wined3d: Avoid unsynchronized buffer update when reloading whole buffer.
Fixes bc019fcbbd
. Previously, we had the
NOSYNC flag instead of the SYNC flag. When the NOSYNC flag was set the
buffer was mapped with GL_MAP_UNSYNCHRONIZED_BIT. Now, when the SYNC
flag is not set the buffer is mapped with GL_MAP_UNSYNCHRONIZED_BIT.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1009,9 +1009,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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buffer_invalidate_bo_range(buffer, 0, 0);
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/* Avoid unfenced updates, we might overwrite more areas of the buffer than the application
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* cleared for unsynchronized updates
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* cleared for unsynchronized updates.
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*/
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flags = 0;
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flags = WINED3D_BUFFER_SYNC;
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}
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else
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{
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