wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -898,7 +898,7 @@ static void buffer_mark_used(struct wined3d_buffer *buffer)
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void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
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const struct wined3d_state *state)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_d3d_info *d3d_info = context->d3d_info;
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BOOL decl_changed = FALSE;
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TRACE("buffer %p.\n", buffer);
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@ -932,9 +932,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
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if (!use_vs(state))
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{
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if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && !context->d3d_info->ffp_generic_attributes)
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if (!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)
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fixup_flags |= WINED3D_BUFFER_FIXUP_D3DCOLOR;
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if (!context->d3d_info->xyzrhw)
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if (!d3d_info->xyzrhw)
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fixup_flags |= WINED3D_BUFFER_FIXUP_XYZRHW;
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}
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