diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 12e5230018c..c4442328e1c 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -2218,14 +2218,13 @@ void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, WINED3DTEXTUREOP checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); Handled = TRUE; + break; } else if(GL_SUPPORT(NV_TEXTURE_SHADER2)) { /* Technically texture shader support without register combiners is possible, but not expected to occur * on real world cards, so for now a fixme should be enough */ FIXME("Implement bump mapping with GL_NV_texture_shader in non register combiner path\n"); } - Handled = FALSE; - break; default: Handled = FALSE; }