From fce0c625f00998dced369e436e83750f60843f1d Mon Sep 17 00:00:00 2001 From: Ivan Gyurdiev Date: Sun, 2 Jul 2006 19:26:03 -0600 Subject: [PATCH] wined3d: Cleanup: print constants in device code. --- dlls/wined3d/device.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 087ba92c97b..6b2ae6ed57c 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4681,6 +4681,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL)); + for (i = 0; i < cnt; i++) + TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false"); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE; @@ -4725,6 +4727,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantI( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4); + for (i = 0; i < cnt; i++) + TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i, + srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.vertexShaderConstantsI[i] = TRUE; @@ -4769,6 +4774,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantF( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4); + for (i = 0; i < cnt; i++) + TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i, + srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.vertexShaderConstantsF[i] = TRUE; @@ -4855,6 +4863,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt * sizeof(BOOL)); + for (i = 0; i < cnt; i++) + TRACE("Set BOOL constant %u to %s\n", i, srcData[i]? "true":"false"); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.pixelShaderConstantsB[i] = TRUE; @@ -4899,6 +4909,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4); + for (i = 0; i < cnt; i++) + TRACE("Set INT constant %u to { %d, %d, %d, %d }\n", i, + srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.pixelShaderConstantsI[i] = TRUE; @@ -4943,6 +4956,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF( return WINED3DERR_INVALIDCALL; memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4); + for (i = 0; i < cnt; i++) + TRACE("Set FLOAT constant %u to { %f, %f, %f, %f }\n", i, + srcData[i*4], srcData[i*4+1], srcData[i*4+2], srcData[i*4+3]); for (i = start; i < cnt + start; ++i) { This->updateStateBlock->changed.pixelShaderConstantsF[i] = TRUE;