wined3d: glXSwapBuffers needs a GLX context.
This commit is contained in:
parent
dac8676895
commit
2785395080
|
@ -153,7 +153,7 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO
|
|||
|
||||
ENTER_GL();
|
||||
|
||||
/* Does glXSwapBuffers need a glx context? I don't think so. Blt will activate its own context if needed */
|
||||
ActivateContext(This->wineD3DDevice, This->wineD3DDevice->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
|
||||
|
||||
/* Render the cursor onto the back buffer, using our nifty directdraw blitting code :-) */
|
||||
if(This->wineD3DDevice->bCursorVisible && This->wineD3DDevice->cursorTexture) {
|
||||
|
|
Loading…
Reference in New Issue