Commit Graph

2353 Commits

Author SHA1 Message Date
Roderick Colenbrander 042d0394dc wined3d: Add a registry key to allow/disallow multisampling.
Right now it is set to disabled due to an Nvidia GLXBadDrawable
bug. Second there is some issue (driver bug too?) in FBO mode.
2008-06-03 11:17:09 +02:00
Stefan Dösinger cd7825c893 wined3d: Hardcode local constants with glUniform4fvARB. 2008-06-03 11:13:59 +02:00
Stefan Dösinger e4413f2012 wined3d: Give local constants a shader type prefix. 2008-06-03 11:13:09 +02:00
H. Verbeet 35bdc00479 wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
H. Verbeet 3687207a04 wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards. 2008-06-03 11:11:30 +02:00
H. Verbeet 8e6c7aaf1f wined3d: Fix the nvrc implementation of WINED3DTOP_MULTIPLYADD and WINED3DTOP_LERP. 2008-05-27 12:04:22 +02:00
H. Verbeet e891a9938a wined3d: Add WINED3DTOP_ADDSIGNED2X to debug_d3dtop(). 2008-05-27 12:04:11 +02:00
Andrew Talbot c58e59f40f wined3d: Remove unneeded "extern" from function definition. 2008-05-22 11:29:05 +02:00
Roderick Colenbrander bd5c02e245 wined3d: Request a WGL depth stencil capable pixel format by default until we have proper SetDepthStencilSurface support. 2008-05-19 20:20:35 +02:00
Alexander Dorofeyev 2027b0587d wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
Alexander Dorofeyev a25651138a wined3d: Activate context for the right target in surface_blt_to_drawable. 2008-05-12 13:27:44 +02:00
Alexander Dorofeyev e1c60caa42 wined3d: glFlush when updating front buffer.
Fixes screen not updating or getting updated inconsistently when apps blit to 
front buffer or lock it when RenderTargetLockMode=readtex, as happens in e.g. 
Red Alert 2 and also in p8_primary_test in ddraw tests.
2008-05-12 13:27:40 +02:00
Andrew Talbot aeb3ba2869 wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
Ben Mayhew a3f503f876 wined3d: Only display Missing vbo streams fixme once. 2008-05-12 11:41:59 +02:00
Alexander Dorofeyev b8a5742358 wined3d: Set alpha to index even when there is no palette.
Fixes a failure in p8_primary_test when running with opengl ddraw renderer.
2008-05-09 11:20:01 +02:00
Alexander Dorofeyev 6d86e7f861 wined3d: Use source colorkey when passed KEYSRC or KEYSRCOVERRIDE.
Fixes failure in p8_primary_test when using opengl ddraw renderer.
2008-05-09 11:19:39 +02:00
Francois Gouget 633ee950a1 Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
Francois Gouget 42a61d7ed7 Assorted spelling fixes. 2008-05-06 16:10:20 +02:00
Roderick Colenbrander 7b5561cbb8 wined3d: Allow stencil support when it wasn't requested on broken drivers. 2008-05-05 21:03:39 +02:00
Roderick Colenbrander e3b662bb20 wined3d: At the start of RemoveContextFromArray numContexts is decreased by 1, the loop which loops through the whole array doesn't take this into account.
Discovered by Peter Oberndorfer.
2008-05-05 12:53:52 +02:00
Roderick Colenbrander cb0f0af131 wined3d: We don't want double buffering in pbuffer mode. 2008-05-01 18:11:26 +02:00
Roderick Colenbrander 96c770d9bf wined3d: In window mode (!pbuffer) we want both a window drawable format and double buffering. 2008-05-01 18:11:26 +02:00
Roderick Colenbrander 02bab6edbe wined3d: Fix typo in pixel format trace. 2008-05-01 18:11:26 +02:00
Alexandre Julliard dad21bbcbf makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
Andrew Talbot 0de14c37e5 wined3d: Remove unused variables. 2008-04-30 10:25:47 +02:00
Roderick Colenbrander 628e4eece3 wined3d: Add multisampling support. 2008-04-30 10:23:25 +02:00
Roderick Colenbrander 4428cc32de wined3d: Fix a few small bugs in WineD3D_ChoosePixelFormat. 2008-04-29 12:47:07 +02:00
Roderick Colenbrander 34d06a5e96 wined3d: Also use WineD3D_ChoosePixelFormat for pbuffers. 2008-04-28 13:27:51 +02:00
Roderick Colenbrander a38e5a95ef wined3d: Let WineD3D_ChoosePixelFormat operate on the pixel format database we store at WineD3D startup. 2008-04-28 13:27:51 +02:00
Roderick Colenbrander 31dc00a073 wined3d: Store more information about pixel formats. This is needed for some WineD3D_ChoosePixelFormat restructuring. 2008-04-28 13:27:51 +02:00
Roderick Colenbrander ec5400b4f8 wined3d: Split WGL pixel format selection code off from CreateContext. 2008-04-28 13:27:51 +02:00
Stefan Dösinger 663bfb773c wined3d: Remove an unused variable. 2008-04-24 22:10:08 +02:00
Stefan Dösinger 9b25935757 wined3d: Fix DP2ADD in GLSL.
DP2ADD returns a scalar, and fglrx (correctly) complains that it can't
assign that to a 3 component vector.
2008-04-24 22:09:47 +02:00
Stefan Dösinger dc07ddb531 wined3d: Fix the GL_ATI_separate_stencil codepath.
glStencilFuncSeparateATI does not take a face argument, instead it
sets the front and back facing functions at once. This means the
renderstate_stencil_twosided helper function is somewhat pointless for
this extension.
2008-04-24 22:09:36 +02:00
Stefan Dösinger bcb0f7cc22 wined3d: More fglrx spam. 2008-04-24 22:09:21 +02:00
Roderick Colenbrander f0307d9366 wgl: Add a wine specific WGL extension which allows you to change the pixel format multiple times. 2008-04-24 12:32:38 +02:00
Stefan Dösinger 9ee7e42de8 wined3d: Call activate_dimensions from the atifs code. 2008-04-24 11:54:28 +02:00
Stefan Dösinger 5d49dea373 d3d9: Add a test for NP2 stretchrect. 2008-04-24 11:43:18 +02:00
Stefan Dösinger 1c9f1f8ddd wined3d: Support framebuffer reading from texture_rectangle sources. 2008-04-24 11:43:18 +02:00
Stefan Dösinger e3bd5b6dcd wined3d: Use the shader backend to enable / disable atifs and nvts.
The previous logic assumed that if NVTS or ATIFS are available they
will be used. This happens to be true for NVTS, but ATIFS is only used
if neither ARBFP nor GLSL are supported. This breaks fixed function
fragment processing on ATI r300 and newer cards
2008-04-24 11:37:17 +02:00
Austin English c531e2abdb Spelling fixes. 2008-04-23 12:31:07 +02:00
Austin English 6e59cd2c34 Spelling fixes. 2008-04-22 12:20:12 +02:00
David Adam 7df193676e wined3d: Fix a possible null dereference. 2008-04-21 16:54:00 +02:00
Alexander Dorofeyev 35979b920a wined3d: Prevent console spamming in drawPrimitive. 2008-04-21 14:22:42 +02:00
Alexander Dorofeyev db36665be5 wined3d: Add missing check for p8 primary in surface_download_data. 2008-04-21 14:22:35 +02:00
Roderick Colenbrander f2753d7189 wined3d: Add palette re-upload support for cards with hardware palette support.
Before it was broken and when it worked it was slow due to unneeded
gpu -> cpu -> gpu copying.
2008-04-21 13:36:19 +02:00
Marcus Meissner 8d8b7ffbc7 wined3d: Handle out of array bounds state. 2008-04-17 11:40:39 +02:00
Jörg Höhle b36d4a1d51 wined3d: Fix missing break inside switch in SetAutoGenFilterType. 2008-04-14 23:50:13 +02:00
Chris Robinson fd823fc2d2 wined3d: Check for NULL vertex declarations. 2008-04-09 12:17:35 +02:00
Stefan Dösinger 3e5899b38d d3d9: Some Windows drivers set undefined attributes to 0.0. 2008-04-09 11:55:22 +02:00
Stefan Dösinger fb8fde81d1 wined3d: Disable blending when clearing. 2008-04-09 11:53:44 +02:00
Stefan Dösinger 481bcdfe2a wined3d: Disable MAG filters on formats that do not support them. 2008-04-09 11:53:35 +02:00
Stefan Dösinger a22203adeb wined3d: Make the mag filter lookup a separate array.
This makes it easier to make this a per texture / per adapter property.
Somewhen we should rename the remaining lookup type in the general
lookup table to wraplookup.
2008-04-09 11:48:30 +02:00
Stefan Dösinger 0cbd08b2b9 wined3d: Disable texture filtering on textures that do not support it.
OpenGL always offers filtering on all formats, and if the hardware
doesn't support it the driver falls back to software. Direct3D on the
other hand silently disables filtering, so that's what we should do too.
2008-04-09 11:48:13 +02:00
Stefan Dösinger 4bb54a1ab7 wined3d: Make the min mip lookup type a texture property. 2008-04-09 11:47:58 +02:00
Stefan Dösinger 98b56c3ff0 wined3d: Report D3DUSAGE_QUERY_WRAPANDMIP support. 2008-04-09 11:47:49 +02:00
Stefan Dösinger 67e0943ba3 wined3d: Store the number of aux buffers in the context. 2008-04-09 11:47:24 +02:00
Alexander Dorofeyev 7c8b8e0a93 wined3d: Set isInDraw later in drawPrimitive.
This should fix the problem that in LoadLocation SFLAG_INTEXTURE path gl calls 
can be made without activating context, due to isInDraw checks.
2008-04-08 13:20:34 +02:00
Stefan Dösinger df2b1bea63 wined3d: Mark the SYSMEM copy outdated after releasing memory.
Strictly speaking this is redundant because the UnLoad before did the
job, but if we mess with the allocated memory we have to tell the
surface about that. Updating INDRAWABLE will automatically mark SYSMEM
outdated.
2008-04-08 11:59:46 +02:00
Stefan Dösinger 0de167db9e wined3d: Put implicit surfaces into drawable on unload.
If we mark the sysmem copy up to date we would have to take care about
allocating it. As explained in the comment, INDRAWABLE is a saner
choice
2008-04-08 11:59:28 +02:00
Rico Schüller a44da70d63 wined3d: Improve drawStridedInstanced(). 2008-04-07 21:20:07 +02:00
Rico Schüller 73d98ccd4e wined3d: Filter out invalid stuff in SetStreamSourceFreq(). 2008-04-07 21:19:57 +02:00
Alexander Dorofeyev 65f9abc88d wined3d: Move PreLoad to avoid calling it with gl lock held. 2008-04-07 21:18:47 +02:00
Alexander Dorofeyev 7f2257ca55 wined3d: Add device->isInDraw checks in LoadLocation.
Prevents calling ActivateContext while holding gl lock, e.g. when preloading 
texture in sampler().
2008-04-07 21:18:36 +02:00
Alexander Dorofeyev 71ca80355d wined3d: move ENTER_GL in IWineD3DDeviceImpl_Init3D. 2008-04-07 21:18:28 +02:00
Alexander Dorofeyev b949190dcd wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue. 2008-04-07 21:18:18 +02:00
Alexander Dorofeyev 93fefdf94d wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_Issue. 2008-04-07 21:18:12 +02:00
Alexander Dorofeyev 84553fd864 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DEventQueryImpl_GetData. 2008-04-07 21:18:06 +02:00
Alexander Dorofeyev 2711b84601 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_GetData. 2008-04-07 21:18:00 +02:00
Alexander Dorofeyev f24289e49a wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DQueryImpl_Release. 2008-04-07 21:17:55 +02:00
Alexander Dorofeyev 5ccf91b705 wined3d: LEAVE_GL when exiting with error in tesselate_rectpatch. 2008-04-07 21:17:49 +02:00
Alexander Dorofeyev 2157c7d76c wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ResourceReleased. 2008-04-07 21:17:37 +02:00
Alexander Dorofeyev a2017f4f21 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_ColorFill. 2008-04-07 21:17:31 +02:00
Alexander Dorofeyev 7c261553d0 wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DDeviceImpl_Uninit3D. 2008-04-07 21:17:26 +02:00
Alexander Dorofeyev 29b38bc886 wined3d: Implement CONVERT_RGB32_888 conversion. 2008-04-07 21:17:15 +02:00
Alexander Dorofeyev 2f9e8a901c wined3d: Don't copy the extra line.
biSizeImage has an extra line added to it, and passing it to memcpy can cause a 
crash.
2008-04-07 21:17:06 +02:00
Francois Gouget 8a18e0e43a Assorted spelling fixes. 2008-04-07 13:36:18 +02:00
Roderick Colenbrander f04d870a8d wined3d: Remove a PBO when a converted surface is detected.
This can happen e.g. when suddenly color keying is activated and at
some stages we don't know if we will need conversion at PBO creation
time.
2008-04-07 12:05:54 +02:00
Roderick Colenbrander 0efefef34b wined3d: Use the render target its palette when performing a texture copy as the texture doesn't hold one. 2008-04-07 12:05:39 +02:00
Allan Tong a68637b59b wined3d: Call ActivateContext before any gl call in IWineD3DSurfaceImpl_Release. 2008-04-04 11:43:50 +02:00
Stefan Dösinger 03bacf7247 wined3d: Advertise shader emulation of bumpmap formats. 2008-04-04 11:05:07 +02:00
Stefan Dösinger ffbc96b43c wined3d: Advertize postpixelshader blending for surfaces. 2008-04-04 11:04:58 +02:00
Stefan Dösinger ddf52dda15 wined3d: Deactivate GL_FRAGMENT_SHADER_ATI before deactivating a context.
Mesa has a bug that causes a crash due to a NULL pointer dereference
with the R200 driver when making a context current that has
GL_FRAGMENT_SHADER_ATI enabled. This patch works around this bug by
making sure that GL_FRAGMENT_SHADER_ATI is disabled before deactivating
a context, and reactivates it afterwards. The context manager keeps
GL_ATI_FRAGMENT_SHADER generally enabled, except if the context is in 2D
blit mode.
2008-04-03 12:02:24 +02:00
Stefan Dösinger 20e63160df wined3d: Initialize some ARB shader output parameters. 2008-04-03 12:01:32 +02:00
Alexander Dorofeyev d6ba069d9e wined3d: Improve detection of device palette change. 2008-04-03 11:31:57 +02:00
Alexander Dorofeyev 1c89795438 wined3d: Support index in alpha in BltOverride colorfill codepath.
Fixes a failure in ddraw p8_primary_test when running with opengl ddraw renderer.
2008-04-03 11:31:43 +02:00
Alexander Dorofeyev 8ec63a9cf7 wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DCubeTextureImpl_PreLoad. 2008-04-03 11:31:27 +02:00
Alexander Dorofeyev 9b04822170 wined3d: Remove ENTER_GL/LEAVE_GL in IWineD3DTextureImpl_PreLoad. 2008-04-03 11:31:19 +02:00
Alexander Dorofeyev b54553a253 wined3d: Avoid calling LoadTexture with gl lock held in IWineD3DSurfaceImpl_PreLoad.
Needed to prevent ActivateContext being called while holding gl lock.
2008-04-03 11:31:09 +02:00
Alexander Dorofeyev 1e6f02ed2b wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DSurfaceImpl_Release. 2008-04-03 11:30:55 +02:00
Alexander Dorofeyev 088c34ec1c wined3d: Add ENTER_GL/LEAVE_GL in surface_allocate_surface. 2008-04-03 11:30:47 +02:00
Alexander Dorofeyev d5b400307b wined3d: Add ENTER_GL/LEAVE_GL in surface_bind_and_dirtify. 2008-04-03 11:30:38 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Stefan Dösinger bd68237096 wined3d: Implement TSSARGTEMP with register combiners. 2008-04-02 20:07:40 +02:00
Stefan Dösinger 0f1c2370b1 wined3d: Do not report pixel shaders if not supported. 2008-04-02 20:07:30 +02:00
Stefan Dösinger 287f60a2b2 wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_shader codepath. 2008-04-02 20:07:19 +02:00
Stefan Dösinger 8f9a14e312 wined3d: Prepare the atifs shader generator for temp register support. 2008-04-02 20:07:03 +02:00
Stefan Dösinger ab86a4e963 wined3d: Catch D3DUSAGE_AUTOGENMIPMAP and D3DUSAGE_RENDERTARGET combos. 2008-04-01 20:31:59 +02:00
Stefan Dösinger a29a229324 wined3d: Refuse 3D initialization without opengl. 2008-04-01 20:31:44 +02:00
Stefan Dösinger 8673be0bd7 wined3d: Return a fake pixel format if gl is not loaded. 2008-04-01 20:31:37 +02:00
Stefan Dösinger 9e831a8733 wined3d: Create a fake non-gl adapter. 2008-04-01 20:31:30 +02:00
Roderick Colenbrander 4120188f99 wined3d: Request a pixel format with alpha support in case of P8 render targets. 2008-03-31 13:01:24 +02:00
Roderick Colenbrander 76014205de wined3d: Fix a postpixelshader_blending bug. 2008-03-31 12:14:33 +02:00
Roderick Colenbrander c0be6047ef wined3d: Also move the rendertarget capability to the formats table. 2008-03-29 10:31:50 +01:00
Roderick Colenbrander ef73fe5d47 wined3d: Add a depthstencil flag to the formats table and make use of it in CheckDepthStencilCapability. 2008-03-29 10:31:36 +01:00
Roderick Colenbrander e1bf1cd640 wined3d: Make the filtering capability of a format a flag in the formats table. 2008-03-29 10:31:18 +01:00
Roderick Colenbrander 69a40127c6 wined3d: Add D3DUSAGE_QUERY_PIXELSHADER_BLENDING to CheckDeviceFormat. 2008-03-28 15:50:36 +01:00
Roderick Colenbrander 4eaa424c79 wined3d: Initial post pixelshader blending support. [attempt 2].
For each pixel format we store a flag in the table whether it supports
post pixelshader blending. Before applying blending or during a
context switch we verify that blending is turned off for the
format. In case of R32F this gave a 5-6x performance boost (without
filtering and software conversion).
2008-03-28 15:50:24 +01:00
Stefan Dösinger 1fdc0ee811 wined3d: Remove some debug TRACE stuff. 2008-03-28 14:51:25 +01:00
Stefan Dösinger f63ce1c489 wined3d: Inherit from the proper state table in atifs. 2008-03-28 14:49:38 +01:00
Stefan Dösinger f761b90801 wined3d: Free heapMemory, not allocatedMemory when adjusting the surface. 2008-03-27 11:19:05 +01:00
Alexander Dorofeyev 165970992a wined3d: Make device palettes dynamically allocated. 2008-03-27 11:09:06 +01:00
Stefan Dösinger 39e2cbc5d5 wined3d: Enable D3DFMT_V8U8 with GL_ATI_fragment_shader. 2008-03-25 19:50:55 +01:00
Stefan Dösinger 9b79bc5e31 wined3d: Implement env bump mapping in the atifs ffp replacement. 2008-03-25 19:50:43 +01:00
Stefan Dösinger 4640be8dc8 wined3d: Fragment processing using GL_ATI_fragment_shader.
This adds code for handling fixed function fragment processing with the
GL_ATI_fragment_shader extension. This is a sort-of programmable
interface for fragment processing at the level of shader model 1.4 in
d3d. This code is of use on r200, r250 and r280 cards(radeon 8500 to
9200) which do not support GL_ARB_fragment_program, but support pixel
shader 1.4 on Windows. This code is somewhat a counterpart to the
existing fragment processing code using GL_NV_register_combiners and
GL_NV_texture_shader.
2008-03-25 19:50:32 +01:00
Stefan Dösinger a440051016 wined3d: Add a shader DLL init callback. 2008-03-25 19:49:17 +01:00
Stefan Dösinger 18e16f4e66 wined3d: Add GL_ATI_fragment_shader. 2008-03-25 19:48:35 +01:00
Stefan Dösinger 28fdebe404 wined3d: Alloc / free shader private data and blt stuff in Init3D/Uninit3D. 2008-03-25 19:48:24 +01:00
Stefan Dösinger ac57b4e2f5 wined3d: Free shader private data on reset.
Since the shader backend implementations might track opengl resources in
their private data inform them about reset calls. For example, the atifs
backend keeps track of the replacement shaders, which are lost during an
opengl context recreation.
2008-03-25 19:48:14 +01:00
Stefan Dösinger ee7e149998 wined3d: Move shader caps setting into the arb and glsl shader backends. 2008-03-25 19:39:23 +01:00
Stefan Dösinger 5ab5202e0f wined3d: Set shader specific caps in the shader backend.
The whole control structures in directx.c get terribly confusing with
the various codepaths for texturing and different shader
implementations. It is also hard to reflect the shader model
decisions this way too. This patch moves the shader specific parts of
the caps code into the shader backend where we can set our caps
dependent of the shader model decisions and without complex caps flag
checks.
2008-03-25 19:39:11 +01:00
Stefan Dösinger 8869c0f147 d3d: De-pointerize the WINED3DCAPS structure. 2008-03-25 19:36:38 +01:00
Stefan Dösinger 6d5f562dcf wined3d: Move the shader backend selection into a separate function. 2008-03-25 19:36:13 +01:00
Stefan Dösinger a66fb40d83 wined3d: Move shader generation into the shader backend.
Generating the shader ID and parts of the shader prolog and epilog was
done by the common vertexshader.c / pixelshader.c, which is ugly.

This patch doesn't get rid of all the uglyness, somewhen we'll still
have to sort out the relationship of [arb|glsl]_generate_shader and
[arb|glsl]_generate_declarations.
2008-03-25 19:35:58 +01:00
Stefan Dösinger 84258723f9 wined3d: Make the state table a property of the shader backend. 2008-03-25 19:35:32 +01:00
Roderick Colenbrander eaa1ff0d2c wined3d: Always report D16 as Windows drivers report it on all cards (likely using emulation). 2008-03-25 16:14:03 +01:00
Alexander Dorofeyev f2e03d6c3f wined3d: Don't store primary surface palette in device palettes. 2008-03-25 11:53:55 +01:00
Alexander Dorofeyev 9b913b3b79 wined3d: Don't use device palettes in RealizePalette. 2008-03-25 11:53:47 +01:00
Alexander Dorofeyev 13ce219235 wined3d: Don't use device palettes in GetDC. 2008-03-25 11:53:39 +01:00
Alexander Dorofeyev 85fd313046 wined3d: Don't use device palettes in read_from_framebuffer. 2008-03-25 11:53:24 +01:00
Alexander Dorofeyev 16da594354 wined3d: Fix comment. 2008-03-25 11:53:01 +01:00
Alexander Dorofeyev 3d2bdf52cd wined3d: Handle zero primitive count. 2008-03-24 20:40:13 +01:00
Roderick Colenbrander cb9252db36 wined3d: Fix a typo in CheckSrgbWriteCapability. We support both X8R8G8B8 and A8R8G8B8. 2008-03-24 20:39:50 +01:00
Roderick Colenbrander 9123e8f374 wined3d: Add more debug code to CheckDeviceFormat. 2008-03-24 20:39:37 +01:00
Roderick Colenbrander 690f496bd4 wined3d: We want to compare the old and the new format and not the old with the old. 2008-03-24 13:27:14 +01:00
Philip Nilsson 1110f17581 wined3d: Initialize maxAttribs in case it isn't changed by glGetIntegerv. 2008-03-24 13:26:20 +01:00
Roderick Colenbrander e749825793 wined3d: CheckTextureCapability returns TRUE for V8U8. 2008-03-24 12:08:34 +01:00
Roderick Colenbrander 3771341774 wined3d: Add a missing break to blt_to_drawable. 2008-03-24 12:08:12 +01:00
Roderick Colenbrander 856af1b5d7 wined3d: Add srgb write support to CheckDeviceFormat. 2008-03-22 12:23:23 +01:00
Roderick Colenbrander 9e9ef6238a wined3d: Remove unneeded code in CheckDeviceFormat.
All these checks are done during the capability checks which are
performed under the resource type checks.
2008-03-22 11:46:25 +01:00
Roderick Colenbrander 5d151c0ffc wined3d: Don't continue with CheckDeviceFormat when the texture format isn't around.
It is legal to pass Usage=0 to CheckDeviceFormat and in both this case
and in the case a format isn't available UsageCaps would be 0 and a
format would be reported available.
2008-03-22 11:45:58 +01:00
Roderick Colenbrander 460f0d1608 wined3d: Return WINED3DERR_NOTAVAILABLE when cubemapping isn't supported. 2008-03-22 11:45:41 +01:00
Roderick Colenbrander 616944ae7e wined3d: Add reporting of D3DRTYPE_VOLUME capabilties.
We assume it has the same capabilities as VOLUMETEXTURE. MSDN is very
vague on this topic. Intel/Nvidia/ATI drivers seem to offer nearly the
same caps on both, so do that too.
2008-03-22 11:45:31 +01:00
Roderick Colenbrander 6f3127291f wined3d: When volume textures aren't around (GL_EXT_texture3D not supported) return WINED3DERR_NOTAVAILABLE. 2008-03-22 11:44:11 +01:00
Roderick Colenbrander eef51ed4ca wined3d: We don't offer index/vertex buffer caps. Neither do Windows drivers (at least Nvidia, Ati and Intel). 2008-03-22 11:14:37 +01:00
Roderick Colenbrander 51a8162330 wined3d: Check pixel formats of the same pixel type. 2008-03-21 15:19:05 +01:00
Andrew Talbot 19c105c79c wined3d: Assign to structs instead of using memcpy. 2008-03-21 11:24:05 +01:00
Luis Javier Merino 3bb1ea3d34 wined3d: BltFast dealing correctly with overlapping src and dest. 2008-03-20 14:27:36 +01:00
Roderick Colenbrander fd71421ebe wined3d: Report software processing in CheckDeviceFormat. 2008-03-19 17:21:59 +01:00
Roderick Colenbrander 30a3bc2651 wined3d: Add dynamic locking support to CheckDeviceFormat. 2008-03-19 17:21:47 +01:00