wined3d: Prevent wrong bumpenvmap warnings.

This commit is contained in:
Stefan Dösinger 2007-05-10 22:59:24 +02:00 committed by Alexandre Julliard
parent 093261b729
commit e40af7d3fa
1 changed files with 1 additions and 2 deletions

View File

@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP
checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");
Handled = TRUE;
break;
} else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) {
/* Technically texture shader support without register combiners is possible, but not expected to occur
* on real world cards, so for now a fixme should be enough
*/
FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n");
}
Handled = FALSE;
break;
default:
Handled = FALSE;
}