Stefan Dösinger
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f33aacd4d0
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d3d8/tests: Update create_device to match d3d9.
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2014-10-21 18:47:58 +09:00 |
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Matteo Bruni
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291c4f3b65
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d3d8/tests: Port the applicable parts of the new unsupported shaders tests to d3d8.
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2014-10-16 21:23:18 +09:00 |
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Matteo Bruni
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894298d502
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d3d9/tests: Port the unsupported shaders test to D3D9Ex.
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2014-10-16 21:23:07 +09:00 |
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Henri Verbeet
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62771c7dda
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d3d8/tests: Allow a width and height to be passed to create_device().
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2014-10-14 21:07:37 +09:00 |
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Francois Gouget
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0dd5cb1cef
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Assorted spelling fixes.
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2014-09-29 10:36:36 +02:00 |
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Henri Verbeet
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4cb91a69b0
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d3d8/tests: Get rid of struct nvertex.
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2014-07-15 15:30:01 +02:00 |
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Stefan Dösinger
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0b61e22fd3
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d3d8/tests: Add a test for SetPriority and GetPriority.
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2014-07-09 14:43:53 +02:00 |
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Henri Verbeet
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ee7eee5511
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d3d8: Check the device status in present calls.
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2014-06-30 22:04:53 +02:00 |
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Henri Verbeet
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85c203edad
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d3d8: Improve d3d8_device_TestCooperativeLevel().
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2014-06-30 22:04:53 +02:00 |
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Henri Verbeet
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e6de1cbdc9
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d3d8/tests: Add some lost device tests.
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2014-06-27 10:37:28 +02:00 |
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Stefan Dösinger
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af733f0475
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d3d8/tests: Add a test for D3DUSAGE_WRITEONLY.
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2014-06-11 16:14:56 +02:00 |
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Henri Verbeet
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3a87b3a6db
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d3d8/tests: Get rid of some pointless BeginScene() checks.
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2014-04-14 20:19:01 +02:00 |
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Stefan Dösinger
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2bf09a1538
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d3d8/tests: Test locking of mipmap textures.
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2014-04-08 19:23:21 +02:00 |
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Stefan Dösinger
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fffe162f40
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d3d8/tests: Add a test for (sub-) resource types.
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2014-04-07 19:06:11 +02:00 |
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Henri Verbeet
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8db0401f60
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d3d8/tests: Move some stateblock tests to device.c.
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2014-03-13 20:22:03 +01:00 |
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Stefan Dösinger
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a3e5676c9a
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d3d8/tests: Test GetPrivateData size behavior.
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2014-03-12 19:01:27 +01:00 |
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Stefan Dösinger
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120ca8e722
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d3d8/tests: Use a custom GUID for the private data tests.
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2014-03-12 19:01:25 +01:00 |
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Stefan Dösinger
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b71c4f000b
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d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents.
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2014-03-11 19:39:32 +01:00 |
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Henri Verbeet
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314a016e29
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d3d8/tests: Use create_device() in more tests.
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2014-03-07 11:33:38 +01:00 |
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Henri Verbeet
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db34ccd7f2
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d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier.
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2014-03-06 12:01:28 +01:00 |
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Ken Thomases
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7366709d60
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d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
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2014-02-22 08:42:03 -06:00 |
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Stefan Dösinger
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69c4f41646
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d3d8/tests: Add a test for sub resource private data.
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2014-02-17 20:16:28 +01:00 |
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Ken Thomases
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bdb9a9e4f0
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d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
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2014-02-13 19:00:59 +01:00 |
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Henri Verbeet
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56d1225ec2
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d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
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2014-01-29 20:26:06 +01:00 |
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Henri Verbeet
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1438c74b74
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d3d8/tests: Port test_display_formats() to d3d8.
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2014-01-29 20:25:55 +01:00 |
|
Henri Verbeet
|
b83a0b9d3e
|
d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
|
2013-11-12 14:15:01 +01:00 |
|
Henri Verbeet
|
45a1aae0a1
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d3d8/tests: Use explicit A calls.
|
2013-10-29 10:34:18 +01:00 |
|
Henri Verbeet
|
f70672336e
|
d3d8/tests: Avoid windowsx.h.
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2013-10-29 10:34:03 +01:00 |
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Stefan Dösinger
|
672e3ee1b4
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d3d8/tests: Remove the rtpatch test.
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2013-10-24 19:01:56 +02:00 |
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Stefan Dösinger
|
8aa65c79e7
|
d3d8/tests: Test invalid volume lock boxes.
|
2013-09-19 19:49:59 +02:00 |
|
Stefan Dösinger
|
9efed3d379
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d3d8/tests: Add tests for block-based volume formats.
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2013-09-19 19:49:55 +02:00 |
|
Stefan Dösinger
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5b48335ce2
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d3d8/tests: Mark YUY2 and UYVY broken.
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2013-09-10 17:00:50 +02:00 |
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Stefan Dösinger
|
99da74fea4
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d3d8/tests: Test the behavior of failing surface creation calls.
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2013-09-10 17:00:41 +02:00 |
|
Stefan Dösinger
|
36c15d92e9
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d3d8/tests: Test blocked texture creation restrictions.
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2013-09-06 17:25:08 +02:00 |
|
Stefan Dösinger
|
930d43be08
|
d3d8/tests: Add UpdateTexture tests with volumes.
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2013-08-27 21:30:03 +02:00 |
|
Stefan Dösinger
|
ccc1ce9fe3
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d3d8/tests: Add a volume texture locking test.
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2013-08-27 21:30:03 +02:00 |
|
Stefan Dösinger
|
a18cffb4de
|
d3d8/tests: Test NPOT texture creation.
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2013-04-16 17:48:56 +02:00 |
|
Sam Edwards
|
33d31a3547
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wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
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2013-04-11 12:06:49 +02:00 |
|
Sam Edwards
|
ce6173264d
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d3d8/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:34:02 +02:00 |
|
Stefan Dösinger
|
0badb01ce1
|
d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
|
Stefan Dösinger
|
ce31e40f24
|
d3d8/tests: Create a plain DS surface in test_reset_resources.
|
2013-01-16 20:27:13 +01:00 |
|
Stefan Dösinger
|
f30b6d0b4a
|
d3d8/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:36 +01:00 |
|
Stefan Dösinger
|
d70ab45fc5
|
d3d8: Return D3D_OK from the palette setters.
|
2013-01-14 17:30:03 +01:00 |
|
Henri Verbeet
|
f279d09f78
|
d3d8/tests: Merge surface.c into device.c.
|
2013-01-09 17:39:29 +01:00 |
|
Henri Verbeet
|
59aab5ca5c
|
d3d8/tests: Merge texture.c into device.c.
|
2013-01-09 17:05:05 +01:00 |
|
Henri Verbeet
|
19cb2e21a3
|
d3d8/tests: Merge buffer.c into device.c.
|
2013-01-09 17:05:02 +01:00 |
|
Henri Verbeet
|
00ef7a5285
|
d3d8/tests: Merge volume.c into device.c.
|
2013-01-08 12:49:07 +01:00 |
|
Henri Verbeet
|
9dbf059c75
|
d3d8/tests: Merge d3d8_main.c into device.c.
|
2013-01-08 12:49:06 +01:00 |
|
Henri Verbeet
|
fa834b0bcc
|
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:03 +01:00 |
|
Henri Verbeet
|
f94f753e51
|
d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
|