wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc.
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@ -3560,7 +3560,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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case WINED3DRS_ZFUNC :
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{
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int glParm = GL_LESS;
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int glParm = 0;
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switch ((D3DCMPFUNC) Value) {
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case D3DCMP_NEVER: glParm=GL_NEVER; break;
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@ -3574,8 +3574,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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default:
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FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", Value);
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}
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glDepthFunc(glParm);
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checkGLcall("glDepthFunc");
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if(glParm) {
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glDepthFunc(glParm);
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checkGLcall("glDepthFunc");
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}
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}
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break;
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@ -3644,8 +3646,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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case WINED3DRS_ALPHAREF :
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case WINED3DRS_COLORKEYENABLE :
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{
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int glParm = 0.0;
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float ref = GL_LESS;
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int glParm = 0;
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float ref;
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BOOL enable_ckey = FALSE;
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IWineD3DSurfaceImpl *surf;
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@ -3688,9 +3690,11 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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FIXME("Unrecognized/Unhandled D3DCMPFUNC value %ld\n", This->stateBlock->renderState[WINED3DRS_ALPHAFUNC]);
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}
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}
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This->alphafunc = glParm;
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glAlphaFunc(glParm, ref);
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checkGLcall("glAlphaFunc");
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if(glParm) {
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This->alphafunc = glParm;
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glAlphaFunc(glParm, ref);
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checkGLcall("glAlphaFunc");
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}
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}
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break;
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