H. Verbeet
3ac2271f5c
wined3d: Only report 16 bit float declaration types as supported if we support them.
2007-08-02 12:18:42 +02:00
H. Verbeet
82245cb5d7
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
2007-08-02 12:18:41 +02:00
H. Verbeet
f11ca610ba
wined3d: Add definitions and detection for GL_NV_half_float.
2007-08-02 12:18:41 +02:00
H. Verbeet
cfb07e7114
wined3d: Set SFLAG_INSYSMEM when WINED3DLOCK_DISCARD is passed to IWineD3DSurfaceImpl_LockRect.
2007-08-02 12:18:41 +02:00
Francois Gouget
5266e57975
Assorted spelling fixes.
2007-07-31 21:37:50 +02:00
Roderick Colenbrander
2c12c17ab6
wined3d: Compile against standard GL headers.
2007-07-31 21:36:56 +02:00
Alexandre Julliard
af4b9bb85c
wined3d: Fix compiler warning.
2007-07-30 14:14:01 +02:00
Stefan Dösinger
5c905b9e8c
wined3d: A more dynamic initialization of the gl pixel formats.
2007-07-30 12:49:59 +02:00
Stefan Dösinger
d2016ff892
wined3d: Store the gl format table in the gl info structure.
2007-07-30 12:49:50 +02:00
Stefan Dösinger
a0131a3272
wined3d: Split up the format table.
2007-07-30 12:49:39 +02:00
H. Verbeet
b4e596e70e
wined3d: Flip the scissor rect when rendering offscreen.
2007-07-26 11:51:34 +02:00
Stefan Dösinger
12788f6fc8
wined3d: Do not fail if the adapter info can't be initialized.
2007-07-26 11:48:45 +02:00
Stefan Dösinger
59efd5c7ec
wined3d: Set the pow2 sizes in gl surface private setup.
2007-07-26 11:48:36 +02:00
Stefan Dösinger
30724a6ec2
wined3d: Find the shader constant limit at adapter init time.
2007-07-26 11:47:52 +02:00
Stefan Dösinger
b9379fc389
wined3d: Allocate render target management members in Init3D.
2007-07-26 11:47:43 +02:00
Stefan Dösinger
327aa543a4
wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
2007-07-26 11:47:35 +02:00
H. Verbeet
d7c7cbf6b6
wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
2007-07-25 13:02:53 +02:00
H. Verbeet
e652128fdf
wined3d: Pass the correct target to glMultiTexCoord.
2007-07-25 13:02:44 +02:00
Michael Stefaniuc
25707d4c5d
wined3d: Remove a return after a return. Found by Smatch.
2007-07-25 13:02:39 +02:00
Stefan Dösinger
861767f036
wined3d: Create the stateblock in Init3D.
2007-07-24 13:44:10 +02:00
H. Verbeet
fc4c73902a
wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().
2007-07-24 11:25:52 +02:00
H. Verbeet
be8226593c
wined3d: Don't modify the blending parameters in state_blend().
2007-07-24 11:25:45 +02:00
H. Verbeet
34f6d4937f
wined3d: Fix the shader version on some instruction tokens.
2007-07-23 11:59:08 +02:00
H. Verbeet
35aa2ce9f2
wined3d: Correctly handle normalized vertex declaration data types.
2007-07-23 11:59:01 +02:00
H. Verbeet
2785395080
wined3d: glXSwapBuffers needs a GLX context.
2007-07-19 11:57:16 +02:00
Michael Stefaniuc
82a52308ac
wined3d: Remove unreachable code: break after return. Found by Smatch.
2007-07-18 12:57:58 +02:00
H. Verbeet
cb4c9b6208
wined3d: Fix STATE_IS_ACTIVELIGHT.
2007-07-16 14:53:42 +02:00
Stefan Dösinger
9dedfd71e0
wined3d: Store the last active thread.
2007-07-10 13:31:19 +02:00
Stefan Dösinger
1fb168f018
wined3d: Make ActivateContext a bit smaller.
2007-07-10 13:31:10 +02:00
Stefan Dösinger
fdadf26c20
wined3d: Add CTXUSAGE_CLEAR context usage.
2007-07-10 13:30:51 +02:00
Stefan Dösinger
97cd8bab1b
wined3d: Print the fixed and unfixed vertex warning only when needed.
2007-07-10 13:30:42 +02:00
Stefan Dösinger
9ba3f389f6
wined3d: Initialize surfaces at creation.
2007-07-10 13:30:31 +02:00
H. Verbeet
8f3c1ad5ea
wined3d: Advertise VTF support.
2007-07-09 12:16:16 +02:00
H. Verbeet
f31edc3ce7
wined3d: Advertise A32B32G32R32F render target support.
2007-07-09 12:16:10 +02:00
Stefan Dösinger
26ebe396c3
wined3d: Implement high order patches.
2007-07-06 19:32:47 +02:00
Stefan Dösinger
714e66acf2
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
2007-07-06 19:30:17 +02:00
Stefan Dösinger
9928a4c4fd
wined3d: Offscreen rendering from foreign threads.
2007-07-06 19:29:28 +02:00
H. Verbeet
1c14c180b7
wined3d: Implement dsx & dsy shader instructions.
2007-07-03 12:32:52 +02:00
Stefan Dösinger
b462ff0876
wined3d: Create multiple contexts for onscreen render targets.
2007-07-03 12:32:33 +02:00
Stefan Dösinger
13f24c3808
wined3d: Select onscreen contexts based on the thread id.
2007-07-03 12:30:33 +02:00
Stefan Dösinger
a1f83aae8e
wined3d: rsq and rcp use the .w component if no swizzle is given.
2007-07-03 12:29:34 +02:00
H. Verbeet
973496d5e4
wined3d: Cleanup shader_glsl_load_psamplers().
2007-07-02 13:36:26 +02:00
H. Verbeet
6421d45f53
wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used.
2007-07-02 13:36:15 +02:00
H. Verbeet
25c673225b
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units.
2007-07-02 13:36:07 +02:00
H. Verbeet
9ed84211c1
wined3d: Only call activate_dimensions() if the texture is used.
2007-07-02 13:35:59 +02:00
H. Verbeet
5e78a83cb2
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
2007-07-02 13:35:50 +02:00
H. Verbeet
860aa6993b
wined3d: Get rid of the oneToOneTexUnitMap field.
2007-06-29 13:42:26 +02:00
H. Verbeet
92fc808b05
wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader.
2007-06-29 13:42:20 +02:00
H. Verbeet
99e3abab30
wined3d: Cleanup device_map_fixed_function_samplers().
2007-06-29 13:42:12 +02:00
H. Verbeet
47708a7717
wined3d: Check more thoroughly if a stage references a texture.
2007-06-28 11:01:34 +02:00
H. Verbeet
d2d6952fd5
wined3d: Map vertex samplers to a texturing unit.
2007-06-28 11:01:25 +02:00
H. Verbeet
1d4042cee1
wined3d: Implement texldl.
2007-06-28 11:01:15 +02:00
Michael Stefaniuc
0326da9dd5
wined3d: Remove superfluous casts of void pointers to other pointer types.
2007-06-27 12:53:37 +02:00
H. Verbeet
61e1d1379e
wined3d: Cleanup GL extension detection.
2007-06-27 11:44:32 +02:00
H. Verbeet
3220ba45e8
wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
2007-06-26 11:57:34 +02:00
H. Verbeet
f89c2d96db
wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
2007-06-26 11:57:26 +02:00
H. Verbeet
5b7758f80c
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
2007-06-26 11:57:17 +02:00
H. Verbeet
9c44b67d28
wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info.
2007-06-26 11:57:05 +02:00
H. Verbeet
3ad03206ab
wined3d: Rename max_samplers to max_fragment_samplers.
2007-06-26 11:56:57 +02:00
Stefan Dösinger
a3854be0b3
wined3d: Some point sprite fixes.
2007-06-25 20:04:58 +02:00
Stefan Dösinger
97b1d0692c
wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF.
2007-06-25 20:03:34 +02:00
Stefan Dösinger
4f8eb6a32e
wined3d: Clamp material power to 128.0.
2007-06-25 20:03:26 +02:00
H. Verbeet
a7e4669910
wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap().
2007-06-25 11:43:36 +02:00
H. Verbeet
10ffa291e2
wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers.
2007-06-25 11:43:26 +02:00
H. Verbeet
2aa891c175
wined3d: Split of the mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap().
2007-06-25 11:43:16 +02:00
H. Verbeet
b1579b37ea
wined3d: Keep track of what fixed function texture stages are in use.
2007-06-25 11:43:05 +02:00
H. Verbeet
b928cadde8
wined3d: Keep track of what stage a texturing unit is mapped to.
2007-06-25 11:42:54 +02:00
Stefan Dösinger
2f4b9e42bc
wined3d: Move material applying to the state table.
2007-06-25 11:35:59 +02:00
Stefan Dösinger
fb269f9210
wined3d: Depthfill blits are allowed between BeginScene and Endscene.
2007-06-22 13:42:51 +02:00
H. Verbeet
6d0e14d947
wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.
2007-06-22 12:19:19 +02:00
H. Verbeet
440ca84680
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
2007-06-22 12:19:10 +02:00
H. Verbeet
c60bdca5b0
wined3d: Make use of the texUnitMap in drawStridedSlow as well.
2007-06-21 13:10:40 +02:00
H. Verbeet
2e786e09bb
wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
2007-06-21 13:10:32 +02:00
Stefan Dösinger
b081cbaf40
wined3d: Emulate tracking of multiple material properties.
2007-06-21 13:09:30 +02:00
Stefan Dösinger
35ee1e9693
wined3d: Unload texture coords for all supported texture stages.
2007-06-21 13:09:17 +02:00
Stefan Dösinger
030b92a2f6
wined3d: Remove the FVF codepath from drawprim.
2007-06-21 13:09:08 +02:00
Marcus Meissner
332d14953b
wined3d: Fixed pointer casting and additions.
2007-06-20 13:10:35 +02:00
H. Verbeet
b16dbf46da
wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
2007-06-18 12:33:56 +02:00
H. Verbeet
9f8083c646
wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
2007-06-18 12:33:55 +02:00
Stefan Dösinger
6e5a5d2736
wined3d: DDraw surfaces are QWORD aligned.
2007-06-14 13:22:52 +02:00
Stefan Dösinger
078523f73e
wined3d: Present does not clear the depth stencil.
2007-06-14 13:22:19 +02:00
Stefan Dösinger
c9b8a79e0b
wined3d: Implement vertical refresh sync.
2007-06-14 13:21:54 +02:00
Stefan Dösinger
43fda1f4f0
wined3d: Only swap system memory resources of front and back buffer if they have the same size.
2007-06-14 13:20:53 +02:00
Phil Costin
72865b8ca2
wined3d: Remove a duplication in device.c.
2007-06-14 13:14:35 +02:00
H. Verbeet
b9d5c18062
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context.
2007-06-13 11:23:18 +02:00
H. Verbeet
8311ff32a3
wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
2007-06-13 11:23:06 +02:00
Phil Costin
2256e06de3
wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4.
2007-06-13 11:22:42 +02:00
Francois Gouget
6f24b198f3
wined3d: Pass the D3DCB_CreateAdditionalSwapChain() error code to the upper layers (needed for d3d9).
2007-06-13 11:08:28 +02:00
Stefan Dösinger
d88fe52564
wined3d: Do not set the dynlock flag on all created surfaces.
2007-06-12 11:13:38 +02:00
Stefan Dösinger
ef65b233c0
wined3d: Some render target->texture blit context handling.
2007-06-11 13:56:47 +02:00
Stefan Dösinger
efbdd515f8
wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch.
2007-06-11 13:53:38 +02:00
Stefan Dösinger
66930554d1
wined3d: Store the adapter driver and description in the adapter.
2007-06-11 13:52:32 +02:00
Stefan Dösinger
a460a2df43
wined3d: Store the gl information in a per adapter structure and initialize it only once.
2007-06-11 13:51:06 +02:00
Chris Robinson
11a6646102
wined3d: Add missing table entry value.
2007-06-08 11:59:36 +02:00
H. Verbeet
4e27a7d81c
wined3d: For ps_2_0 and higher, call shader_get_registers_used() in IWineD3DPixelShaderImpl_SetFunction.
2007-06-08 11:57:41 +02:00
H. Verbeet
7a9bb1db28
wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction.
2007-06-08 11:57:33 +02:00
H. Verbeet
473e914c29
wined3d: Turn off filtering for FBO attachments, update the texture's states array.
2007-06-07 20:23:29 +02:00
Francois Gouget
96c337f0a1
Assorted spelling fixes.
2007-06-07 19:24:32 +02:00
Francois Gouget
7d55f09e75
wined3d: Fix spelling of the state_separateblend() function.
2007-06-07 19:24:04 +02:00
Phil Costin
622f62d352
wined3d: Enable the loading and reloading of gamma corrected textures.
2007-06-07 13:02:04 +02:00
Phil Costin
e7578dca36
wined3d: Add support for loading gamma corrected textures.
2007-06-07 13:01:49 +02:00
Phil Costin
08ae3d6f67
wined3d: Extend the D3DFMT table to include gamma corrected formats.
2007-06-07 13:01:36 +02:00
Phil Costin
3650e31e85
wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query.
2007-06-07 13:01:23 +02:00
Andrew Talbot
2e16552327
wined3d: Void functions should not return a value.
2007-06-07 13:00:08 +02:00
H. Verbeet
6ee356fca0
wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead.
2007-06-07 11:20:48 +02:00
H. Verbeet
262240adce
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.
2007-06-07 11:20:48 +02:00
Lei Zhang
f00670df61
wined3d: Various spelling fixes.
2007-06-06 13:40:01 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
H. Verbeet
45b531fcea
wined3d: Make sure the color buffer is not modified by depth_blt().
2007-06-06 12:10:39 +02:00
Chris Robinson
1e64bb93a4
wined3d: Add a few missing checkGLcall calls.
2007-06-05 12:19:10 +02:00
H. Verbeet
7de83c18bd
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex.
2007-06-05 10:57:45 +02:00
H. Verbeet
c4a0a2b918
wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
2007-06-05 10:57:37 +02:00
H. Verbeet
93dcfe350d
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPrimitive if no index buffer is set.
2007-06-04 12:58:37 +02:00
Stefan Dösinger
cd7ed61cfa
wined3d: Do not enable GL_APPLE_client_storage for the dummy textures.
2007-06-04 12:52:10 +02:00
Stefan Dösinger
2854c54201
wined3d: Keep GL_TEXTURE_2D enabled when using dummy textures.
2007-05-31 13:08:09 +02:00
Stefan Dösinger
b6e87d47d5
wined3d: Don't mess with nv texture shaders if its not supported.
2007-05-31 13:08:01 +02:00
Kolbjoern Fredheim
cb8a8182d1
wined3d: Implemented converting X1R5G5B5 format to R5G5B5A1 to emulate color-keying.
2007-05-22 12:26:49 +02:00
Andrew Riedi
a9c2e15cf6
wined3d: Add hardware cursor support.
2007-05-16 14:27:39 +02:00
Francois Gouget
0acb5810bf
Assorted spelling fixes.
2007-05-15 18:09:16 +02:00
Marcus Meissner
4b9fedbb06
wined3d: Fixed swapchain context NULL ptr checks.
2007-05-14 14:24:27 +02:00
H. Verbeet
c3c5724789
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
2007-05-11 13:24:15 +02:00
Stefan Dösinger
e40af7d3fa
wined3d: Prevent wrong bumpenvmap warnings.
2007-05-11 11:28:20 +02:00
Stefan Dösinger
093261b729
wined3d: Only addref clippers if one exists.
2007-05-11 11:26:40 +02:00
Stefan Dösinger
a90f650fd2
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
2007-05-11 11:25:41 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Francois Gouget
f999a9e433
wined3d: Add a missing '\n' to a trace.
2007-05-11 11:20:34 +02:00
H. Verbeet
d7596086bc
wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations.
2007-05-10 12:24:59 +02:00
H. Verbeet
79ca4e022d
wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94
wined3d: Split texture coordinate loading from loadVertexData().
2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa
wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
...
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a
wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
2007-05-10 12:24:07 +02:00
Stefan Dösinger
d08585e6ec
wined3d: Manage private data in a wine linked list.
2007-05-10 12:10:20 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456
wined3d: Unload vertex weight data in unloadVertexData.
2007-05-10 11:40:15 +02:00
Stefan Dösinger
ca52d34189
wined3d: Some more ProcessVertices fixes.
...
Remove vbos from the input strided data from the fixed function
attributes explicitly and avoid writing beyond the end of a temporary
buffer when cloning a windows bug.
2007-05-09 12:08:12 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
992834016a
wined3d: Report only D16, D24S8 and D24X8 depth stencil formats as supported.
2007-05-09 12:07:09 +02:00
Stefan Dösinger
f2e30a0a1c
wined3d: Unset the StreamIsUP flag in ProcessVertices.
2007-05-08 18:29:15 +02:00
Stefan Dösinger
7538f8d620
wined3d: Fix front buffer coords for gdi surfaces.
2007-05-08 18:28:48 +02:00
Stefan Dösinger
c9bc4ee760
wined3d: Handle DDPCAPS_ALPHA.
2007-05-08 18:28:38 +02:00
Stefan Dösinger
0fb41a8845
wined3d: Make the blit -> flip work for windowed rendering.
2007-05-08 18:28:08 +02:00
Stefan Dösinger
d93e161b1f
d3d: Move clippers from DDraw to wined3d.
2007-05-08 18:27:44 +02:00
Stefan Dösinger
c87d5352a5
wined3d: Full surface DXTn copy.
...
Height * Pitch is not a valid way to calculate the surface size for
DXTn surfaces. Instead of messing with format specific formulas just
use the size stored in the destination surface.
2007-05-07 21:42:45 +02:00
H. Verbeet
89245248c7
wined3d: Handle the ps_3_0 vPos field.
2007-05-04 13:41:54 +02:00
H. Verbeet
5d00923017
wined3d: Remove some redundant fields from IWineD3DBaseTextureImpl.
2007-05-04 13:41:45 +02:00
H. Verbeet
7b48db196f
d3d: Fix the surface locking rectangle validation.
2007-05-04 13:41:13 +02:00
H. Verbeet
1fca7eccb0
wined3d: Improve a few VBO traces.
2007-05-04 13:40:53 +02:00
H. Verbeet
81edcea020
wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FRAMEBUFFER_EXT in color_fill_fbo.
2007-05-04 13:40:45 +02:00
H. Verbeet
b66791118e
wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE a bit more useful.
2007-05-04 13:40:36 +02:00