wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading.
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@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D
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checkGLcall("glShadeModel");
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break;
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case D3DSHADE_PHONG:
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FIXME("D3DSHADE_PHONG isn't supported?\n");
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LEAVE_GL();
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return WINED3DERR_INVALIDCALL;
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FIXME("D3DSHADE_PHONG isn't supported\n");
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break;
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default:
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FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value);
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}
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