wined3d: Only swap system memory resources of front and back buffer if they have the same size.
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@ -321,52 +321,57 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
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BOOL frontuptodate = front->Flags & SFLAG_INSYSMEM;
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BOOL backuptodate = back->Flags & SFLAG_INSYSMEM;
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/* Flip the DC */
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{
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HDC tmp;
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tmp = front->hDC;
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front->hDC = back->hDC;
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back->hDC = tmp;
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if(front->resource.size == back->resource.size) {
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/* Flip the DC */
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{
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HDC tmp;
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tmp = front->hDC;
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front->hDC = back->hDC;
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back->hDC = tmp;
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}
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/* Flip the DIBsection */
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{
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HBITMAP tmp;
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BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
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tmp = front->dib.DIBsection;
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front->dib.DIBsection = back->dib.DIBsection;
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back->dib.DIBsection = tmp;
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if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
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else front->Flags &= ~SFLAG_DIBSECTION;
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if(hasDib) back->Flags |= SFLAG_DIBSECTION;
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else back->Flags &= ~SFLAG_DIBSECTION;
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}
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/* Flip the surface data */
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{
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void* tmp;
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tmp = front->dib.bitmap_data;
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front->dib.bitmap_data = back->dib.bitmap_data;
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back->dib.bitmap_data = tmp;
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tmp = front->resource.allocatedMemory;
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front->resource.allocatedMemory = back->resource.allocatedMemory;
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back->resource.allocatedMemory = tmp;
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}
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/* client_memory should not be different, but just in case */
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{
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BOOL tmp;
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tmp = front->dib.client_memory;
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front->dib.client_memory = back->dib.client_memory;
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back->dib.client_memory = tmp;
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}
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if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
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else back->Flags &= ~SFLAG_INSYSMEM;
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if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
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else front->Flags &= ~SFLAG_INSYSMEM;
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} else {
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back->Flags &= ~SFLAG_INSYSMEM;
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front->Flags &= ~SFLAG_INSYSMEM;
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}
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/* Flip the DIBsection */
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{
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HBITMAP tmp;
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BOOL hasDib = front->Flags & SFLAG_DIBSECTION;
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tmp = front->dib.DIBsection;
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front->dib.DIBsection = back->dib.DIBsection;
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back->dib.DIBsection = tmp;
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if(back->Flags & SFLAG_DIBSECTION) front->Flags |= SFLAG_DIBSECTION;
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else front->Flags &= ~SFLAG_DIBSECTION;
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if(hasDib) back->Flags |= SFLAG_DIBSECTION;
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else back->Flags &= ~SFLAG_DIBSECTION;
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}
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/* Flip the surface data */
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{
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void* tmp;
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tmp = front->dib.bitmap_data;
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front->dib.bitmap_data = back->dib.bitmap_data;
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back->dib.bitmap_data = tmp;
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tmp = front->resource.allocatedMemory;
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front->resource.allocatedMemory = back->resource.allocatedMemory;
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back->resource.allocatedMemory = tmp;
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}
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/* client_memory should not be different, but just in case */
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{
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BOOL tmp;
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tmp = front->dib.client_memory;
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front->dib.client_memory = back->dib.client_memory;
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back->dib.client_memory = tmp;
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}
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if(frontuptodate) back->Flags |= SFLAG_INSYSMEM;
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else back->Flags &= ~SFLAG_INSYSMEM;
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if(backuptodate) front->Flags |= SFLAG_INSYSMEM;
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else front->Flags &= ~SFLAG_INSYSMEM;
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}
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TRACE("returning\n");
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