wined3d: Move the "buffer_type_hint" field from struct wined3d_buffer to struct wined3d_buffer_gl.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
15962381e2
commit
12b5c91485
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@ -133,9 +133,9 @@ void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD loc
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}
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/* Context activation is done by the caller. */
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static void buffer_bind(struct wined3d_buffer *buffer, struct wined3d_context *context)
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static void wined3d_buffer_gl_bind(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
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{
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context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
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context_bind_bo(context, buffer_gl->buffer_type_hint, buffer_gl->b.buffer_object);
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}
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/* Context activation is done by the caller. */
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@ -194,14 +194,14 @@ static void buffer_destroy_buffer_object(struct wined3d_buffer *buffer, struct w
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}
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/* Context activation is done by the caller. */
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static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wined3d_context *context)
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static BOOL wined3d_buffer_gl_create_buffer_object(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLenum gl_usage = GL_STATIC_DRAW;
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GLenum error;
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TRACE("Creating an OpenGL buffer object for wined3d_buffer %p with usage %s.\n",
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buffer, debug_d3dusage(buffer->resource.usage));
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TRACE("Creating an OpenGL buffer object for wined3d buffer %p with usage %s.\n",
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buffer_gl, debug_d3dusage(buffer_gl->b.resource.usage));
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/* Make sure that the gl error is cleared. Do not use checkGLcall
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* here because checkGLcall just prints a fixme and continues. However,
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@ -216,15 +216,15 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
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* to be verified to check if the rhw and color values are in the correct
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* format. */
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GL_EXTCALL(glGenBuffers(1, &buffer->buffer_object));
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GL_EXTCALL(glGenBuffers(1, &buffer_gl->b.buffer_object));
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error = gl_info->gl_ops.gl.p_glGetError();
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if (!buffer->buffer_object || error != GL_NO_ERROR)
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if (!buffer_gl->b.buffer_object || error != GL_NO_ERROR)
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{
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ERR("Failed to create a BO with error %s (%#x).\n", debug_glerror(error), error);
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goto fail;
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}
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buffer_bind(buffer, context);
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wined3d_buffer_gl_bind(buffer_gl, context);
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error = gl_info->gl_ops.gl.p_glGetError();
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if (error != GL_NO_ERROR)
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{
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@ -232,22 +232,24 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
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goto fail;
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}
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if (buffer->resource.usage & WINED3DUSAGE_DYNAMIC)
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if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
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{
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TRACE("Buffer has WINED3DUSAGE_DYNAMIC set.\n");
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gl_usage = GL_STREAM_DRAW_ARB;
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if (gl_info->supported[APPLE_FLUSH_BUFFER_RANGE])
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{
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GL_EXTCALL(glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
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GL_EXTCALL(glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
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GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint,
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GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE));
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GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint,
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GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE));
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checkGLcall("glBufferParameteriAPPLE");
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buffer->flags |= WINED3D_BUFFER_APPLESYNC;
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buffer_gl->b.flags |= WINED3D_BUFFER_APPLESYNC;
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}
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/* No setup is needed here for GL_ARB_map_buffer_range. */
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}
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GL_EXTCALL(glBufferData(buffer->buffer_type_hint, buffer->resource.size, NULL, gl_usage));
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GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size, NULL, gl_usage));
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error = gl_info->gl_ops.gl.p_glGetError();
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if (error != GL_NO_ERROR)
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{
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@ -255,17 +257,17 @@ static BOOL buffer_create_buffer_object(struct wined3d_buffer *buffer, struct wi
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goto fail;
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}
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buffer->buffer_object_usage = gl_usage;
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buffer_invalidate_bo_range(buffer, 0, 0);
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buffer_gl->b.buffer_object_usage = gl_usage;
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buffer_invalidate_bo_range(&buffer_gl->b, 0, 0);
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return TRUE;
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fail:
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/* Clean up all BO init, but continue because we can work without a BO :-) */
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ERR("Failed to create a buffer object. Continuing, but performance issues may occur.\n");
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buffer->flags &= ~WINED3D_BUFFER_USE_BO;
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buffer_destroy_buffer_object(buffer, context);
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buffer_clear_dirty_areas(buffer);
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buffer_gl->b.flags &= ~WINED3D_BUFFER_USE_BO;
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buffer_destroy_buffer_object(&buffer_gl->b, context);
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buffer_clear_dirty_areas(&buffer_gl->b);
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return FALSE;
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}
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@ -532,18 +534,18 @@ ULONG CDECL wined3d_buffer_incref(struct wined3d_buffer *buffer)
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}
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/* Context activation is done by the caller. */
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static void wined3d_buffer_upload_ranges(struct wined3d_buffer *buffer, struct wined3d_context *context,
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static void wined3d_buffer_gl_upload_ranges(struct wined3d_buffer_gl *buffer_gl, struct wined3d_context *context,
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const void *data, unsigned int data_offset, unsigned int range_count, const struct wined3d_map_range *ranges)
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{
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const struct wined3d_gl_info *gl_info = context->gl_info;
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const struct wined3d_map_range *range;
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buffer_bind(buffer, context);
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wined3d_buffer_gl_bind(buffer_gl, context);
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while (range_count--)
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{
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range = &ranges[range_count];
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GL_EXTCALL(glBufferSubData(buffer->buffer_type_hint,
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GL_EXTCALL(glBufferSubData(buffer_gl->buffer_type_hint,
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range->offset, range->size, (BYTE *)data + range->offset - data_offset));
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}
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checkGLcall("glBufferSubData");
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@ -600,7 +602,8 @@ static void buffer_conversion_upload(struct wined3d_buffer *buffer, struct wined
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}
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}
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wined3d_buffer_upload_ranges(buffer, context, data, 0, buffer->modified_areas, buffer->maps);
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wined3d_buffer_gl_upload_ranges(wined3d_buffer_gl(buffer),
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context, data, 0, buffer->modified_areas, buffer->maps);
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heap_free(data);
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}
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@ -627,7 +630,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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WARN("Trying to create BO for buffer %p with no WINED3D_BUFFER_USE_BO.\n", buffer);
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return FALSE;
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}
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return buffer_create_buffer_object(buffer, context);
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return wined3d_buffer_gl_create_buffer_object(wined3d_buffer_gl(buffer), context);
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default:
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ERR("Invalid location %s.\n", wined3d_debug_location(location));
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@ -638,6 +641,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
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BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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struct wined3d_context *context, DWORD location)
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{
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struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer);
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const struct wined3d_gl_info *gl_info = context->gl_info;
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TRACE("buffer %p, context %p, location %s.\n",
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@ -672,15 +676,15 @@ BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
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switch (location)
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{
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case WINED3D_LOCATION_SYSMEM:
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buffer_bind(buffer, context);
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GL_EXTCALL(glGetBufferSubData(buffer->buffer_type_hint, 0, buffer->resource.size,
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wined3d_buffer_gl_bind(buffer_gl, context);
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GL_EXTCALL(glGetBufferSubData(buffer_gl->buffer_type_hint, 0, buffer->resource.size,
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buffer->resource.heap_memory));
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checkGLcall("buffer download");
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break;
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case WINED3D_LOCATION_BUFFER:
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if (!buffer->conversion_map)
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wined3d_buffer_upload_ranges(buffer, context, buffer->resource.heap_memory,
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wined3d_buffer_gl_upload_ranges(buffer_gl, context, buffer->resource.heap_memory,
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0, buffer->modified_areas, buffer->maps);
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else
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buffer_conversion_upload(buffer, context);
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@ -809,7 +813,8 @@ void * CDECL wined3d_buffer_get_parent(const struct wined3d_buffer *buffer)
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}
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/* The caller provides a context and binds the buffer */
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static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const struct wined3d_gl_info *gl_info)
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static void wined3d_buffer_gl_sync_apple(struct wined3d_buffer_gl *buffer_gl,
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DWORD flags, const struct wined3d_gl_info *gl_info)
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{
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enum wined3d_fence_result ret;
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HRESULT hr;
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@ -821,16 +826,17 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const
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if (flags & WINED3D_MAP_DISCARD)
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{
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GL_EXTCALL(glBufferData(buffer->buffer_type_hint, buffer->resource.size, NULL, buffer->buffer_object_usage));
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GL_EXTCALL(glBufferData(buffer_gl->buffer_type_hint, buffer_gl->b.resource.size,
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NULL, buffer_gl->b.buffer_object_usage));
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checkGLcall("glBufferData");
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return;
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}
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if (!buffer->fence)
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if (!buffer_gl->b.fence)
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{
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TRACE("Creating fence for buffer %p.\n", buffer);
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TRACE("Creating fence for buffer %p.\n", buffer_gl);
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if (FAILED(hr = wined3d_fence_create(buffer->resource.device, &buffer->fence)))
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if (FAILED(hr = wined3d_fence_create(buffer_gl->b.resource.device, &buffer_gl->b.fence)))
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{
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if (hr == WINED3DERR_NOTAVAILABLE)
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FIXME("Fences not supported, dropping async buffer locks.\n");
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@ -844,8 +850,8 @@ static void buffer_sync_apple(struct wined3d_buffer *buffer, DWORD flags, const
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return;
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}
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TRACE("Synchronizing buffer %p.\n", buffer);
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ret = wined3d_fence_wait(buffer->fence, buffer->resource.device);
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TRACE("Synchronizing buffer %p.\n", buffer_gl);
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ret = wined3d_fence_wait(buffer_gl->b.fence, buffer_gl->b.resource.device);
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switch (ret)
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{
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case WINED3D_FENCE_NOT_STARTED:
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}
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drop_fence:
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if (buffer->fence)
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if (buffer_gl->b.fence)
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{
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wined3d_fence_destroy(buffer->fence);
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buffer->fence = NULL;
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wined3d_fence_destroy(buffer_gl->b.fence);
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buffer_gl->b.fence = NULL;
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}
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gl_info->gl_ops.gl.p_glFinish();
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GL_EXTCALL(glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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checkGLcall("glBufferParameteriAPPLE(buffer->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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buffer->flags &= ~WINED3D_BUFFER_APPLESYNC;
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GL_EXTCALL(glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE));
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checkGLcall("glBufferParameteriAPPLE(buffer_gl->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
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buffer_gl->b.flags &= ~WINED3D_BUFFER_APPLESYNC;
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}
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static void buffer_mark_used(struct wined3d_buffer *buffer)
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@ -996,18 +1002,19 @@ struct wined3d_resource * CDECL wined3d_buffer_get_resource(struct wined3d_buffe
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return &buffer->resource;
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}
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static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UINT size, BYTE **data, DWORD flags)
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static HRESULT wined3d_buffer_gl_map(struct wined3d_buffer_gl *buffer_gl,
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unsigned int offset, unsigned int size, BYTE **data, DWORD flags)
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{
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struct wined3d_device *device = buffer->resource.device;
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struct wined3d_device *device = buffer_gl->b.resource.device;
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struct wined3d_context *context;
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LONG count;
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BYTE *base;
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TRACE("buffer %p, offset %u, size %u, data %p, flags %#x.\n", buffer, offset, size, data, flags);
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TRACE("buffer_gl %p, offset %u, size %u, data %p, flags %#x.\n", buffer_gl, offset, size, data, flags);
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count = ++buffer->resource.map_count;
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count = ++buffer_gl->b.resource.map_count;
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if (buffer->buffer_object)
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if (buffer_gl->b.buffer_object)
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{
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unsigned int dirty_offset = offset, dirty_size = size;
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@ -1022,18 +1029,18 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
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}
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if (((flags & WINED3D_MAP_WRITE) && !(flags & (WINED3D_MAP_NOOVERWRITE | WINED3D_MAP_DISCARD)))
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|| (!(flags & WINED3D_MAP_WRITE) && (buffer->locations & WINED3D_LOCATION_SYSMEM))
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|| buffer->flags & WINED3D_BUFFER_PIN_SYSMEM)
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|| (!(flags & WINED3D_MAP_WRITE) && (buffer_gl->b.locations & WINED3D_LOCATION_SYSMEM))
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|| buffer_gl->b.flags & WINED3D_BUFFER_PIN_SYSMEM)
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{
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if (!(buffer->locations & WINED3D_LOCATION_SYSMEM))
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if (!(buffer_gl->b.locations & WINED3D_LOCATION_SYSMEM))
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{
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context = context_acquire(device, NULL, 0);
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wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
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wined3d_buffer_load_location(&buffer_gl->b, context, WINED3D_LOCATION_SYSMEM);
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context_release(context);
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}
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if (flags & WINED3D_MAP_WRITE)
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wined3d_buffer_invalidate_range(buffer, WINED3D_LOCATION_BUFFER, dirty_offset, dirty_size);
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wined3d_buffer_invalidate_range(&buffer_gl->b, WINED3D_LOCATION_BUFFER, dirty_offset, dirty_size);
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}
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else
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{
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@ -1043,19 +1050,19 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
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gl_info = context->gl_info;
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if (flags & WINED3D_MAP_DISCARD)
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wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_validate_location(&buffer_gl->b, WINED3D_LOCATION_BUFFER);
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else
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wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
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wined3d_buffer_load_location(&buffer_gl->b, context, WINED3D_LOCATION_BUFFER);
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if (flags & WINED3D_MAP_WRITE)
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buffer_invalidate_bo_range(buffer, dirty_offset, dirty_size);
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buffer_invalidate_bo_range(&buffer_gl->b, dirty_offset, dirty_size);
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if ((flags & WINED3D_MAP_DISCARD) && buffer->resource.heap_memory)
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wined3d_buffer_evict_sysmem(buffer);
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if ((flags & WINED3D_MAP_DISCARD) && buffer_gl->b.resource.heap_memory)
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wined3d_buffer_evict_sysmem(&buffer_gl->b);
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if (count == 1)
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{
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buffer_bind(buffer, context);
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wined3d_buffer_gl_bind(buffer_gl, context);
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/* Filter redundant WINED3D_MAP_DISCARD maps. The 3DMark2001
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* multitexture fill rate test seems to depend on this. When
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@ -1064,49 +1071,49 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
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* buffer. The r600g driver only does this when the buffer is
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* currently in use, while the proprietary NVIDIA driver
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* appears to do this unconditionally. */
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if (buffer->flags & WINED3D_BUFFER_DISCARD)
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if (buffer_gl->b.flags & WINED3D_BUFFER_DISCARD)
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flags &= ~WINED3D_MAP_DISCARD;
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if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
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{
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GLbitfield mapflags = wined3d_resource_gl_map_flags(flags);
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buffer->map_ptr = GL_EXTCALL(glMapBufferRange(buffer->buffer_type_hint,
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0, buffer->resource.size, mapflags));
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buffer_gl->b.map_ptr = GL_EXTCALL(glMapBufferRange(buffer_gl->buffer_type_hint,
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0, buffer_gl->b.resource.size, mapflags));
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checkGLcall("glMapBufferRange");
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}
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else
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{
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if (buffer->flags & WINED3D_BUFFER_APPLESYNC)
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buffer_sync_apple(buffer, flags, gl_info);
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buffer->map_ptr = GL_EXTCALL(glMapBuffer(buffer->buffer_type_hint,
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if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
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wined3d_buffer_gl_sync_apple(buffer_gl, flags, gl_info);
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buffer_gl->b.map_ptr = GL_EXTCALL(glMapBuffer(buffer_gl->buffer_type_hint,
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GL_READ_WRITE));
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checkGLcall("glMapBuffer");
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}
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if (((DWORD_PTR)buffer->map_ptr) & (RESOURCE_ALIGNMENT - 1))
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if (((DWORD_PTR)buffer_gl->b.map_ptr) & (RESOURCE_ALIGNMENT - 1))
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{
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WARN("Pointer %p is not %u byte aligned.\n", buffer->map_ptr, RESOURCE_ALIGNMENT);
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WARN("Pointer %p is not %u byte aligned.\n", buffer_gl->b.map_ptr, RESOURCE_ALIGNMENT);
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GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
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GL_EXTCALL(glUnmapBuffer(buffer_gl->buffer_type_hint));
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checkGLcall("glUnmapBuffer");
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buffer->map_ptr = NULL;
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buffer_gl->b.map_ptr = NULL;
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if (buffer->resource.usage & WINED3DUSAGE_DYNAMIC)
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if (buffer_gl->b.resource.usage & WINED3DUSAGE_DYNAMIC)
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{
|
||||
/* The extra copy is more expensive than not using VBOs at
|
||||
* all on the Nvidia Linux driver, which is the only driver
|
||||
* that returns unaligned pointers.
|
||||
*/
|
||||
TRACE("Dynamic buffer, dropping VBO.\n");
|
||||
wined3d_buffer_drop_bo(buffer);
|
||||
wined3d_buffer_drop_bo(&buffer_gl->b);
|
||||
}
|
||||
else
|
||||
{
|
||||
TRACE("Falling back to doublebuffered operation.\n");
|
||||
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
|
||||
buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM;
|
||||
wined3d_buffer_load_location(&buffer_gl->b, context, WINED3D_LOCATION_SYSMEM);
|
||||
buffer_gl->b.flags |= WINED3D_BUFFER_PIN_SYSMEM;
|
||||
}
|
||||
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
|
||||
TRACE("New pointer is %p.\n", buffer_gl->b.resource.heap_memory);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1114,10 +1121,10 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
|
|||
}
|
||||
|
||||
if (flags & WINED3D_MAP_DISCARD)
|
||||
buffer->flags |= WINED3D_BUFFER_DISCARD;
|
||||
buffer_gl->b.flags |= WINED3D_BUFFER_DISCARD;
|
||||
}
|
||||
|
||||
base = buffer->map_ptr ? buffer->map_ptr : buffer->resource.heap_memory;
|
||||
base = buffer_gl->b.map_ptr ? buffer_gl->b.map_ptr : buffer_gl->b.resource.heap_memory;
|
||||
*data = base + offset;
|
||||
|
||||
TRACE("Returning memory at %p (base %p, offset %u).\n", *data, base, offset);
|
||||
|
@ -1126,64 +1133,64 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
|
||||
static void wined3d_buffer_gl_unmap(struct wined3d_buffer_gl *buffer_gl)
|
||||
{
|
||||
ULONG i;
|
||||
|
||||
TRACE("buffer %p.\n", buffer);
|
||||
TRACE("buffer_gl %p.\n", buffer_gl);
|
||||
|
||||
/* In the case that the number of Unmap calls > the
|
||||
* number of Map calls, d3d returns always D3D_OK.
|
||||
* This is also needed to prevent Map from returning garbage on
|
||||
* the next call (this will happen if the lock_count is < 0). */
|
||||
if (!buffer->resource.map_count)
|
||||
if (!buffer_gl->b.resource.map_count)
|
||||
{
|
||||
WARN("Unmap called without a previous map call.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (--buffer->resource.map_count)
|
||||
if (--buffer_gl->b.resource.map_count)
|
||||
{
|
||||
/* Delay loading the buffer until everything is unlocked */
|
||||
TRACE("Ignoring unmap.\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (buffer->map_ptr)
|
||||
if (buffer_gl->b.map_ptr)
|
||||
{
|
||||
struct wined3d_device *device = buffer->resource.device;
|
||||
struct wined3d_device *device = buffer_gl->b.resource.device;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
struct wined3d_context *context;
|
||||
|
||||
context = context_acquire(device, NULL, 0);
|
||||
gl_info = context->gl_info;
|
||||
|
||||
buffer_bind(buffer, context);
|
||||
wined3d_buffer_gl_bind(buffer_gl, context);
|
||||
|
||||
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
|
||||
{
|
||||
for (i = 0; i < buffer->modified_areas; ++i)
|
||||
for (i = 0; i < buffer_gl->b.modified_areas; ++i)
|
||||
{
|
||||
GL_EXTCALL(glFlushMappedBufferRange(buffer->buffer_type_hint,
|
||||
buffer->maps[i].offset, buffer->maps[i].size));
|
||||
GL_EXTCALL(glFlushMappedBufferRange(buffer_gl->buffer_type_hint,
|
||||
buffer_gl->b.maps[i].offset, buffer_gl->b.maps[i].size));
|
||||
checkGLcall("glFlushMappedBufferRange");
|
||||
}
|
||||
}
|
||||
else if (buffer->flags & WINED3D_BUFFER_APPLESYNC)
|
||||
else if (buffer_gl->b.flags & WINED3D_BUFFER_APPLESYNC)
|
||||
{
|
||||
for (i = 0; i < buffer->modified_areas; ++i)
|
||||
for (i = 0; i < buffer_gl->b.modified_areas; ++i)
|
||||
{
|
||||
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer->buffer_type_hint,
|
||||
buffer->maps[i].offset, buffer->maps[i].size));
|
||||
GL_EXTCALL(glFlushMappedBufferRangeAPPLE(buffer_gl->buffer_type_hint,
|
||||
buffer_gl->b.maps[i].offset, buffer_gl->b.maps[i].size));
|
||||
checkGLcall("glFlushMappedBufferRangeAPPLE");
|
||||
}
|
||||
}
|
||||
|
||||
GL_EXTCALL(glUnmapBuffer(buffer->buffer_type_hint));
|
||||
GL_EXTCALL(glUnmapBuffer(buffer_gl->buffer_type_hint));
|
||||
context_release(context);
|
||||
|
||||
buffer_clear_dirty_areas(buffer);
|
||||
buffer->map_ptr = NULL;
|
||||
buffer_clear_dirty_areas(&buffer_gl->b);
|
||||
buffer_gl->b.map_ptr = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1204,8 +1211,8 @@ void wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_off
|
|||
src.addr += src_offset;
|
||||
|
||||
context = context_acquire(dst_buffer->resource.device, NULL, 0);
|
||||
context_copy_bo_address(context, &dst, dst_buffer->buffer_type_hint,
|
||||
&src, src_buffer->buffer_type_hint, size);
|
||||
context_copy_bo_address(context, &dst, wined3d_buffer_gl(dst_buffer)->buffer_type_hint,
|
||||
&src, wined3d_buffer_gl(src_buffer)->buffer_type_hint, size);
|
||||
context_release(context);
|
||||
|
||||
wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
|
||||
|
@ -1227,7 +1234,7 @@ void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_co
|
|||
range.size = buffer->resource.size;
|
||||
}
|
||||
|
||||
wined3d_buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
|
||||
wined3d_buffer_gl_upload_ranges(wined3d_buffer_gl(buffer), context, data, range.offset, 1, &range);
|
||||
}
|
||||
|
||||
static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
|
||||
|
@ -1274,7 +1281,7 @@ static void buffer_resource_preload(struct wined3d_resource *resource)
|
|||
static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
|
||||
struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags)
|
||||
{
|
||||
struct wined3d_buffer *buffer = buffer_from_resource(resource);
|
||||
struct wined3d_buffer_gl *buffer_gl = wined3d_buffer_gl(buffer_from_resource(resource));
|
||||
UINT offset, size;
|
||||
|
||||
if (sub_resource_idx)
|
||||
|
@ -1293,8 +1300,8 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
|
|||
offset = size = 0;
|
||||
}
|
||||
|
||||
map_desc->row_pitch = map_desc->slice_pitch = buffer->desc.byte_width;
|
||||
return wined3d_buffer_map(buffer, offset, size, (BYTE **)&map_desc->data, flags);
|
||||
map_desc->row_pitch = map_desc->slice_pitch = buffer_gl->b.desc.byte_width;
|
||||
return wined3d_buffer_gl_map(buffer_gl, offset, size, (BYTE **)&map_desc->data, flags);
|
||||
}
|
||||
|
||||
static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx)
|
||||
|
@ -1305,7 +1312,7 @@ static HRESULT buffer_resource_sub_resource_unmap(struct wined3d_resource *resou
|
|||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
wined3d_buffer_unmap(buffer_from_resource(resource));
|
||||
wined3d_buffer_gl_unmap(wined3d_buffer_gl(buffer_from_resource(resource)));
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
|
@ -1377,7 +1384,6 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
|
|||
return hr;
|
||||
}
|
||||
buffer->desc = *desc;
|
||||
buffer->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags);
|
||||
buffer->bind_flags = desc->bind_flags;
|
||||
buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
|
||||
|
||||
|
@ -1444,6 +1450,7 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
|
|||
const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
|
||||
struct wined3d_buffer **buffer)
|
||||
{
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct wined3d_buffer_gl *object;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -1456,6 +1463,8 @@ HRESULT CDECL wined3d_buffer_create(struct wined3d_device *device, const struct
|
|||
if (!(object = heap_alloc_zero(sizeof(*object))))
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
object->buffer_type_hint = buffer_type_hint_from_bind_flags(gl_info, desc->bind_flags);
|
||||
|
||||
if (FAILED(hr = wined3d_buffer_init(&object->b, device, desc, data, parent, parent_ops)))
|
||||
{
|
||||
WARN("Failed to initialize buffer, hr %#x.\n", hr);
|
||||
|
|
|
@ -1023,8 +1023,8 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
|
|||
{
|
||||
const struct wined3d_gl_info *gl_info = context->gl_info;
|
||||
const struct wined3d_format_gl *format;
|
||||
struct wined3d_buffer_gl *buffer_gl;
|
||||
struct wined3d_resource *resource;
|
||||
struct wined3d_buffer *buffer;
|
||||
unsigned int offset, size;
|
||||
|
||||
resource = view->resource;
|
||||
|
@ -1049,13 +1049,13 @@ void wined3d_unordered_access_view_clear_uint(struct wined3d_unordered_access_vi
|
|||
return;
|
||||
}
|
||||
|
||||
buffer = buffer_from_resource(resource);
|
||||
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
|
||||
buffer_gl = wined3d_buffer_gl(buffer_from_resource(resource));
|
||||
wined3d_buffer_load_location(&buffer_gl->b, context, WINED3D_LOCATION_BUFFER);
|
||||
wined3d_unordered_access_view_invalidate_location(view, ~WINED3D_LOCATION_BUFFER);
|
||||
|
||||
get_buffer_view_range(buffer, &view->desc, &format->f, &offset, &size);
|
||||
context_bind_bo(context, buffer->buffer_type_hint, buffer->buffer_object);
|
||||
GL_EXTCALL(glClearBufferSubData(buffer->buffer_type_hint, format->internal,
|
||||
get_buffer_view_range(&buffer_gl->b, &view->desc, &format->f, &offset, &size);
|
||||
context_bind_bo(context, buffer_gl->buffer_type_hint, buffer_gl->b.buffer_object);
|
||||
GL_EXTCALL(glClearBufferSubData(buffer_gl->buffer_type_hint, format->internal,
|
||||
offset, size, format->format, format->type, clear_value));
|
||||
checkGLcall("clear unordered access view");
|
||||
}
|
||||
|
@ -1092,7 +1092,7 @@ void wined3d_unordered_access_view_copy_counter(struct wined3d_unordered_access_
|
|||
src.buffer_object = view->counter_bo;
|
||||
src.addr = NULL;
|
||||
|
||||
context_copy_bo_address(context, &dst, buffer->buffer_type_hint,
|
||||
context_copy_bo_address(context, &dst, wined3d_buffer_gl(buffer)->buffer_type_hint,
|
||||
&src, GL_ATOMIC_COUNTER_BUFFER, sizeof(GLuint));
|
||||
|
||||
wined3d_buffer_invalidate_location(buffer, ~dst_location);
|
||||
|
|
|
@ -3760,7 +3760,6 @@ struct wined3d_buffer
|
|||
|
||||
GLuint buffer_object;
|
||||
GLenum buffer_object_usage;
|
||||
GLenum buffer_type_hint;
|
||||
unsigned int bind_flags;
|
||||
DWORD flags;
|
||||
DWORD locations;
|
||||
|
@ -3799,6 +3798,8 @@ void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_co
|
|||
struct wined3d_buffer_gl
|
||||
{
|
||||
struct wined3d_buffer b;
|
||||
|
||||
GLenum buffer_type_hint;
|
||||
};
|
||||
|
||||
static inline struct wined3d_buffer_gl *wined3d_buffer_gl(struct wined3d_buffer *buffer)
|
||||
|
|
Loading…
Reference in New Issue