wined3d: Fix initial data for non-GPU buffers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=44655 Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
490c6d548a
commit
3cd28caf17
|
@ -1230,6 +1230,28 @@ void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_co
|
|||
wined3d_buffer_upload_ranges(buffer, context, data, range.offset, 1, &range);
|
||||
}
|
||||
|
||||
static void wined3d_buffer_init_data(struct wined3d_buffer *buffer,
|
||||
struct wined3d_device *device, const struct wined3d_sub_resource_data *data)
|
||||
{
|
||||
struct wined3d_resource *resource = &buffer->resource;
|
||||
struct wined3d_bo_address bo;
|
||||
struct wined3d_box box;
|
||||
|
||||
if (buffer->flags & WINED3D_BUFFER_USE_BO)
|
||||
{
|
||||
wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
|
||||
wined3d_cs_emit_update_sub_resource(device->cs, resource,
|
||||
0, &box, data->data, data->row_pitch, data->slice_pitch);
|
||||
}
|
||||
else
|
||||
{
|
||||
wined3d_buffer_get_memory(buffer, &bo, WINED3D_LOCATION_SYSMEM);
|
||||
memcpy(bo.addr, data->data, resource->size);
|
||||
wined3d_buffer_validate_location(buffer, WINED3D_LOCATION_SYSMEM);
|
||||
wined3d_buffer_invalidate_location(buffer, ~WINED3D_LOCATION_SYSMEM);
|
||||
}
|
||||
}
|
||||
|
||||
static ULONG buffer_resource_incref(struct wined3d_resource *resource)
|
||||
{
|
||||
return wined3d_buffer_incref(buffer_from_resource(resource));
|
||||
|
@ -1326,7 +1348,6 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
|
|||
const struct wined3d_format *format = wined3d_get_format(device->adapter, format_id, usage);
|
||||
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
|
||||
struct wined3d_resource *resource = &buffer->resource;
|
||||
struct wined3d_box box;
|
||||
BOOL dynamic_buffer_ok;
|
||||
HRESULT hr;
|
||||
|
||||
|
@ -1408,11 +1429,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
|
|||
buffer->maps_size = 1;
|
||||
|
||||
if (data)
|
||||
{
|
||||
wined3d_box_set(&box, 0, 0, resource->size, 1, 0, 1);
|
||||
wined3d_cs_emit_update_sub_resource(device->cs, resource,
|
||||
0, &box, data->data, data->row_pitch, data->slice_pitch);
|
||||
}
|
||||
wined3d_buffer_init_data(buffer, device, data);
|
||||
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue