wined3d: Download buffer ranges through buffer ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -628,9 +628,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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struct wined3d_map_range range;
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TRACE("buffer %p, context %p, location %s.\n",
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buffer, context, wined3d_debug_location(location));
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@ -664,10 +662,10 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint, 0, buffer->resource.size,
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buffer->resource.heap_memory));
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checkGLcall("buffer download");
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range.offset = 0;
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range.size = buffer->resource.size;
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buffer->buffer_ops->buffer_download_ranges(buffer, context,
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buffer->resource.heap_memory, 0, 1, &range);
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break;
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case WINED3D_LOCATION_BUFFER:
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@ -1463,9 +1461,30 @@ static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struc
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checkGLcall("buffer upload");
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_download_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_map_range *range;
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("buffer download");
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}
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static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
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{
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wined3d_buffer_gl_upload_ranges,
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wined3d_buffer_gl_download_ranges,
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};
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HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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@ -4047,6 +4047,8 @@ struct wined3d_buffer_ops
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{
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void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
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unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
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void (*buffer_download_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, void *data,
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unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
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};
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struct wined3d_buffer
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