wined3d: Allow wined3d_device_update_sub_resource() only on GPU accessible resources.

wined3d_device_update_sub_resource() should work only on
D3D11_USAGE_DEFAULT resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2018-09-06 22:01:57 +02:00 committed by Alexandre Julliard
parent ffe182009e
commit 490c6d548a
1 changed files with 6 additions and 0 deletions

View File

@ -4229,6 +4229,12 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
if (flags)
FIXME("Ignoring flags %#x.\n", flags);
if (!(resource->access & WINED3D_RESOURCE_ACCESS_GPU))
{
WARN("Resource %p is not GPU accessible.\n", resource);
return;
}
if (resource->type == WINED3D_RTYPE_BUFFER)
{
if (sub_resource_idx > 0)