wined3d: Implemented WINED3DRS_SLOPESCALEDEPTHBIAS.

This commit is contained in:
Vitaly Budovski 2006-02-25 21:00:52 +11:00 committed by Alexandre Julliard
parent c9a1134ce3
commit 4b10288b5b
1 changed files with 14 additions and 1 deletions

View File

@ -3674,6 +3674,20 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
}
break;
}
case WINED3DRS_SLOPESCALEDEPTHBIAS :
{
if(Value) {
tmpvalue.d = Value;
glEnable(GL_POLYGON_OFFSET_FILL);
checkGLcall("glEnable(GL_POLYGON_OFFSET_FILL)");
glPolygonOffset(tmpvalue.f, *((float*)&This->stateBlock->renderState[WINED3DRS_DEPTHBIAS]));
checkGLcall("glPolygonOffset(...)");
} else {
glDisable(GL_POLYGON_OFFSET_FILL);
checkGLcall("glDisable(GL_POLYGON_OFFSET_FILL)");
}
break;
}
case WINED3DRS_ANTIALIASEDLINEENABLE :
{
if(Value) {
@ -3698,7 +3712,6 @@ HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D3DRENDE
case WINED3DRS_NORMALORDER :
/* Direct3D9 render states */
case WINED3DRS_SCISSORTESTENABLE :
case WINED3DRS_SLOPESCALEDEPTHBIAS :
case WINED3DRS_MINTESSELLATIONLEVEL :
case WINED3DRS_MAXTESSELLATIONLEVEL :
case WINED3DRS_ADAPTIVETESS_X :