wined3d: Use d3d_info to determine BGRA vertex support in wined3d_buffer_load().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2019-08-02 03:32:12 +04:30 committed by Alexandre Julliard
parent aaf57e761a
commit 25bc1a334c
1 changed files with 3 additions and 3 deletions

View File

@ -898,7 +898,7 @@ static void buffer_mark_used(struct wined3d_buffer *buffer)
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
BOOL decl_changed = FALSE;
TRACE("buffer %p.\n", buffer);
@ -932,9 +932,9 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
if (!use_vs(state))
{
if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && !context->d3d_info->ffp_generic_attributes)
if (!d3d_info->vertex_bgra && !d3d_info->ffp_generic_attributes)
fixup_flags |= WINED3D_BUFFER_FIXUP_D3DCOLOR;
if (!context->d3d_info->xyzrhw)
if (!d3d_info->xyzrhw)
fixup_flags |= WINED3D_BUFFER_FIXUP_XYZRHW;
}