wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData().

This commit is contained in:
H. Verbeet 2007-07-23 21:35:22 +02:00 committed by Alexandre Julliard
parent be8226593c
commit fc4c73902a
1 changed files with 2 additions and 2 deletions

View File

@ -221,10 +221,10 @@ void primitiveDeclarationConvertToStridedData(
if (stride_used) {
TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, "
"stream=%u, offset=%u, stride=%u, VBO=%u]\n",
"stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n",
useVertexShaderFunction? "shader": "fixed function", idx,
debug_d3ddeclusage(element->Usage), element->UsageIndex,
element->Stream, element->Offset, stride, streamVBO);
element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO);
strided->u.input[idx].lpData = data;
strided->u.input[idx].dwType = element->Type;