wined3d: Pause transform feedback between draw calls.
In order to avoid recording vertices generated by other operations, e.g. blits. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
591b17838e
commit
3ca84a348e
|
@ -181,9 +181,7 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, struct w
|
|||
* when deleting a potentially bound transform feedback buffer.
|
||||
* This may happen when the device is being destroyed. */
|
||||
WARN("Deleting buffer object for buffer %p, disabling transform feedback.\n", buffer);
|
||||
GL_EXTCALL(glEndTransformFeedback());
|
||||
checkGLcall("glEndTransformFeedback");
|
||||
context->transform_feedback_active = 0;
|
||||
context_end_transform_feedback(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3687,6 +3687,18 @@ void context_apply_compute_state(struct wined3d_context *context,
|
|||
context->last_was_blit = FALSE;
|
||||
}
|
||||
|
||||
void context_end_transform_feedback(struct wined3d_context *context)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
if (context->transform_feedback_active)
|
||||
{
|
||||
GL_EXTCALL(glEndTransformFeedback());
|
||||
checkGLcall("glEndTransformFeedback");
|
||||
context->transform_feedback_active = 0;
|
||||
context->transform_feedback_paused = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static void context_setup_target(struct wined3d_context *context,
|
||||
struct wined3d_texture *texture, unsigned int sub_resource_idx)
|
||||
{
|
||||
|
|
|
@ -448,11 +448,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
|||
gl_info = context->gl_info;
|
||||
|
||||
if (context->transform_feedback_active && !use_transform_feedback(state))
|
||||
{
|
||||
GL_EXTCALL(glEndTransformFeedback());
|
||||
checkGLcall("glEndTransformFeedback");
|
||||
context->transform_feedback_active = 0;
|
||||
}
|
||||
context_end_transform_feedback(context);
|
||||
|
||||
for (i = 0; i < gl_info->limits.buffers; ++i)
|
||||
{
|
||||
|
@ -564,7 +560,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
|||
}
|
||||
}
|
||||
|
||||
if (use_transform_feedback(state) && !context->transform_feedback_active)
|
||||
if (use_transform_feedback(state))
|
||||
{
|
||||
const struct wined3d_shader *shader = state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
|
||||
GLenum primitive_mode = gl_primitive_type_from_d3d(shader->u.gs.output_type);
|
||||
|
@ -576,9 +572,18 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
|||
rasterizer_discard = TRUE;
|
||||
}
|
||||
|
||||
GL_EXTCALL(glBeginTransformFeedback(primitive_mode));
|
||||
checkGLcall("glBeginTransformFeedback");
|
||||
context->transform_feedback_active = 1;
|
||||
if (context->transform_feedback_paused)
|
||||
{
|
||||
GL_EXTCALL(glResumeTransformFeedback());
|
||||
checkGLcall("glResumeTransformFeedback");
|
||||
context->transform_feedback_paused = 0;
|
||||
}
|
||||
else if (!context->transform_feedback_active)
|
||||
{
|
||||
GL_EXTCALL(glBeginTransformFeedback(primitive_mode));
|
||||
checkGLcall("glBeginTransformFeedback");
|
||||
context->transform_feedback_active = 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (context->use_immediate_mode_draw || emulation)
|
||||
|
@ -594,6 +599,20 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
|
|||
checkGLcall("glMemoryBarrier");
|
||||
}
|
||||
|
||||
if (context->transform_feedback_active)
|
||||
{
|
||||
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK2])
|
||||
{
|
||||
GL_EXTCALL(glPauseTransformFeedback());
|
||||
checkGLcall("glPauseTransformFeedback");
|
||||
context->transform_feedback_paused = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
WARN("Cannot pause transform feedback operations.\n");
|
||||
}
|
||||
}
|
||||
|
||||
if (rasterizer_discard)
|
||||
{
|
||||
glDisable(GL_RASTERIZER_DISCARD);
|
||||
|
|
|
@ -4982,12 +4982,7 @@ static void state_so(struct wined3d_context *context, const struct wined3d_state
|
|||
|
||||
TRACE("context %p, state %p, state_id %#x.\n", context, state, state_id);
|
||||
|
||||
if (context->transform_feedback_active)
|
||||
{
|
||||
GL_EXTCALL(glEndTransformFeedback());
|
||||
checkGLcall("glEndTransformFeedback");
|
||||
context->transform_feedback_active = 0;
|
||||
}
|
||||
context_end_transform_feedback(context);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(state->stream_output); ++i)
|
||||
{
|
||||
|
|
|
@ -1690,7 +1690,8 @@ struct wined3d_context
|
|||
DWORD uses_uavs : 1;
|
||||
DWORD destroy_delayed : 1;
|
||||
DWORD transform_feedback_active : 1;
|
||||
DWORD padding : 8;
|
||||
DWORD transform_feedback_paused : 1;
|
||||
DWORD padding : 7;
|
||||
DWORD last_swizzle_map; /* MAX_ATTRIBS, 16 */
|
||||
DWORD shader_update_mask;
|
||||
DWORD constant_update_mask;
|
||||
|
@ -1920,6 +1921,7 @@ struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, stru
|
|||
const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
|
||||
HGLRC context_create_wgl_attribs(const struct wined3d_gl_info *gl_info, HDC hdc, HGLRC share_ctx) DECLSPEC_HIDDEN;
|
||||
void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void context_end_transform_feedback(struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||
void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
|
||||
void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
|
||||
struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
|
||||
|
|
Loading…
Reference in New Issue