wined3d: Pass context to delete_gl_buffer().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2016-11-02 10:55:34 +01:00 committed by Alexandre Julliard
parent cc35b6c8b3
commit 20eb55fdef
1 changed files with 6 additions and 5 deletions

View File

@ -138,9 +138,10 @@ static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *c
GL_EXTCALL(glBindBuffer(buffer->buffer_type_hint, buffer->buffer_object));
}
/* Context activation is done by the caller */
static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info)
/* Context activation is done by the caller. */
static void delete_gl_buffer(struct wined3d_buffer *This, const struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
struct wined3d_resource *resource = &This->resource;
if(!This->buffer_object) return;
@ -256,7 +257,7 @@ fail:
/* Clean up all BO init, but continue because we can work without a BO :-) */
ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
buffer->flags &= ~WINED3D_BUFFER_USE_BO;
delete_gl_buffer(buffer, gl_info);
delete_gl_buffer(buffer, context);
buffer_clear_dirty_areas(buffer);
return FALSE;
}
@ -662,7 +663,7 @@ static void buffer_unload(struct wined3d_resource *resource)
buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
delete_gl_buffer(buffer, context->gl_info);
delete_gl_buffer(buffer, context);
buffer_clear_dirty_areas(buffer);
context_release(context);
@ -691,7 +692,7 @@ static void wined3d_buffer_destroy_object(void *object)
if (buffer->buffer_object)
{
context = context_acquire(buffer->resource.device, NULL);
delete_gl_buffer(buffer, context->gl_info);
delete_gl_buffer(buffer, context);
context_release(context);
HeapFree(GetProcessHeap(), 0, buffer->conversion_map);