Henri Verbeet
|
25c449247f
|
d3d10core: Implement d3d10_device_GSGetShader().
|
2012-11-14 11:27:44 +01:00 |
Henri Verbeet
|
9081f8afb1
|
d3d10core: Implement d3d10_device_GSSetShader().
|
2012-11-14 11:27:40 +01:00 |
Henri Verbeet
|
d2fa9a75b2
|
d3d10core: Implement d3d10_device_PSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
5dc94d04a5
|
d3d10core: Implement d3d10_device_VSGetShader().
|
2012-11-13 16:54:53 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |
Henri Verbeet
|
ddbe791d37
|
wined3d: Set texture_level in surface_set_texture_target() as well.
|
2012-10-24 11:24:22 +02:00 |
Henri Verbeet
|
272f63263e
|
d3d10core: Implement d3d10_device_OMGetBlendState().
|
2012-10-04 14:09:43 +02:00 |
Henri Verbeet
|
e69c28a0f7
|
d3d10core: Implement d3d10_device_OMSetBlendState().
|
2012-10-04 14:09:40 +02:00 |
Henri Verbeet
|
e4df956f95
|
d3d10core: Implement d3d10_device_OMGetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
a78fa40816
|
d3d10core: Implement d3d10_device_OMSetDepthStencilState().
|
2012-10-03 11:19:40 +02:00 |
Henri Verbeet
|
c7caabb864
|
d3d10core: Implement d3d10_device_RSGetState().
|
2012-10-01 23:07:46 +02:00 |
Henri Verbeet
|
fbcce6787a
|
d3d10core: Implement d3d10_device_RSSetState().
|
2012-10-01 23:07:43 +02:00 |
Henri Verbeet
|
2f350a5a2d
|
d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
|
2012-09-19 23:54:51 +02:00 |
Henri Verbeet
|
843db2c364
|
d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
|
2012-09-19 13:04:37 +02:00 |
Henri Verbeet
|
9fb039bb01
|
d3d10core: Implement d3d10_device_RSGetViewports().
|
2012-09-18 10:18:33 +02:00 |
Henri Verbeet
|
69a63024ef
|
d3d10core: Implement d3d10_device_RSSetViewports().
|
2012-09-18 10:18:28 +02:00 |
Henri Verbeet
|
bf23df7980
|
d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
|
2012-09-14 15:43:16 +02:00 |
Henri Verbeet
|
83e21f8793
|
d3d10core: Implement d3d10_shader_resource_view_GetDesc().
|
2012-09-14 15:43:12 +02:00 |
Henri Verbeet
|
9235336894
|
d3d10core/tests: Add a small test for ID3D10Device_CreateDepthStencilView().
|
2012-09-13 10:23:05 +02:00 |
Henri Verbeet
|
05d1fbb392
|
d3d10core: Implement d3d10_depthstencil_view_GetDesc().
|
2012-09-13 10:22:59 +02:00 |
Henri Verbeet
|
b6b9c15696
|
d3d10core: Implement d3d10_shader_resource_view_GetResource().
|
2012-09-12 12:46:00 +02:00 |
Henri Verbeet
|
d2fdeaa4fe
|
d3d10core: Implement d3d10_depthstencil_view_GetResource().
|
2012-09-11 18:03:49 +02:00 |
Henri Verbeet
|
739e302e6f
|
d3d10core: Store the resource in the d3d10core rendertarget view.
|
2012-09-10 11:40:08 +02:00 |
Henri Verbeet
|
129ad9cbf5
|
d3d10core: Update the MipLevels field after texture creation.
|
2012-09-06 15:45:31 +02:00 |
Jacek Caban
|
57074556d2
|
d3d10core: Use proper helpers for iface calls.
|
2012-08-28 14:41:11 +02:00 |
Henri Verbeet
|
7e2999e70f
|
d3d10core: Implement d3d10_texture2d_Map().
|
2012-07-12 11:45:28 -05:00 |
Henri Verbeet
|
21a7b18311
|
d3d10core: Implement d3d10_texture2d_Unmap().
|
2012-07-12 11:45:25 -05:00 |
Henri Verbeet
|
2b4c72b13b
|
d3d10core: Always create a wined3d texture for d3d10core textures.
|
2012-07-12 11:45:21 -05:00 |
Henri Verbeet
|
0821c8024b
|
wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
|
2012-07-11 09:57:07 -05:00 |
Henri Verbeet
|
8ad98cdbee
|
wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
|
2012-07-10 10:39:42 -05:00 |
Henri Verbeet
|
9b74ebd794
|
wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
|
2012-07-10 10:39:34 -05:00 |
Henri Verbeet
|
0a9ac7e992
|
d3d10core: COM cleanup for the ID3D10Buffer interface.
|
2012-04-16 12:04:48 +02:00 |
Henri Verbeet
|
8cef8b3587
|
wined3d: Unify the wined3d_mapped_rect and wined3d_mapped_box structures.
|
2012-04-13 10:48:51 +02:00 |
Michael Stefaniuc
|
b01ce6b633
|
d3d10core: Standardize COM aggregation for d3d10_device.
|
2012-03-26 18:15:04 +02:00 |
Henri Verbeet
|
3769afa33d
|
wined3d: Get rid of the WINED3DSURFTYPE typedef.
|
2012-01-20 13:31:33 +01:00 |
Henri Verbeet
|
c35c30fa68
|
wined3d: Get rid of the WINED3DDECLMETHOD typedef.
|
2012-01-19 11:56:41 +01:00 |
Henri Verbeet
|
e53a277305
|
wined3d: Get rid of the WINED3DPOOL typedef.
|
2012-01-18 12:37:38 +01:00 |
Henri Verbeet
|
a44b062aed
|
wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
|
2012-01-13 17:34:31 +01:00 |
Henri Verbeet
|
9a8491045e
|
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
|
2012-01-09 12:22:17 +01:00 |
Henri Verbeet
|
e6a4a86608
|
wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
|
2011-12-12 10:21:01 +01:00 |
Henri Verbeet
|
2fa5a22100
|
wined3d: Get rid of the WINED3DLOCKED_BOX typedef.
|
2011-12-06 15:50:58 +01:00 |
Henri Verbeet
|
94c9b0b4fc
|
wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
|
2011-12-02 11:51:29 +01:00 |
Henri Verbeet
|
3430e11605
|
wined3d: Add a flags parameter to wined3d_surface_create().
|
2011-11-30 11:50:48 +01:00 |
Henri Verbeet
|
82dd612d50
|
ddraw: Resize the swapchain window on mode changes in exclusive mode.
|
2011-11-30 11:50:42 +01:00 |
Henri Verbeet
|
6a529e5847
|
wined3d: Get rid of the WINED3DVERTEXELEMENT typedef.
|
2011-11-25 16:21:57 +01:00 |
Henri Verbeet
|
7459180a51
|
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
|
2011-11-16 09:41:50 +01:00 |
Matteo Bruni
|
7c65ab91ad
|
d3d10core/tests: Add some shader creation tests.
|
2011-09-26 17:57:57 +02:00 |
Matteo Bruni
|
d9c9b5c365
|
d3d10core: Fixup HRESULT in a bunch of error cases.
|
2011-09-26 17:57:50 +02:00 |
Matteo Bruni
|
2a146448f4
|
wined3d: When creating a new shader, check shader type and version.
|
2011-09-26 17:57:48 +02:00 |
Michael Stefaniuc
|
3808a6f371
|
d3d10core: COM cleanup for the ID3D10InputLayout iface.
|
2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
|
6c866e06bf
|
d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
|
2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
|
dc3ee8b947
|
d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
|
2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
|
0b78866a0f
|
d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
|
2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
|
f196050f28
|
d3d10core: COM cleanup for the ID3D10PixelShader iface.
|
2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
|
887a4ff3cc
|
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
|
2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
|
cc0cc6a80f
|
d3d10core: COM cleanup for the ID3D10VertexShader iface.
|
2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
|
ec415eaf3c
|
d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
|
2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
|
eeacb8f2c9
|
d3d10core: COM cleanup for the ID3D10Device iface.
|
2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
|
2f76274df9
|
d3d10core: COM cleanup for the ID3D10Query iface.
|
2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
|
db9823e02a
|
d3d10core: COM cleanup for the ID3D10SamplerState iface.
|
2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
|
54ac05a871
|
d3d10core: COM cleanup for the ID3D10RasterizerState iface.
|
2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
|
d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
|
2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
|
d3d10core: COM cleanup for the ID3D10BlendState iface.
|
2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
|
2b1001907f
|
d3d10core: COM cleanup for the ID3D10GeometryShader iface.
|
2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
|
d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |
Michael Stefaniuc
|
7aff686ea1
|
d3d10core: COM cleanup for the ID3D10DepthStencilView iface.
|
2011-06-01 15:16:23 +02:00 |
Michael Stefaniuc
|
a8712d5522
|
d3d10core: COM cleanup for the ID3D10Texture3D iface.
|
2011-06-01 15:16:19 +02:00 |
Michael Stefaniuc
|
7d295ddfa4
|
d3d10core: COM cleanup for the ID3D10Texture2D iface.
|
2011-06-01 15:15:57 +02:00 |
Henri Verbeet
|
3032b40c80
|
wined3d: Get rid of the IWineD3DDeviceParent interface.
|
2011-05-19 10:06:21 +02:00 |
Frédéric Delanoy
|
32f79acc1f
|
d3d10core: dxgi_format_from_wined3dformat should return DXGI_FORMAT enum values in all cases.
|
2011-05-18 17:07:19 +02:00 |
Henri Verbeet
|
8d4ca1f815
|
wined3d: Remove COM from the device implementation.
|
2011-05-17 10:06:18 +02:00 |
Henri Verbeet
|
979e3744f7
|
wined3d: Remove state management methods from the IWineD3DDevice interface.
|
2011-05-17 10:06:15 +02:00 |
Marcus Meissner
|
cb58f81a38
|
d3d10core: Mark a struct as static.
|
2011-05-16 16:35:33 +02:00 |
Henri Verbeet
|
00a5f38595
|
wined3d: Remove object creation methods from the IWineD3DDevice interface.
|
2011-05-11 14:56:48 +02:00 |
Henri Verbeet
|
1c1de920e3
|
wined3d: Remove COM from the surface implementation.
|
2011-04-29 16:52:13 +02:00 |
Henri Verbeet
|
2c450571e5
|
wined3d: Remove COM from the volume implementation.
|
2011-04-15 10:07:57 +02:00 |
Henri Verbeet
|
3ec19590d5
|
wined3d: Remove COM from the swapchain implementation.
|
2011-04-14 17:13:57 +02:00 |
Henri Verbeet
|
2ab5b833d7
|
wined3d: Remove COM from the rendertarget view implementation.
|
2011-04-06 12:05:07 +02:00 |
Henri Verbeet
|
f8f83ff2f7
|
wined3d: Remove COM from the shader implementation.
|
2011-03-31 12:37:46 +02:00 |
Henri Verbeet
|
3d4fe0b750
|
wined3d: Get rid of IWineD3DPixelShader.
|
2011-03-30 12:18:03 +02:00 |
Henri Verbeet
|
9ea2ee5f4e
|
wined3d: Get rid of IWineD3DGeometryShader.
|
2011-03-30 12:17:56 +02:00 |
Henri Verbeet
|
49725ba583
|
wined3d: Get rid of IWineD3DVertexShader.
|
2011-03-30 12:17:51 +02:00 |
Henri Verbeet
|
fd8e18bd2b
|
wined3d: Remove COM from the texture implementation.
|
2011-03-28 17:08:52 +02:00 |
Henri Verbeet
|
ed0037854a
|
wined3d: Get rid of IWineD3DVolumeTexture.
|
2011-03-16 14:14:21 +01:00 |
Henri Verbeet
|
e409b83bcb
|
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
|
2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
4c3d55f10e
|
wined3d: Get rid of IWineD3DVolumeTexture::Map().
|
2011-03-15 17:14:06 +01:00 |
Henri Verbeet
|
b9fae5e9a8
|
wined3d: Don't require container parents for IWineD3DDeviceParent methods to be COM objects.
|
2011-03-08 12:27:41 +01:00 |
Henri Verbeet
|
a27ee75ed2
|
wined3d: Remove COM from the buffer implementation.
|
2011-03-04 16:25:58 +01:00 |
Henri Verbeet
|
1de6adfbae
|
wined3d: Make IWineD3DResourceImpl an independent structure.
|
2011-03-01 13:21:59 +01:00 |
Henri Verbeet
|
5765632d9f
|
wined3d: Remove COM from the vertex declaration.
|
2011-02-03 13:15:17 +01:00 |
Henri Verbeet
|
bbc7b5ac20
|
d3d10core: Try to create a software adapter when no regular adapters are found as well.
|
2010-10-25 14:29:42 +02:00 |
Henri Verbeet
|
4a626fda42
|
d3d10core: Implement ID3D10Texture3D::Map().
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
292c8c36de
|
d3d10core: Implement ID3D10Texture3D::Unmap().
|
2010-10-20 18:37:07 +02:00 |
Henri Verbeet
|
8ebc180055
|
d3d10core: Implement ID3D10Buffer::Map().
|
2010-10-15 16:20:02 +02:00 |
Henri Verbeet
|
0749d139b4
|
d3d10core: Implement ID3D10Buffer::Unmap().
|
2010-10-15 16:19:58 +02:00 |
Henri Verbeet
|
0d4e0bc9ba
|
d3d10core: Add a stub ID3D10Texture3D implementation.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
81c3f289a3
|
d3d10core: Rename texture2d.c to texture.c.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
07ace95fcd
|
d3d10core: Implement device_parent_CreateVolume().
|
2010-10-14 17:54:52 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |