wined3d: Validate constant buffer alignment.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1380,8 +1380,14 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
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if (!size)
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{
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WARN("Size 0 requested, returning WINED3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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WARN("Size 0 requested, returning E_INVALIDARG.\n");
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return E_INVALIDARG;
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}
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if (bind_flags & WINED3D_BIND_CONSTANT_BUFFER && size & (WINED3D_CONSTANT_BUFFER_ALIGNMENT - 1))
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{
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WARN("Size %#x is not suitably aligned for constant buffers.\n", size);
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return E_INVALIDARG;
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}
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if (data && !data->data)
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@ -2894,6 +2894,7 @@ void wined3d_resource_update_draw_binding(struct wined3d_resource *resource) DEC
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/* Tests show that the start address of resources is 32 byte aligned */
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#define RESOURCE_ALIGNMENT 16
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#define WINED3D_CONSTANT_BUFFER_ALIGNMENT 16
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struct gl_texture
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{
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