Commit Graph

368 Commits

Author SHA1 Message Date
Henri Verbeet 5b3f89ae8d wined3d: Make the adapter responsible for buffer creation and destruction.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-12 09:32:25 +02:00
Henri Verbeet e1448751ea wined3d: Download buffer ranges through buffer ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-08 09:02:10 +02:00
Henri Verbeet ac7ca87a68 wined3d: Upload buffer ranges through buffer ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-08 09:02:07 +02:00
Henri Verbeet 74b9ef2c1d wined3d: Move the "gl_info" field from struct wined3d_context to struct wined3d_context_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-07 19:56:16 +02:00
Henri Verbeet 25bc1a334c wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-08-02 08:58:58 +02:00
Henri Verbeet 633cd82a3d wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_destroy_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 08:27:08 +02:00
Henri Verbeet 5239000a9e wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-24 10:08:24 +02:00
Henri Verbeet 1381d179f9 wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_bind().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-24 10:08:22 +02:00
Henri Verbeet 6ffc6cd5d2 wined3d: Pass a wined3d_context_gl structure to context_end_transform_feedback().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-11 09:46:13 +02:00
Henri Verbeet 7bdbf00b0f wined3d: Pass a wined3d_context_gl structure to context_copy_bo_address().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:16:54 +02:00
Henri Verbeet 3faa9e92a5 wined3d: Pass a wined3d_context_gl structure to context_bind_bo().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-10 12:16:48 +02:00
Paul Gofman a5ffdff2ed wined3d: Invalidate _SYSMEM location when mapping opengl buffer.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Henri Verbeet 7d83ebeed2 wined3d: Pass bind flags to wined3d_get_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 45bf95278d wined3d: Store resource bind flags in the wined3d_resource structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:54:06 +01:00
Henri Verbeet 22b3a4f044 wined3d: Get rid of the "desc" field in struct wined3d_buffer.
Most of the information in "desc" is already stored in the wined3d_resource
structure.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-30 10:54:04 +01:00
Henri Verbeet b579afd30a wined3d: Move the "buffer_object" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-29 10:11:37 +01:00
Henri Verbeet fc9c8e4758 wined3d: Move the "buffer_object_usage" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Henri Verbeet 12b5c91485 wined3d: Move the "buffer_type_hint" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Henri Verbeet 15962381e2 wined3d: Introduce a separate structure for OpenGL buffer information.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-26 21:18:27 +02:00
Henri Verbeet 944e92ba06 wined3d: Pass the wined3d_buffer_desc structure directly to buffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-23 13:55:37 +02:00
Henri Verbeet 1ae45f47cd wined3d: Get rid of the "format_id" parameter to buffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-23 13:55:35 +02:00
Matteo Bruni 097c4b135b wined3d: Dump buffer descriptor in wined3d_buffer_create().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-13 00:30:51 +02:00
Henri Verbeet ccbee769a4 wined3d: Get rid of the "attribute_size" field in struct wined3d_format.
Note that "byte_count" is 4 for R10G10B10X2_UINT/R10G10B10X2_SNORM, while
"attribute_size" is 6. I think 4 is correct.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-10 12:31:38 +02:00
Józef Kucia eec2f1db5d wined3d: Try to avoid allocating sysmem for GPU buffers with initial data.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-07 18:18:55 +02:00
Józef Kucia 3cd28caf17 wined3d: Fix initial data for non-GPU buffers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44655
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-07 18:18:51 +02:00
Józef Kucia 9320424105 wined3d: Pass wined3d_adapter to wined3d_get_format().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-23 20:12:29 +02:00
Henri Verbeet 8a321bba69 wined3d: Clarify a TRACE in buffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-08-14 10:16:00 +02:00
Józef Kucia bb535b1a2d wined3d: Call wined3d_cs_emit_update_sub_resource() directly in buffer_init().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:42 +02:00
Józef Kucia 537007525a wined3d: Use WINED3D_LOCATION_DISCARDED before initializing buffers with data.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-20 16:02:40 +02:00
Pablo Martin b7d21a669d wined3d: Add unimplemented flags parameter to wined3d_device_update_sub_resource.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-23 17:33:01 +02:00
Józef Kucia 409f32ffa3 wined3d: Do not allocate system memory for resources by default.
Avoids allocating system memory for depth/stencil and 3D textures.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-10 18:10:49 +02:00
Henri Verbeet 70f017ac4d wined3d: Get rid of the "StrictDrawOrdering" setting.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 11:41:50 +01:00
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet f08342f573 wined3d: Use the global memory allocation helpers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:58 +01:00
Henri Verbeet 96432c4cc2 d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_vertex_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-09 09:19:12 +01:00
Henri Verbeet f181da61a0 d3d9: Use wined3d_buffer_create() in d3d9_device_prepare_index_buffer().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-07 10:05:42 +01:00
Henri Verbeet c0f92bd318 wined3d: Implement wined3d_buffer_create_ib() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 1377e7a608 wined3d: Implement wined3d_buffer_create_vb() on top of wined3d_buffer_create().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 8623bd3b6b wined3d: Replace the CPU access flags in struct wined3d_buffer_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-05 10:00:07 +01:00
Henri Verbeet 9275b06cc0 wined3d: Replace the pool in struct wined3d_resource_desc with resource access flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-02 18:36:45 +01:00
Henri Verbeet c26c9badc4 wined3d: Use the resource access flags in buffer_init().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-30 20:42:06 +01:00
Henri Verbeet 2abf1dd323 wined3d: Get rid of WINED3D_POOL_SCRATCH.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-01-29 20:29:00 +01:00
Józef Kucia 2100e140ca wined3d: Change wined3d_buffer_copy() return type to void.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:02:03 +09:00
Józef Kucia 5d71c48cb3 wined3d: Factor out context_copy_bo_address() function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-08 20:01:49 +09:00
Józef Kucia c45b908abc wined3d: Introduce wined3d fence objects.
Use fences for the APPLESYNC codepath, and implement event queries
on top of fences.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
Józef Kucia 11c902ebc7 wined3d: Clean up buffer_sync_apple().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
Józef Kucia 0edb71a35f wined3d: Avoid creating event queries manually.
Fixes a regression introduced by commit
be20ddc38b.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-10 20:51:10 +02:00
Józef Kucia be20ddc38b wined3d: Introduce query operation to destroy queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:55 +02:00
Henri Verbeet cb77e188d1 wined3d: Validate constant buffer alignment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 20:47:45 +02:00
Henri Verbeet 3311ea9859 wined3d: Use context_map_bo_address() in wined3d_buffer_copy().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-21 10:53:55 +02:00
Henri Verbeet 49da36a501 wined3d: Introduce a context function to bind a buffer object.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-20 09:51:32 +02:00
Józef Kucia 3ca84a348e wined3d: Pause transform feedback between draw calls.
In order to avoid recording vertices generated by other operations, e.g.
blits.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:31 +02:00
Józef Kucia 2e3300fa59 wined3d: Enable transform feedback if geometry shader with stream output is active.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 22:06:31 +02:00
Henri Verbeet cd4223b0a4 wined3d: Only drop WINED3D_MAP_DISCARD right before mapping the buffer object in wined3d_buffer_map().
Dropping WINED3D_MAP_DISCARD too early means we go through the system memory
path unnecessarily. Worse, as mentioned in an earlier comment, Darkstar One
depends on the entire buffer being uploaded in case of WINED3D_MAP_DISCARD
maps, and dropping the flag too early prevents that as well. This fixes a
regression introduced by commit 15d53761a5.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:01:47 +02:00
Józef Kucia 96570c5216 wined3d: Bind transform feedback buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-29 20:54:05 +02:00
Józef Kucia 3d459c6152 wined3d: Handle stream output buffer bind flag.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-23 15:14:26 +01:00
Józef Kucia 36b9bc946b wined3d: Introduce helper function to reserve memory for arrays.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Józef Kucia d867c6aa1e wined3d: Pass structure byte stride to wined3d_buffer_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 20:13:07 +01:00
Henri Verbeet 4aea36184d wined3d: Validate WINED3D_LOCATION_BUFFER on WINED3D_MAP_DISCARD buffer maps.
Usually when doing a WINED3D_MAP_DISCARD map on a buffer with a buffer object
WINED3D_LOCATION_BUFFER will already be current. However, if the previous map
on that buffer loaded WINED3D_LOCATION_SYSMEM, that's not necessarily true.
This also brings the code further in line with the corresponding code for
textures.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-23 08:55:47 +01:00
Sebastian Lackner d3c11f507f wined3d: Remove duplicate assignment of NULL to map_ptr in wined3d_buffer_map.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-17 20:54:05 +01:00
Henri Verbeet 9e2498f25e wined3d: Send sampler GL initialisation through the command stream.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-16 08:30:56 +01:00
Henri Verbeet 2641c5c28f wined3d: Pass a texture and sub-resource index to context_acquire().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-15 16:16:20 +01:00
Józef Kucia 2249527922 wined3d: Use more suitable bind target for SRV/UAV buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:00:09 +01:00
Henri Verbeet 6fd212818d wined3d: Do not preload the buffer in wined3d_buffer_unmap().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet 413ccc82db wined3d: Load WINED3D_LOCATION_BUFFER if needed in wined3d_buffer_map().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet e2dbbec1af wined3d: Implement wined3d_buffer_upload_data() on top of wined3d_buffer_upload_ranges().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet 160ad4570e wined3d: Support WINED3D_LOCATION_BUFFER in wined3d_buffer_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet 15d53761a5 wined3d: Do not pin system memory in wined3d_buffer_load_location().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-31 19:48:44 +01:00
Henri Verbeet ca6014b19a wined3d: Return success in wined3d_buffer_load_location() when the location is already current.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet afb2aa2512 wined3d: Try to avoid stalling on dynamic buffer maps.
Particularly for applications that use dynamic buffers without
WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet efdb898bef wined3d: Evict system memory for dynamic buffers on the first WINED3D_MAP_DISCARD map.
Mostly to avoid making things worse for applications that map dynamic buffers
without WINED3D_MAP_DISCARD/WINED3D_MAP_NOOVERWRITE.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet a5f7aff3bb wined3d: Do not upload data in buffer_create_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet 451e137c1b wined3d: Do not evict the system memory copy in buffer_create_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:52 +01:00
Henri Verbeet b924ccb699 wined3d: Check buffer->map_ptr to determine if the buffer object is mapped.
Instead of trying to replicate the wined3d_buffer_map() logic in
wined3d_buffer_unmap().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet 7a18b2473f wined3d: Introduce wined3d_buffer_evict_sysmem().
For consistency with the texture code.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet 6a70c55615 wined3d: Rename WINED3D_BUFFER_DOUBLEBUFFER to WINED3D_BUFFER_PIN_SYSMEM.
For consistency with the texture code.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet a11e301566 wined3d: Introduce wined3d_buffer_upload_ranges().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:45 +01:00
Henri Verbeet 602a23a60a wined3d: Just use glBufferSubData() in buffer_direct_upload().
It might seem like a good idea to try to use glMapBufferRange() in
buffer_direct_upload(), but it really isn't. The interesting cases for
glMapBufferRange() are GL_MAP_INVALIDATE_BUFFER_BIT or
GL_MAP_UNSYNCHRONIZED_BIT, but the only way for those to be set here
would be for the buffer to be mapped with WINED3D_MAP_DISCARD or
WINED3D_MAP_NOOVERWRITE before the buffer object was created. In that
case the GPU is obviously not using the buffer object, so
glMapBufferRange() doesn't help. On the other hand, if the buffer is
currently in use by the application and neither WINED3D_MAP_DISCARD nor
WINED3D_MAP_NOOVERWRITE is set, glMapBufferRange() would need to wait
for the GPU to finish using the buffer object, while glBufferSubData()
may decide not to.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-27 16:31:44 +01:00
Józef Kucia 8187817830 wined3d: Add initial support for shader buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-26 16:57:48 +01:00
Francois Gouget 551705d65f wined3d: Make some functions static.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-09 20:49:10 +01:00
Józef Kucia a02fd72965 wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-12 19:40:33 +01:00
Józef Kucia e2733ed7fb wined3d: Return location from wined3d_buffer_get_memory().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-07 16:59:46 +01:00
Józef Kucia 085ae6ed08 wined3d: Use unsynchronized buffer updates only if there has been at least one buffer map.
Fixes bc019fcbbd. We cannot use
unsynchronized updates when the application haven't called map at all.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-07 16:59:46 +01:00
Józef Kucia c259854a0a wined3d: Avoid unsynchronized buffer update when reloading whole buffer.
Fixes bc019fcbbd. Previously, we had the
NOSYNC flag instead of the SYNC flag. When the NOSYNC flag was set the
buffer was mapped with GL_MAP_UNSYNCHRONIZED_BIT. Now, when the SYNC
flag is not set the buffer is mapped with GL_MAP_UNSYNCHRONIZED_BIT.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-07 16:59:46 +01:00
Józef Kucia 20b989ef86 wined3d: Mark buffers as used in wined3d_buffer_copy().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-03 17:14:05 +01:00
Józef Kucia aa11efc4af wined3d: Get rid of WINED3DFMT_VERTEXDATA.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-03 17:14:01 +01:00
Józef Kucia 07cfeac3dd wined3d: Use wined3d_vec4 in fixup_transformed_pos().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:23:05 +01:00
Józef Kucia de19ba7c23 wined3d: Invalidate STATE_CONSTANT_BUFFER(*) device state in buffer_destroy_buffer_object() when needed.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:23:03 +01:00
Józef Kucia 01b8bea329 wined3d: Fix style issues in delete_gl_buffer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:23:01 +01:00
Józef Kucia 20eb55fdef wined3d: Pass context to delete_gl_buffer().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:22:59 +01:00
Józef Kucia cc35b6c8b3 wined3d: Invalidate device state based on buffer bind flags when buffer is deleted.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:22:57 +01:00
Józef Kucia e3c692151f wined3d: Compute "buffer_type_hint" from buffer bind flags.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-11-02 15:22:55 +01:00
Józef Kucia 9fef0c4910 wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Fixes a regression introduced by commit
e3a8cd20ce.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-31 15:40:54 +01:00
Józef Kucia 61fef3bd1e wined3d: Use buffer_bind() in buffer_conversion_upload().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:15 +02:00
Józef Kucia 6454242009 wined3d: Introduce buffer_conversion_upload() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:07 +02:00
Józef Kucia 4a23e91462 wined3d: Replace wined3d_buffer_load_sysmem() calls with wined3d_buffer_load_location().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-24 14:02:05 +02:00
Józef Kucia 6ced2a8293 wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:59 +02:00
Józef Kucia 2e15ae85a1 wined3d: Introduce wined3d_buffer_get_memory().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia 4e7ef680e3 wined3d: Implement wined3d_buffer_prepare_location() for WINED3D_LOCATION_BUFFER.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00
Józef Kucia 8db3b5512e wined3d: Move buffer_get_memory() under wined3d_buffer_load_sysmem().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-10-21 13:37:58 +02:00