wined3d: Clean up buffer_internal_preload().
The conversion should never be performed for buffers with buffer_type_hint other than GL_ARRAY_BUFFER. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -422,7 +422,7 @@ static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_s
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return ret;
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}
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static inline void fixup_d3dcolor(DWORD *dst_color)
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static inline unsigned int fixup_d3dcolor(DWORD *dst_color)
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{
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DWORD src_color = *dst_color;
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@ -439,9 +439,11 @@ static inline void fixup_d3dcolor(DWORD *dst_color)
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*dst_color |= (src_color & 0xff00ff00u); /* Alpha Green */
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*dst_color |= (src_color & 0x00ff0000u) >> 16; /* Red */
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*dst_color |= (src_color & 0x000000ffu) << 16; /* Blue */
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return sizeof(*dst_color);
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}
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static inline void fixup_transformed_pos(float *p)
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static inline unsigned int fixup_transformed_pos(float *p)
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{
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/* rhw conversion like in position_float4(). */
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if (p[3] != 1.0f && p[3] != 0.0f)
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@ -452,6 +454,8 @@ static inline void fixup_transformed_pos(float *p)
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p[2] *= w;
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p[3] = w;
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}
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return 4 * sizeof(*p);
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}
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/* Context activation is done by the caller. */
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@ -741,10 +745,8 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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{
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DWORD flags = buffer->flags & (WINED3D_BUFFER_SYNC | WINED3D_BUFFER_DISCARD);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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struct wined3d_device *device = buffer->resource.device;
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UINT start, end, len, vertices;
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unsigned int i, j, start, end, len, vertex_count;
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BOOL decl_changed = FALSE;
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unsigned int i, j;
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BYTE *data;
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TRACE("buffer %p.\n", buffer);
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@ -851,9 +853,6 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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}
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}
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if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER_ARB)
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device_invalidate_state(device, STATE_INDEXBUFFER);
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if (!buffer->conversion_map)
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{
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/* That means that there is nothing to fixup. Just upload from
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@ -871,17 +870,23 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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return;
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}
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if(!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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{
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/* This would potentially invalidate the element array buffer binding. */
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if (buffer->buffer_type_hint != GL_ARRAY_BUFFER)
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ERR("Converting data in non-vertex buffer.\n");
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if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
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buffer_get_sysmem(buffer, context);
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}
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/* Now for each vertex in the buffer that needs conversion */
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vertices = buffer->resource.size / buffer->stride;
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vertex_count = buffer->resource.size / buffer->stride;
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data = HeapAlloc(GetProcessHeap(), 0, buffer->resource.size);
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if (!(data = HeapAlloc(GetProcessHeap(), 0, buffer->resource.size)))
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{
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ERR("Out of memory.\n");
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return;
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}
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while(buffer->modified_areas)
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while (buffer->modified_areas)
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{
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buffer->modified_areas--;
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start = buffer->maps[buffer->modified_areas].offset;
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@ -889,27 +894,25 @@ void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_conte
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end = start + len;
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memcpy(data + start, (BYTE *)buffer->resource.heap_memory + start, end - start);
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for (i = start / buffer->stride; i < min((end / buffer->stride) + 1, vertices); ++i)
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for (i = start / buffer->stride; i < min((end / buffer->stride) + 1, vertex_count); ++i)
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{
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for (j = 0; j < buffer->stride; ++j)
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for (j = 0; j < buffer->stride;)
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{
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switch (buffer->conversion_map[j])
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{
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case CONV_NONE:
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/* Done already */
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j += 3;
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j += sizeof(DWORD);
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break;
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case CONV_D3DCOLOR:
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fixup_d3dcolor((DWORD *) (data + i * buffer->stride + j));
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j += 3;
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j += fixup_d3dcolor((DWORD *) (data + i * buffer->stride + j));
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break;
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case CONV_POSITIONT:
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fixup_transformed_pos((float *) (data + i * buffer->stride + j));
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j += 15;
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j += fixup_transformed_pos((float *) (data + i * buffer->stride + j));
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break;
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default:
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FIXME("Unimplemented conversion %d in shifted conversion\n", buffer->conversion_map[j]);
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FIXME("Unimplemented conversion %d in shifted conversion.\n", buffer->conversion_map[j]);
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++j;
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}
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}
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}
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