diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index fb7e084d0da..babbb9bb8c0 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -3491,10 +3491,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, D checkGLcall("glShadeModel"); break; case D3DSHADE_PHONG: - FIXME("D3DSHADE_PHONG isn't supported?\n"); - - LEAVE_GL(); - return WINED3DERR_INVALIDCALL; + FIXME("D3DSHADE_PHONG isn't supported\n"); + break; default: FIXME("Unrecognized/Unhandled D3DSHADEMODE value %ld\n", Value); }