212 Commits

Author SHA1 Message Date
Stefan Dösinger
f33aacd4d0 d3d8/tests: Update create_device to match d3d9. 2014-10-21 18:47:58 +09:00
Matteo Bruni
291c4f3b65 d3d8/tests: Port the applicable parts of the new unsupported shaders tests to d3d8. 2014-10-16 21:23:18 +09:00
Matteo Bruni
894298d502 d3d9/tests: Port the unsupported shaders test to D3D9Ex. 2014-10-16 21:23:07 +09:00
Henri Verbeet
62771c7dda d3d8/tests: Allow a width and height to be passed to create_device(). 2014-10-14 21:07:37 +09:00
Francois Gouget
0dd5cb1cef Assorted spelling fixes. 2014-09-29 10:36:36 +02:00
Henri Verbeet
4cb91a69b0 d3d8/tests: Get rid of struct nvertex. 2014-07-15 15:30:01 +02:00
Stefan Dösinger
0b61e22fd3 d3d8/tests: Add a test for SetPriority and GetPriority. 2014-07-09 14:43:53 +02:00
Henri Verbeet
ee7eee5511 d3d8: Check the device status in present calls. 2014-06-30 22:04:53 +02:00
Henri Verbeet
85c203edad d3d8: Improve d3d8_device_TestCooperativeLevel(). 2014-06-30 22:04:53 +02:00
Henri Verbeet
e6de1cbdc9 d3d8/tests: Add some lost device tests. 2014-06-27 10:37:28 +02:00
Stefan Dösinger
af733f0475 d3d8/tests: Add a test for D3DUSAGE_WRITEONLY. 2014-06-11 16:14:56 +02:00
Henri Verbeet
3a87b3a6db d3d8/tests: Get rid of some pointless BeginScene() checks. 2014-04-14 20:19:01 +02:00
Stefan Dösinger
2bf09a1538 d3d8/tests: Test locking of mipmap textures. 2014-04-08 19:23:21 +02:00
Stefan Dösinger
fffe162f40 d3d8/tests: Add a test for (sub-) resource types. 2014-04-07 19:06:11 +02:00
Henri Verbeet
8db0401f60 d3d8/tests: Move some stateblock tests to device.c. 2014-03-13 20:22:03 +01:00
Stefan Dösinger
a3e5676c9a d3d8/tests: Test GetPrivateData size behavior. 2014-03-12 19:01:27 +01:00
Stefan Dösinger
120ca8e722 d3d8/tests: Use a custom GUID for the private data tests. 2014-03-12 19:01:25 +01:00
Stefan Dösinger
b71c4f000b d3d8/tests: Show that a failing SetPrivateData call does not clear the old contents. 2014-03-11 19:39:32 +01:00
Henri Verbeet
314a016e29 d3d8/tests: Use create_device() in more tests. 2014-03-07 11:33:38 +01:00
Henri Verbeet
db34ccd7f2 d3d8/tests: Don't bother handling Direct3DCreate8() failures, we verified it works earlier. 2014-03-06 12:01:28 +01:00
Ken Thomases
7366709d60 d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. 2014-02-22 08:42:03 -06:00
Stefan Dösinger
69c4f41646 d3d8/tests: Add a test for sub resource private data. 2014-02-17 20:16:28 +01:00
Ken Thomases
bdb9a9e4f0 d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8. 2014-02-13 19:00:59 +01:00
Henri Verbeet
56d1225ec2 d3d8/tests: Direct3DCreate8() is always available if we have d3d8. 2014-01-29 20:26:06 +01:00
Henri Verbeet
1438c74b74 d3d8/tests: Port test_display_formats() to d3d8. 2014-01-29 20:25:55 +01:00
Henri Verbeet
b83a0b9d3e d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
2013-11-12 14:15:01 +01:00
Henri Verbeet
45a1aae0a1 d3d8/tests: Use explicit A calls. 2013-10-29 10:34:18 +01:00
Henri Verbeet
f70672336e d3d8/tests: Avoid windowsx.h. 2013-10-29 10:34:03 +01:00
Stefan Dösinger
672e3ee1b4 d3d8/tests: Remove the rtpatch test. 2013-10-24 19:01:56 +02:00
Stefan Dösinger
8aa65c79e7 d3d8/tests: Test invalid volume lock boxes. 2013-09-19 19:49:59 +02:00
Stefan Dösinger
9efed3d379 d3d8/tests: Add tests for block-based volume formats. 2013-09-19 19:49:55 +02:00
Stefan Dösinger
5b48335ce2 d3d8/tests: Mark YUY2 and UYVY broken. 2013-09-10 17:00:50 +02:00
Stefan Dösinger
99da74fea4 d3d8/tests: Test the behavior of failing surface creation calls. 2013-09-10 17:00:41 +02:00
Stefan Dösinger
36c15d92e9 d3d8/tests: Test blocked texture creation restrictions. 2013-09-06 17:25:08 +02:00
Stefan Dösinger
930d43be08 d3d8/tests: Add UpdateTexture tests with volumes. 2013-08-27 21:30:03 +02:00
Stefan Dösinger
ccc1ce9fe3 d3d8/tests: Add a volume texture locking test. 2013-08-27 21:30:03 +02:00
Stefan Dösinger
a18cffb4de d3d8/tests: Test NPOT texture creation. 2013-04-16 17:48:56 +02:00
Sam Edwards
33d31a3547 wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset. 2013-04-11 12:06:49 +02:00
Sam Edwards
ce6173264d d3d8/tests: Verify window style after exiting fullscreen mode. 2013-04-03 11:34:02 +02:00
Stefan Dösinger
0badb01ce1 d3d8/tests: Add simple DrawRectPatch tests. 2013-01-25 11:31:06 +01:00
Stefan Dösinger
ce31e40f24 d3d8/tests: Create a plain DS surface in test_reset_resources. 2013-01-16 20:27:13 +01:00
Stefan Dösinger
f30b6d0b4a d3d8/tests: Add a software vertexprocessing buffer discard test. 2013-01-15 16:25:36 +01:00
Stefan Dösinger
d70ab45fc5 d3d8: Return D3D_OK from the palette setters. 2013-01-14 17:30:03 +01:00
Henri Verbeet
f279d09f78 d3d8/tests: Merge surface.c into device.c. 2013-01-09 17:39:29 +01:00
Henri Verbeet
59aab5ca5c d3d8/tests: Merge texture.c into device.c. 2013-01-09 17:05:05 +01:00
Henri Verbeet
19cb2e21a3 d3d8/tests: Merge buffer.c into device.c. 2013-01-09 17:05:02 +01:00
Henri Verbeet
00ef7a5285 d3d8/tests: Merge volume.c into device.c. 2013-01-08 12:49:07 +01:00
Henri Verbeet
9dbf059c75 d3d8/tests: Merge d3d8_main.c into device.c. 2013-01-08 12:49:06 +01:00
Henri Verbeet
fa834b0bcc d3d8/tests: Add a test for the viewport after SetRenderTarget() calls. 2012-11-19 11:47:03 +01:00
Henri Verbeet
f94f753e51 d3d8/tests: Also test that render states get reset in test_reset(). 2012-11-16 11:39:54 +01:00