From fc4c73902ac8dc22ef5f010ae69e846d840965d9 Mon Sep 17 00:00:00 2001 From: "H. Verbeet" Date: Mon, 23 Jul 2007 21:35:22 +0200 Subject: [PATCH] wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData(). --- dlls/wined3d/drawprim.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index c1484d1e4ff..721d9131f94 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -221,10 +221,10 @@ void primitiveDeclarationConvertToStridedData( if (stride_used) { TRACE("Loaded %s array %u [usage=%s, usage_idx=%u, " - "stream=%u, offset=%u, stride=%u, VBO=%u]\n", + "stream=%u, offset=%u, stride=%u, type=%s, VBO=%u]\n", useVertexShaderFunction? "shader": "fixed function", idx, debug_d3ddeclusage(element->Usage), element->UsageIndex, - element->Stream, element->Offset, stride, streamVBO); + element->Stream, element->Offset, stride, debug_d3ddecltype(element->Type), streamVBO); strided->u.input[idx].lpData = data; strided->u.input[idx].dwType = element->Type;