wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.
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@ -4346,8 +4346,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
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unsigned int i;
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CONST WINED3DRECT* curRect;
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TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Z (%f), Stencil (%d)\n", This,
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Count, pRects, Flags, Z, Stencil);
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TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Color (0x%08x), Z (%f), Stencil (%d)\n", This,
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Count, pRects, Flags, Color, Z, Stencil);
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if(Flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL) && This->stencilBufferTarget == NULL) {
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WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");
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