wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear.

This commit is contained in:
H. Verbeet 2007-06-04 18:12:31 +02:00 committed by Alexandre Julliard
parent 1667af3a20
commit c4a0a2b918
1 changed files with 2 additions and 2 deletions

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@ -4346,8 +4346,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Clear(IWineD3DDevice *iface, DWORD Coun
unsigned int i;
CONST WINED3DRECT* curRect;
TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Z (%f), Stencil (%d)\n", This,
Count, pRects, Flags, Z, Stencil);
TRACE("(%p) Count (%d), pRects (%p), Flags (%x), Color (0x%08x), Z (%f), Stencil (%d)\n", This,
Count, pRects, Flags, Color, Z, Stencil);
if(Flags & (WINED3DCLEAR_ZBUFFER | WINED3DCLEAR_STENCIL) && This->stencilBufferTarget == NULL) {
WARN("Clearing depth and/or stencil without a depth stencil buffer attached, returning WINED3DERR_INVALIDCALL\n");