wined3d: Set the texture size for d3d8.

This commit is contained in:
Roderick Colenbrander 2006-02-16 12:10:21 +01:00 committed by Alexandre Julliard
parent 3ab7a987bd
commit e64a2fdf9e
1 changed files with 7 additions and 0 deletions

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@ -696,6 +696,13 @@ HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, UINT Wid
}
}
/* D3D8 doesn't use the opengl capability code from WineD3D and because of this the maximum texture size isn't set. */
if (((IWineD3DImpl *)This->wineD3D)->dxVersion == 8 && GL_LIMITS(texture_size) == 0) {
int gl_max;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
GL_LIMITS(texture_size) = gl_max;
}
/** Check against the maximum texture sizes supported by the video card **/
if (pow2Width > GL_LIMITS(texture_size) || pow2Height > GL_LIMITS(texture_size)) {
/* one of three options