wined3d: Stub out remaining renderstates.

This commit is contained in:
Jan Zerebecki 2006-08-08 00:06:40 +02:00 committed by Alexandre Julliard
parent f5d9b221cf
commit ccf0d11352
1 changed files with 114 additions and 1 deletions

View File

@ -4465,8 +4465,121 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
ERR(" Antialias not supported yet.\n");
break;
}
case WINED3DRS_MULTISAMPLEMASK :
{
if(0xFFFFFFFF != Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_PATCHEDGESTYLE :
{
if(D3DPATCHEDGE_DISCRETE != Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_PATCHSEGMENTS :
{
/* available in d3d8 but in d3d9 it was replaced by IDirect3DDevice9::SetNPatchMode */
tmpvalue.f = 1.0f;
if(tmpvalue.d != Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_DEBUGMONITORTOKEN :
{
/* Only useful for "debug builds". */
if(0xbaadcafe != Value) {
/* MSDN says the default is D3DDMT_ENABLE but our tests confirm 0xbaadcafe is the default. */
/* MSDN says anything other than D3DDMT_ENABLE or DISABLE does not change the state,
* but our tests disagree. */
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
}
break;
}
case WINED3DRS_POSITIONDEGREE :
{
if(D3DDEGREE_CUBIC != Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_NORMALDEGREE :
{
if(D3DDEGREE_LINEAR != Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_MINTESSELLATIONLEVEL :
case WINED3DRS_MAXTESSELLATIONLEVEL :
case WINED3DRS_ADAPTIVETESS_X :
case WINED3DRS_ADAPTIVETESS_Y :
case WINED3DRS_ADAPTIVETESS_Z :
case WINED3DRS_ADAPTIVETESS_W :
{
if(This->stateBlock->renderState[WINED3DRS_ENABLEADAPTIVETESSELLATION])
FIXME("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
else
TRACE("(%p)->(%s,%ld): recording state but WINED3DRS_ENABLEADAPTIVETESSELLATION is not enabled\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_ENABLEADAPTIVETESSELLATION:
{
if(Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_COLORWRITEENABLE1 :
case WINED3DRS_COLORWRITEENABLE2 :
case WINED3DRS_COLORWRITEENABLE3 :
{
/* depends on WINED3DRS_COLORWRITEENABLE. */
if(0x0000000F != Value)
ERR("(%p)->(%s,%ld) not yet implemented. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_BLENDFACTOR :
{
if(0xFFFFFFFF != Value)
ERR("(%p)->(%s,%ld) not yet implemented. Missing of cap D3DPBLENDCAPS_BLENDFACTOR wasn't honored?\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_SRGBWRITEENABLE :
{
if(Value)
ERR("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_SEPARATEALPHABLENDENABLE :
{
if(Value)
ERR("(%p)->(%s,%ld) not yet implemented. Missing of cap D3DPMISCCAPS_SEPARATEALPHABLEND wasn't honored?\n", This, debug_d3drenderstate(State), Value);
break;
}
case WINED3DRS_SRCBLENDALPHA :
case WINED3DRS_DESTBLENDALPHA :
case WINED3DRS_BLENDOPALPHA :
{
if(This->stateBlock->renderState[WINED3DRS_SEPARATEALPHABLENDENABLE])
FIXME("(%p)->(%s,%ld) not yet implemented\n", This, debug_d3drenderstate(State), Value);
else
TRACE("(%p)->(%s,%ld): recording state but WINED3DRS_SEPARATEALPHABLENDENABLE is not enabled\n", This, debug_d3drenderstate(State), Value);
break;
}
default:
FIXME("(%p)->(%s,%ld) not handled yet\n", This, debug_d3drenderstate(State), Value);
FIXME("(%p)->(%s,%ld) unknown state\n", This, debug_d3drenderstate(State), Value);
}
LEAVE_GL();