfbab wined3d: Added D3D9 render states. 2006-02-28 12:14:25 +01:00
Vitaly Budovski c8480e25e7 wined3d: Fixed some typos and prevented divide by 0. 2006-02-28 12:13:59 +01:00
Roderick Colenbrander d13469c1d8 d3d8: Moved the remaining code over to WineD3D (based on patches by
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Roderick Colenbrander b24e69dc38 d3d8: Move the capability detection code over to WineD3D.
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander e64a2fdf9e wined3d: Set the texture size for d3d8. 2006-02-16 12:10:21 +01:00
Stefan Dösinger 46e8d67787 wined3d: Update the glOrtho between 2 rhw draws if the viewport was changed. 2006-02-13 13:25:21 +01:00
Francois Gouget 0ff18f58fa wined3d: Protect float.h inclusion. 2006-02-13 13:23:42 +01:00
Louis Lenders 25c885e269 wined3d: Prevent crash in setup_light. 2006-02-11 12:14:19 +01:00
Christoph Frick 61f8ef7936 wined3d: Better warn/fixme for query handling. 2006-02-09 12:07:30 +01:00
Roderick Colenbrander c7b58749a1 wined3d: Added CopyRects method (based on a patch by Oliver Stieber). 2006-02-07 16:51:39 +01:00
H. Verbeet 1c4a94b0ba wined3d: Don't set the container to the device for standalone surfaces. 2006-02-07 12:26:26 +01:00
Roderick Colenbrander 694efd7c6f wined3d: Texture fixes.
Set video memory capabilities, add some checks to SetTexture and
update some comments.
2006-02-06 20:57:42 +01:00
H. Verbeet bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
H. Verbeet b9193cc93f wined3d: Release the correct vertexdeclaration in
IWineD3DDeviceImpl_SetVertexDeclaration.
2006-02-06 11:31:57 +01:00
H. Verbeet fe7f2bad15 wined3d: Also update reference counts when we're recording a stateblock. 2006-02-06 11:31:17 +01:00
H. Verbeet e43cfb1a68 wined3d: Fix SetContainer.
Add/Release references to the container.
Change the type of the container from IUnknown to IWineD3DBase.
2006-02-06 11:30:48 +01:00
H. Verbeet c72fce011d wined3d: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB. 2006-02-05 12:19:22 +01:00
Vitaly Budovski 3c17322e75 wined3d: Fixed point sprite scaling when size < 1.0f. 2006-02-04 17:07:36 +01:00
Roderick Colenbrander da512ca655 wined3d: Add a break which got lost in the POINTSCALEENABLE fix. 2006-02-03 18:51:30 +01:00
Vitaly Budovski 8f3c98fdfd wined3d: Fixed WINED3DRS_POINTSPRITEENABLE. 2006-02-03 12:37:46 +01:00
Vitaly Budovski dbff6d59e8 wined3d: Corrected implementation of WINED3DRS_POINTSCALEENABLE. 2006-02-03 12:34:44 +01:00
Vitaly Budovski 4279bcc5a8 wined3d: Implemented WINED3DRS_EDGEANTIALIAS. 2006-02-03 12:33:26 +01:00
Vitaly Budovski 6de3620a9c wined3d: Implemented WINED3DRS_MULTISAMPLEANTIALIAS. 2006-02-03 12:31:02 +01:00
H. Verbeet f5c2e85b46 wined3d: Return the correct pixelshader in
IWineD3DDeviceImpl_GetPixelShader.
2006-01-20 16:13:12 +01:00
H. Verbeet 4e7b2557b5 wined3d: Cleanup shader constants code a little bit.
Improved bounds checking.
2005-12-20 11:46:52 +01:00
Oliver Stieber 8ff9a7eb55 wined3d: Allow NULL multi sample quality.
Allow MultiSampleQuality to be passed as NULL, this is a
requirement for DirectX 8 and lower.
2005-12-16 12:49:22 +01:00
Oliver Stieber 74e28a354f wined3d: Vertex declaration recording state.
Stop SetVertexDeclaration from reference counting if a stateblock is
being recorded.
2005-12-16 12:38:24 +01:00
Oliver Stieber e76969b0d6 wined3d: Internal reference counting.
Change most references to resources parent into references to the
resource, so that external reference counts match DirectX but object
aren't released if they are still referenced by the stateblock.
2005-12-15 10:25:47 +01:00
H. Verbeet dabcbe83e7 wined3d: Return the correct vertex declaration.
In IWineD3DDeviceImpl_GetVertexDeclaration, return the vertex
declaration in This->stateblock instead of the one in
This->updateStateBlock.
2005-12-14 10:50:27 +01:00
H. Verbeet 6077c63feb wined3d: Don't change the shader's refcount in SetVertexShader and
SetPixelShader.
2005-12-13 11:11:01 +01:00
Oliver Stieber 7c482cb9a1 wined3d: Vertex shader 8 support.
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
H. Verbeet 4880c586d8 wined3d: return D3DERR_INVALIDCALL when calling BeginStateBlock and
already recording.
2005-12-03 18:04:26 +01:00
Oliver Stieber aa9ce3577a Added support for vertex and pixel shader constants that have no type
i.e. they haven't been set yet or are clear.
2005-11-29 17:05:54 +01:00
Oliver Stieber 5903c5df1b Stop reporting not having swapchain 0 as an error and add an internal
variable instead of modifying a parameter.
2005-11-28 10:59:41 +01:00
Francois Gouget 6d442aeb34 Assorted spelling fixes. 2005-11-23 20:14:43 +01:00
Oliver Stieber 932815d6f0 Implement a pixel shader parser and cross compiler. All version of
shaders up to 3 should be parsed correctly, but only shaders 1-1.4
will be cross compiled.
2005-11-21 16:27:55 +00:00
Oliver Stieber bcb4201130 Disable support for creation FMT_Unknown textures. This gets most of
the d3d8 demos from www.codesampler.com working.
2005-11-17 11:40:43 +00:00
Raphael Junqueira 705aec5a6f - defined D3DCOLOR_B macros to access byte values of D3DCOLOR
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
 -> on input parameters using swizzle
 -> add is_color parameter on vshader_program_add_param
2005-11-15 12:03:13 +00:00
Oliver Stieber a8d9a2a4ac Fix an intermittent lockup with ATI's driver, I expect the problem is
trying to clear the display before it's visible. Also correct the
clear alpha value.
2005-11-14 12:28:59 +00:00
Francois Gouget 0edbaf7e80 Remove spaces before '\n' in traces. 2005-11-10 12:14:56 +00:00
Oliver Stieber 39d6e30db0 Prevent SetFVF from clearing down the vertex declaration of the FVF is
zero. This is required for Prince of Persia, The sands of time.
2005-11-07 11:12:38 +00:00
Oliver Stieber 0e3a3555e9 Tidy up UpdateTexture and add support for updating cube textures. 2005-11-04 12:39:17 +00:00
Oliver Stieber f52f6ce93d Add support for updating to D3DFMT_UNKNOWN surfaces and tidy up update
surface a little.
2005-11-04 11:13:45 +00:00
Oliver Stieber d6fcc69ddb Implement D3DFMT_UNKNOWN surfaces, this seems to be used a lot in d3d8
but I haven't found any d3d9 application that uses D3DFMT_UNKNOWN
surfaces yet.
2005-11-02 20:01:54 +00:00
Oliver Stieber 1f2a9e2c31 Move the softwareVertexProcessing flag from the stateblock to the
device because its state shouldn't be recorded in a stateblock.
2005-10-29 10:30:36 +00:00
Vincent Béron 5eae622f44 Don't define some functions/variables if they won't be used after in
wined3d.
2005-09-29 10:47:59 +00:00
Oliver Stieber b3563daca2 Implement state tracking for pixel shader constants. 2005-09-28 10:13:00 +00:00
Francois Gouget a8c7284f92 Assorted spelling fixes. 2005-09-26 10:58:41 +00:00