From 65109002aec324bb21a3c3ca9e975afba6710bfd Mon Sep 17 00:00:00 2001 From: Ivan Gyurdiev Date: Thu, 20 Jul 2006 23:04:18 -0400 Subject: [PATCH] wined3d: Do not return WINED3DERR_INVALIDCALL for Phong shading. --- dlls/wined3d/device.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index fb7e084d0da..babbb9bb8c0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D checkGLcall("glShadeModel"); break; case D3DSHADE_PHONG: - FIXME("D3DSHADE_PHONG isn't supported?\n"); - - LEAVE_GL(); - return WINED3DERR_INVALIDCALL; + FIXME("D3DSHADE_PHONG isn't supported\n"); + break; default: FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value); }