wined3d: Fixed WINED3DRS_POINTSPRITEENABLE.
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@ -3576,29 +3576,30 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
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return D3DERR_INVALIDCALL;
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}
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case WINED3DRS_POINTSPRITEENABLE :
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{
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/* TODO: NV_POINT_SPRITE */
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if (GL_SUPPORT(ARB_POINT_SPRITE)) {
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if (Value != FALSE) {
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/* Doesn't work with GL_POINT_SMOOTH on on my ATI 9600, but then ATI drivers are buggered! */
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glDisable(GL_POINT_SMOOTH);
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/* Centre the texture on the vertex */
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VTRACE("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
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glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
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VTRACE("glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE)\n");
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glTexEnvf( GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE);
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checkGLcall("glTexEnvf(...)");
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VTRACE("glEnable( GL_POINT_SPRITE_ARB )\n");
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glEnable( GL_POINT_SPRITE_ARB );
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checkGLcall("glEnable(...)");
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} else {
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VTRACE("glDisable( GL_POINT_SPRITE_ARB )\n");
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glDisable( GL_POINT_SPRITE_ARB );
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checkGLcall("glEnable(...)");
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}
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if (!GL_SUPPORT(ARB_POINT_SPRITE)) {
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TRACE("Point sprites not supported\n");
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break;
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}
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break;
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/* Unhandled yet...! */
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/*
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* Point sprites are always enabled. Value controls texture coordinate
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* replacement mode. Must be set true for point sprites to use
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* textures.
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*/
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glEnable(GL_POINT_SPRITE_ARB);
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checkGLcall("glEnable(GL_POINT_SPRITE_ARB)");
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if (Value) {
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glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, TRUE);
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checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, TRUE)");
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} else {
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glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, FALSE);
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checkGLcall("glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE)");
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}
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break;
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}
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case WINED3DRS_EDGEANTIALIAS :
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{
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if(Value) {
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