wined3d: Minor cursor fixes.

This commit is contained in:
Stefan Dösinger 2006-08-09 22:23:31 +02:00 committed by Alexandre Julliard
parent ea755999f1
commit 30ef7f0b08
3 changed files with 91 additions and 2 deletions

View File

@ -147,6 +147,10 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
TRACE("(%p) Relay\n", This);
if(!pCursorBitmap) {
WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
}

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@ -392,6 +392,88 @@ cleanup:
DestroyWindow( hwnd );
}
static void test_cursor(void)
{
HRESULT hr;
HWND hwnd = NULL;
IDirect3D9 *pD3d = NULL;
IDirect3DDevice9 *pDevice = NULL;
D3DPRESENT_PARAMETERS d3dpp;
D3DDISPLAYMODE d3ddm;
CURSORINFO info;
IDirect3DSurface9 *cursor = NULL;
HCURSOR cur;
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
hr = GetCursorInfo(&info);
cur = info.hCursor;
pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
ok(hwnd != NULL, "Failed to create window\n");
if (!pD3d || !hwnd) goto cleanup;
IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
ZeroMemory( &d3dpp, sizeof(d3dpp) );
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.BackBufferFormat = d3ddm.Format;
hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
if (FAILED(hr)) goto cleanup;
IDirect3DDevice9_CreateOffscreenPlainSurface(pDevice, 32, 32, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &cursor, 0);
ok(cursor != NULL, "IDirect3DDevice9_CreateOffscreenPlainSurface failed with %08lx\n", hr);
/* Initially hidden */
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08lx\n", hr);
/* Not enabled without a surface*/
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08lx\n", hr);
/* Fails */
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, NULL);
ok(hr == D3DERR_INVALIDCALL, "IDirect3DDevice9_SetCursorProperties returned %08lx\n", hr);
hr = IDirect3DDevice9_SetCursorProperties(pDevice, 0, 0, cursor);
ok(hr == D3D_OK, "IDirect3DDevice9_SetCursorProperties returned %08lx\n", hr);
IDirect3DSurface9_Release(cursor);
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
hr = GetCursorInfo(&info);
ok(hr != 0, "GetCursorInfo returned %08lx\n", hr);
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08lx)\n", info.flags);
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
/* Still hidden */
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == FALSE, "IDirect3DDevice9_ShowCursor returned %08lx\n", hr);
/* Enabled now*/
hr = IDirect3DDevice9_ShowCursor(pDevice, TRUE);
ok(hr == TRUE, "IDirect3DDevice9_ShowCursor returned %08lx\n", hr);
/* GDI cursor unchanged */
memset(&info, 0, sizeof(info));
info.cbSize = sizeof(info);
hr = GetCursorInfo(&info);
ok(hr != 0, "GetCursorInfo returned %08lx\n", hr);
ok(info.flags & CURSOR_SHOWING, "The gdi cursor is hidden (%08lx)\n", info.flags);
ok(info.hCursor == cur, "The cursor handle is %p\n", info.hCursor); /* unchanged */
cleanup:
if(pD3d) IDirect3D9_Release(pD3d);
if(pDevice) IDirect3D9_Release(pDevice);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
@ -402,5 +484,6 @@ START_TEST(device)
test_swapchain();
test_refcount();
test_mipmap_levels();
test_cursor();
}
}

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@ -7659,11 +7659,13 @@ static void WINAPI IWineD3DDeviceImpl_SetCursorPosition(IWineD3DDevice* ifa
static BOOL WINAPI IWineD3DDeviceImpl_ShowCursor(IWineD3DDevice* iface, BOOL bShow) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
BOOL oldVisible = This->bCursorVisible;
TRACE("(%p) : visible(%d)\n", This, bShow);
This->bCursorVisible = bShow;
if(This->cursorTexture)
This->bCursorVisible = bShow;
return WINED3D_OK;
return oldVisible;
}
static HRESULT WINAPI IWineD3DDeviceImpl_TestCooperativeLevel(IWineD3DDevice* iface) {