wined3d: Upload buffer ranges through buffer ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -535,25 +535,6 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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return refcount;
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_map_range *range;
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer_gl->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("glBufferSubData");
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}
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static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined3d_context *context)
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{
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unsigned int i, j, range_idx, start, end, vertex_count;
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@ -605,8 +586,8 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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}
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}
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wined3d_buffer_gl_upload_ranges(wined3d_buffer_gl(buffer),
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context, data, 0, buffer->modified_areas, buffer->maps);
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buffer->buffer_ops->buffer_upload_ranges(buffer, context,
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data, 0, buffer->modified_areas, buffer->maps);
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heap_free(data);
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}
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@ -691,8 +672,8 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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case WINED3D_LOCATION_BUFFER:
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if (!buffer->conversion_map)
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wined3d_buffer_gl_upload_ranges(buffer_gl, context, buffer->resource.heap_memory,
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0, buffer->modified_areas, buffer->maps);
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buffer->buffer_ops->buffer_upload_ranges(buffer, context,
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buffer->resource.heap_memory, 0, buffer->modified_areas, buffer->maps);
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else
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buffer_conversion_upload(buffer, context);
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break;
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@ -1250,7 +1231,7 @@ void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_co
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range.size = buffer->resource.size;
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}
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wined3d_buffer_gl_upload_ranges(wined3d_buffer_gl(buffer), context, data, range.offset, 1, &range);
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buffer->buffer_ops->buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
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}
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static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
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@ -1366,7 +1347,7 @@ static GLenum buffer_type_hint_from_bind_flags(const struct wined3d_gl_info *gl_
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static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d_device *device,
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const struct wined3d_buffer_desc *desc, const struct wined3d_sub_resource_data *data,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_buffer_ops *buffer_ops)
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{
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const struct wined3d_format *format = wined3d_get_format(device->adapter, WINED3DFMT_UNKNOWN, desc->bind_flags);
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const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
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@ -1399,6 +1380,7 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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WARN("Failed to initialize resource, hr %#x.\n", hr);
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return hr;
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}
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buffer->buffer_ops = buffer_ops;
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buffer->structure_byte_stride = desc->structure_byte_stride;
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buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
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@ -1461,6 +1443,31 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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return WINED3D_OK;
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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struct wined3d_context_gl *context_gl = wined3d_context_gl(context);
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context_gl->gl_info;
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const struct wined3d_map_range *range;
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wined3d_buffer_gl_bind(buffer_gl, context_gl);
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer_gl->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("buffer upload");
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}
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static const struct wined3d_buffer_ops wined3d_buffer_gl_ops =
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{
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wined3d_buffer_gl_upload_ranges,
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};
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HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
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const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_buffer **buffer)
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@ -1480,7 +1487,7 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
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object->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags);
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if (FAILED(hr = wined3d_buffer_init(&object->b, device, desc, data, parent, parent_ops)))
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if (FAILED(hr = wined3d_buffer_init(&object->b, device, desc, data, parent, parent_ops, &wined3d_buffer_gl_ops)))
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{
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WARN("Failed to initialize buffer, hr %#x.\n", hr);
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heap_free(object);
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@ -4043,9 +4043,16 @@ struct wined3d_map_range
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UINT size;
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};
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struct wined3d_buffer_ops
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{
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void (*buffer_upload_ranges)(struct wined3d_buffer *buffer, struct wined3d_context *context, const void *data,
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unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges);
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};
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struct wined3d_buffer
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{
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struct wined3d_resource resource;
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const struct wined3d_buffer_ops *buffer_ops;
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unsigned int structure_byte_stride;
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DWORD flags;
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