diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 564b1fc648f..f686855d101 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1009,9 +1009,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context * buffer_invalidate_bo_range(buffer, 0, 0); /* Avoid unfenced updates, we might overwrite more areas of the buffer than the application - * cleared for unsynchronized updates + * cleared for unsynchronized updates. */ - flags = 0; + flags = WINED3D_BUFFER_SYNC; } else {