wined3d: Pass a wined3d_context_gl structure to wined3d_buffer_gl_create_buffer_object().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -196,10 +196,10 @@ static void wined3d_buffer_gl_destroy_buffer_object(struct wined3d_buffer_gl *bu
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}
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/* Context activation is done by the caller. */
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static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
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static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl,
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struct wined3d_context_gl *context_gl)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
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GLenum gl_usage = GL_STATIC_DRAW;
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GLenum error;
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@ -269,7 +269,7 @@ fail:
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/* Clean up all BO init, but continue because we can work without a BO :-) */
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ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
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buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO;
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wined3d_buffer_gl_destroy_buffer_object(buffer_gl, context);
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wined3d_buffer_gl_destroy_buffer_object(buffer_gl, &context_gl->c);
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buffer_clear_dirty_areas(&buffer_gl->b);
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return FALSE;
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}
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@ -615,6 +615,9 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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@ -626,7 +629,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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return TRUE;
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case WINED3D_LOCATION_BUFFER:
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if (wined3d_buffer_gl(buffer)->buffer_object)
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if (buffer_gl->buffer_object)
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return TRUE;
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if (!(buffer->flags & WINED3D_BUFFER_USE_BO))
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@ -634,7 +637,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
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return FALSE;
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}
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return wined3d_buffer_gl_create_buffer_object(wined3d_buffer_gl(buffer), context);
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return wined3d_buffer_gl_create_buffer_object(buffer_gl, context_gl);
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default:
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ERR("Invalid location %s.\n", wined3d_debug_location(location));
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