wined3d: Fixed swapchain context NULL ptr checks.
This commit is contained in:
parent
d9c120490f
commit
4b9fedbb06
|
@ -1366,15 +1366,15 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
|
|||
/** FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat **/
|
||||
|
||||
object->context = HeapAlloc(GetProcessHeap(), 0, sizeof(object->context));
|
||||
if(!object->context) {
|
||||
}
|
||||
if(!object->context)
|
||||
return E_OUTOFMEMORY;
|
||||
object->num_contexts = 1;
|
||||
|
||||
ENTER_GL();
|
||||
object->context[0] = CreateContext(This, (IWineD3DSurfaceImpl *) object->frontBuffer, display, object->win);
|
||||
LEAVE_GL();
|
||||
|
||||
if (!object->context) {
|
||||
if (!object->context[0]) {
|
||||
ERR("Failed to create a new context\n");
|
||||
hr = WINED3DERR_NOTAVAILABLE;
|
||||
goto error;
|
||||
|
@ -1517,9 +1517,8 @@ error:
|
|||
HeapFree(GetProcessHeap(), 0, object->backBuffer);
|
||||
object->backBuffer = NULL;
|
||||
}
|
||||
if(object->context) {
|
||||
if(object->context[0])
|
||||
DestroyContext(This, object->context[0]);
|
||||
}
|
||||
if(object->frontBuffer) {
|
||||
IWineD3DSurface_GetParent(object->frontBuffer, &bufferParent);
|
||||
IUnknown_Release(bufferParent); /* once for the get parent */
|
||||
|
|
Loading…
Reference in New Issue