wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.

This commit is contained in:
H. Verbeet 2007-06-22 00:02:16 +02:00 committed by Alexandre Julliard
parent 440ca84680
commit 6d0e14d947
1 changed files with 3 additions and 1 deletions

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@ -3234,7 +3234,9 @@ void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) {
if(This->texUnitMap[i] != i) {
This->texUnitMap[i] = i;
IWineD3DDeviceImpl_MarkStateDirty(This, STATE_SAMPLER(i));
markTextureStagesDirty(This, i);
if (i < MAX_TEXTURES) {
markTextureStagesDirty(This, i);
}
}
}
This->oneToOneTexUnitMap = TRUE;