wined3d: Void functions should not return a value.

This commit is contained in:
Andrew Talbot 2007-06-06 22:40:30 +01:00 committed by Alexandre Julliard
parent 4167e09f48
commit 2e16552327
6 changed files with 6 additions and 6 deletions

View File

@ -137,7 +137,7 @@ DWORD WINAPI IWineD3DBaseTextureImpl_GetPriority(IWineD3DBaseTexture *
}
void WINAPI IWineD3DBaseTextureImpl_PreLoad(IWineD3DBaseTexture *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
WINED3DRESOURCETYPE WINAPI IWineD3DBaseTextureImpl_GetType(IWineD3DBaseTexture *iface) {

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@ -172,7 +172,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterT
}
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */

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@ -107,7 +107,7 @@ static DWORD WINAPI IWineD3DIndexBufferImpl_GetPriority(IWineD3DIndexBuffer *ifa
}
static void WINAPI IWineD3DIndexBufferImpl_PreLoad(IWineD3DIndexBuffer *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DIndexBufferImpl_GetType(IWineD3DIndexBuffer *iface) {

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@ -165,7 +165,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(
}
static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */

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@ -94,7 +94,7 @@ static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
}
static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {

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@ -150,7 +150,7 @@ static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilte
}
static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
return IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
}
/* Internal function, No d3d mapping */