wined3d: Don't hardcode type sizes for shader constants.

This commit is contained in:
H. Verbeet 2006-06-06 23:17:35 +02:00 committed by Alexandre Julliard
parent 88528a7839
commit 85ec834f7a
1 changed files with 12 additions and 12 deletions

View File

@ -4372,7 +4372,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantB(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt);
memcpy(&This->updateStateBlock->vertexShaderConstantB[start], srcData, cnt * sizeof(BOOL));
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.vertexShaderConstantsB[i] = TRUE;
@ -4397,7 +4397,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantB(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantB[start], cnt);
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantB[start], cnt * sizeof(BOOL));
return WINED3D_OK;
}
@ -4416,7 +4416,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantI(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * 16);
memcpy(&This->updateStateBlock->vertexShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.vertexShaderConstantsI[i] = TRUE;
@ -4441,7 +4441,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantI(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantI[start * 4], cnt * 16);
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantI[start * 4], cnt * sizeof(int) * 4);
return WINED3D_OK;
}
@ -4460,7 +4460,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetVertexShaderConstantF(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * 16);
memcpy(&This->updateStateBlock->vertexShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.vertexShaderConstantsF[i] = TRUE;
@ -4485,7 +4485,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShaderConstantF(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantF[start * 4], cnt * 16);
memcpy(dstData, &This->updateStateBlock->vertexShaderConstantF[start * 4], cnt * sizeof(float) * 4);
return WINED3D_OK;
}
@ -4546,7 +4546,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantB(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt);
memcpy(&This->updateStateBlock->pixelShaderConstantB[start], srcData, cnt * sizeof(BOOL));
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.pixelShaderConstantsB[i] = TRUE;
@ -4571,7 +4571,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantB(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantB[start], cnt);
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantB[start], cnt * sizeof(BOOL));
return WINED3D_OK;
}
@ -4590,7 +4590,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantI(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * 16);
memcpy(&This->updateStateBlock->pixelShaderConstantI[start * 4], srcData, cnt * sizeof(int) * 4);
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.pixelShaderConstantsI[i] = TRUE;
@ -4615,7 +4615,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantI(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantI[start * 4], cnt * 16);
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantI[start * 4], cnt * sizeof(int) * 4);
return WINED3D_OK;
}
@ -4634,7 +4634,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetPixelShaderConstantF(
if (srcData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * 16);
memcpy(&This->updateStateBlock->pixelShaderConstantF[start * 4], srcData, cnt * sizeof(float) * 4);
for (i = start; i < cnt + start; ++i) {
This->updateStateBlock->changed.pixelShaderConstantsF[i] = TRUE;
@ -4659,7 +4659,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetPixelShaderConstantF(
if (dstData == NULL || cnt < 0)
return WINED3DERR_INVALIDCALL;
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantF[start * 4], cnt * 16);
memcpy(dstData, &This->updateStateBlock->pixelShaderConstantF[start * 4], cnt * sizeof(float) * 4);
return WINED3D_OK;
}