wined3d: Get rid of the "desc" field in struct wined3d_buffer.
Most of the information in "desc" is already stored in the wined3d_resource structure. Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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22b3a4f044
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@ -1302,7 +1302,7 @@ static HRESULT buffer_resource_sub_resource_map(struct wined3d_resource *resourc
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offset = size = 0;
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}
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map_desc->row_pitch = map_desc->slice_pitch = buffer_gl->b.desc.byte_width;
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map_desc->row_pitch = map_desc->slice_pitch = resource->size;
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return wined3d_buffer_gl_map(buffer_gl, offset, size, (BYTE **)&map_desc->data, flags);
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}
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@ -1385,8 +1385,8 @@ static HRESULT wined3d_buffer_init(struct wined3d_buffer *buffer, struct wined3d
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WARN("Failed to initialize resource, hr %#x.\n", hr);
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return hr;
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}
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buffer->desc = *desc;
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buffer->bind_flags = desc->bind_flags;
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buffer->structure_byte_stride = desc->structure_byte_stride;
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buffer->locations = data ? WINED3D_LOCATION_DISCARDED : WINED3D_LOCATION_SYSMEM;
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TRACE("buffer %p, size %#x, usage %#x, format %s, memory @ %p.\n",
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@ -110,7 +110,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
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struct wined3d_buffer *buffer = buffer_from_resource(resource);
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unsigned int buffer_size, element_size;
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if (buffer->desc.structure_byte_stride)
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if (buffer->structure_byte_stride)
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{
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if (desc->format_id != WINED3DFMT_UNKNOWN)
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{
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@ -119,7 +119,7 @@ static const struct wined3d_format *validate_resource_view(const struct wined3d_
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}
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format = wined3d_get_format(adapter, WINED3DFMT_R32_UINT, resource->usage);
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element_size = buffer->desc.structure_byte_stride;
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element_size = buffer->structure_byte_stride;
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}
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else
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{
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@ -293,8 +293,8 @@ static void get_buffer_view_range(const struct wined3d_buffer *buffer,
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{
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if (desc->format_id == WINED3DFMT_UNKNOWN)
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{
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*offset = desc->u.buffer.start_idx * buffer->desc.structure_byte_stride;
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*size = desc->u.buffer.count * buffer->desc.structure_byte_stride;
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*offset = desc->u.buffer.start_idx * buffer->structure_byte_stride;
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*size = desc->u.buffer.count * buffer->structure_byte_stride;
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}
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else
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{
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@ -3772,9 +3772,8 @@ struct wined3d_buffer
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{
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struct wined3d_resource resource;
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struct wined3d_buffer_desc desc;
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unsigned int bind_flags;
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unsigned int structure_byte_stride;
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DWORD flags;
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DWORD locations;
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void *map_ptr;
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