wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
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@ -4741,7 +4741,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_DrawPrimitiveStrided (IWineD3DDevice *i
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IWineD3DDeviceImpl_MarkStateDirty(This, STATE_INDEXBUFFER);
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This->stateBlock->baseVertexIndex = 0;
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This->up_strided = DrawPrimStrideData;
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This->stateBlock->streamIsUP = TRUE;
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drawPrimitive(iface, PrimitiveType, PrimitiveCount, 0, 0, 0, 0, NULL, 0);
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This->up_strided = NULL;
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return WINED3D_OK;
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