wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
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@ -2057,6 +2057,6 @@ static inline BOOL use_ps(IWineD3DDeviceImpl *device) {
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}
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void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED3DRECT *src_rect,
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IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
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IWineD3DSurface *dst_surface, WINED3DRECT *dst_rect, const WINED3DTEXTUREFILTERTYPE filter, BOOL flip);
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#endif
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