wined3d: Cleanup shader_glsl_load_psamplers().
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6421d45f53
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@ -85,15 +85,17 @@ static void shader_glsl_load_psamplers(
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int i;
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char sampler_name[20];
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for (i=0; i< GL_LIMITS(fragment_samplers); ++i) {
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if (stateBlock->textures[i] != NULL) {
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snprintf(sampler_name, sizeof(sampler_name), "Psampler%d", i);
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name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
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if (name_loc != -1) {
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int mapped_unit = stateBlock->wineD3DDevice->texUnitMap[i];
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for (i = 0; i < MAX_FRAGMENT_SAMPLERS; ++i) {
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snprintf(sampler_name, sizeof(sampler_name), "Psampler%d", i);
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name_loc = GL_EXTCALL(glGetUniformLocationARB(programId, sampler_name));
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if (name_loc != -1) {
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int mapped_unit = stateBlock->wineD3DDevice->texUnitMap[i];
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if (mapped_unit != -1 && mapped_unit < GL_LIMITS(fragment_samplers)) {
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TRACE("Loading %s for texture %d\n", sampler_name, mapped_unit);
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GL_EXTCALL(glUniform1iARB(name_loc, mapped_unit));
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checkGLcall("glUniform1iARB");
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} else {
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ERR("Trying to load sampler %s on unsupported unit %d\n", sampler_name, mapped_unit);
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}
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}
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}
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