wined3d: Pass the correct target to glMultiTexCoord.
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@ -458,7 +458,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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case WINED3DTTFF_COUNT1:
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VTRACE(("tex:%d, s=%f\n", textureNo, s));
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glMultiTexCoord1fARB(texture_idx, s));
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GL_EXTCALL(glMultiTexCoord1fARB(GL_TEXTURE0_ARB + texture_idx, s));
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} else {
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glTexCoord1f(s);
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}
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@ -466,7 +466,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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case WINED3DTTFF_COUNT2:
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VTRACE(("tex:%d, s=%f, t=%f\n", textureNo, s, t));
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glMultiTexCoord2fARB(texture_idx, s, t));
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GL_EXTCALL(glMultiTexCoord2fARB(GL_TEXTURE0_ARB + texture_idx, s, t));
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} else {
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glTexCoord2f(s, t);
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}
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@ -474,7 +474,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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case WINED3DTTFF_COUNT3:
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VTRACE(("tex:%d, s=%f, t=%f, r=%f\n", textureNo, s, t, r));
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glMultiTexCoord3fARB(texture_idx, s, t, r));
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GL_EXTCALL(glMultiTexCoord3fARB(GL_TEXTURE0_ARB + texture_idx, s, t, r));
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} else {
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glTexCoord3f(s, t, r);
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}
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@ -482,7 +482,7 @@ static void drawStridedSlow(IWineD3DDevice *iface, WineDirect3DVertexStridedData
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case WINED3DTTFF_COUNT4:
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VTRACE(("tex:%d, s=%f, t=%f, r=%f, q=%f\n", textureNo, s, t, r, q));
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if (GL_SUPPORT(ARB_MULTITEXTURE)) {
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GL_EXTCALL(glMultiTexCoord4fARB(texture_idx, s, t, r, q));
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GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + texture_idx, s, t, r, q));
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} else {
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glTexCoord4f(s, t, r, q);
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}
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