wined3d: Track synchronized buffer maps.
Instead of trying to infer unsynchronized ones.
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@ -34,7 +34,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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#define WINED3D_BUFFER_DOUBLEBUFFER 0x04 /* Keep both a buffer object and a system memory copy for this buffer. */
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#define WINED3D_BUFFER_FLUSH 0x08 /* Manual unmap flushing. */
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#define WINED3D_BUFFER_DISCARD 0x10 /* A DISCARD lock has occurred since the last preload. */
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#define WINED3D_BUFFER_NOSYNC 0x20 /* All locks since the last preload had NOOVERWRITE set. */
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#define WINED3D_BUFFER_SYNC 0x20 /* There has been at least one synchronized map since the last preload. */
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#define WINED3D_BUFFER_APPLESYNC 0x40 /* Using sync as in GL_APPLE_flush_buffer_range. */
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#define VB_MAXDECLCHANGES 100 /* After that number of decl changes we stop converting */
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@ -662,7 +662,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
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mapflags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT;
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if (flags & WINED3D_BUFFER_DISCARD)
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mapflags |= GL_MAP_INVALIDATE_BUFFER_BIT;
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if (flags & WINED3D_BUFFER_NOSYNC)
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else if (!(flags & WINED3D_BUFFER_SYNC))
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mapflags |= GL_MAP_UNSYNCHRONIZED_BIT;
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map = GL_EXTCALL(glMapBufferRange(This->buffer_type_hint, 0,
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This->resource.size, mapflags));
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@ -675,7 +675,7 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
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DWORD syncflags = 0;
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if (flags & WINED3D_BUFFER_DISCARD)
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syncflags |= WINED3D_MAP_DISCARD;
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if (flags & WINED3D_BUFFER_NOSYNC)
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else if (!(flags & WINED3D_BUFFER_SYNC))
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syncflags |= WINED3D_MAP_NOOVERWRITE;
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buffer_sync_apple(This, syncflags, gl_info);
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}
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@ -713,14 +713,14 @@ static void buffer_direct_upload(struct wined3d_buffer *This, const struct wined
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void buffer_mark_used(struct wined3d_buffer *buffer)
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{
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buffer->flags &= ~(WINED3D_BUFFER_NOSYNC | WINED3D_BUFFER_DISCARD);
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buffer->flags &= ~(WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
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}
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/* Context activation is done by the caller. */
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void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state)
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{
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DWORD flags = buffer->flags & (WINED3D_BUFFER_NOSYNC | WINED3D_BUFFER_DISCARD);
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DWORD flags = buffer->flags & (WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
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struct wined3d_device *device = buffer->resource.device;
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UINT start = 0, end = 0, len = 0, vertices;
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const struct wined3d_gl_info *gl_info;
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@ -939,7 +939,6 @@ struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffe
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HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags)
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{
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BOOL dirty = buffer_is_dirty(buffer);
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LONG count;
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BYTE *base;
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@ -1032,11 +1031,8 @@ HRESULT CDECL wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UIN
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if (flags & WINED3D_MAP_DISCARD)
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buffer->flags |= WINED3D_BUFFER_DISCARD;
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if (!(flags & WINED3D_MAP_NOOVERWRITE))
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buffer->flags &= ~WINED3D_BUFFER_NOSYNC;
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else if (!dirty)
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buffer->flags |= WINED3D_BUFFER_NOSYNC;
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else if (!(flags & WINED3D_MAP_NOOVERWRITE))
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buffer->flags |= WINED3D_BUFFER_SYNC;
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}
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base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.heap_memory;
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