wined3d: Don't hardcode type sizes for shader constants.
This commit is contained in:
parent
88528a7839
commit
85ec834f7a
|
@ -4372,7 +4372,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt);
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE;
|
||||
|
@ -4397,7 +4397,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantB(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantB[start], cnt);
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantB[start], cnt * sizeof(BOOL));
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -4416,7 +4416,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantI(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * 16);
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.vertexShaderConstantsI[i] = TRUE;
|
||||
|
@ -4441,7 +4441,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantI(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantI[start * 4], cnt * 16);
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantI[start * 4], cnt * sizeof(int) * 4);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -4460,7 +4460,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantF(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * 16);
|
||||
memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.vertexShaderConstantsF[i] = TRUE;
|
||||
|
@ -4485,7 +4485,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantF(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantF[start * 4], cnt * 16);
|
||||
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantF[start * 4], cnt * sizeof(float) * 4);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -4546,7 +4546,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt);
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt * sizeof(BOOL));
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.pixelShaderConstantsB[i] = TRUE;
|
||||
|
@ -4571,7 +4571,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantB(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantB[start], cnt);
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantB[start], cnt * sizeof(BOOL));
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -4590,7 +4590,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * 16);
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.pixelShaderConstantsI[i] = TRUE;
|
||||
|
@ -4615,7 +4615,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantI(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantI[start * 4], cnt * 16);
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantI[start * 4], cnt * sizeof(int) * 4);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -4634,7 +4634,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF(
|
|||
if (srcData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * 16);
|
||||
memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
|
||||
|
||||
for (i = start; i < cnt + start; ++i) {
|
||||
This->updateStateBlock->changed.pixelShaderConstantsF[i] = TRUE;
|
||||
|
@ -4659,7 +4659,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
|
|||
if (dstData == NULL || cnt < 0)
|
||||
return WINED3DERR_INVALIDCALL;
|
||||
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantF[start * 4], cnt * 16);
|
||||
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantF[start * 4], cnt * sizeof(float) * 4);
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue