wined3d: Cleanup: print constants in device code.
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@ -4681,6 +4681,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
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for (i = 0; i < cnt; i++)
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TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false");
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE;
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@ -4725,6 +4727,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantI(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
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for (i = 0; i < cnt; i++)
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TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i,
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srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.vertexShaderConstantsI[i] = TRUE;
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@ -4769,6 +4774,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantF(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
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for (i = 0; i < cnt; i++)
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TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i,
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srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.vertexShaderConstantsF[i] = TRUE;
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@ -4855,6 +4863,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt * sizeof(BOOL));
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for (i = 0; i < cnt; i++)
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TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false");
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.pixelShaderConstantsB[i] = TRUE;
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@ -4899,6 +4909,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
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for (i = 0; i < cnt; i++)
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TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i,
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srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.pixelShaderConstantsI[i] = TRUE;
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@ -4943,6 +4956,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF(
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return WINED3DERR_INVALIDCALL;
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memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
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for (i = 0; i < cnt; i++)
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TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i,
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srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]);
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for (i = start; i < cnt + start; ++i) {
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This->updateStateBlock->changed.pixelShaderConstantsF[i] = TRUE;
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