wined3d: Give local constants a shader type prefix.

This commit is contained in:
Stefan Dösinger 2008-06-02 21:12:27 +02:00 committed by Alexandre Julliard
parent 35bdc00479
commit e4413f2012
1 changed files with 8 additions and 8 deletions

View File

@ -703,7 +703,7 @@ void shader_generate_glsl_declarations(
if(!This->baseShader.load_local_constsF) {
LIST_FOR_EACH_ENTRY(lconst, &This->baseShader.constantsF, local_constant, entry) {
float *value = (float *) lconst->value;
shader_addline(buffer, "const vec4 LC%u = vec4(%f, %f, %f, %f);\n", lconst->idx,
shader_addline(buffer, "const vec4 %cLC%u = vec4(%f, %f, %f, %f);\n", prefix, lconst->idx,
value[0], value[1], value[2], value[3]);
}
}
@ -878,7 +878,7 @@ static void shader_glsl_get_register_name(
break;
case WINED3DSPR_CONST:
{
const char* prefix = pshader? "PC":"VC";
const char prefix = pshader? 'P':'V';
/* Relative addressing */
if (param & WINED3DSHADER_ADDRMODE_RELATIVE) {
@ -889,23 +889,23 @@ static void shader_glsl_get_register_name(
glsl_src_param_t rel_param;
shader_glsl_add_src_param(arg, addr_token, 0, WINED3DSP_WRITEMASK_0, &rel_param);
if(reg) {
sprintf(tmpStr, "%s[%s + %u]", prefix, rel_param.param_str, reg);
sprintf(tmpStr, "%cC[%s + %u]", prefix, rel_param.param_str, reg);
} else {
sprintf(tmpStr, "%s[%s]", prefix, rel_param.param_str);
sprintf(tmpStr, "%cC[%s]", prefix, rel_param.param_str);
}
} else {
if(reg) {
sprintf(tmpStr, "%s[A0.x + %u]", prefix, reg);
sprintf(tmpStr, "%cC[A0.x + %u]", prefix, reg);
} else {
sprintf(tmpStr, "%s[A0.x]", prefix);
sprintf(tmpStr, "%cC[A0.x]", prefix);
}
}
} else {
if(shader_constant_is_local(This, reg)) {
sprintf(tmpStr, "LC%u", reg);
sprintf(tmpStr, "%cLC%u", prefix, reg);
} else {
sprintf(tmpStr, "%s[%u]", prefix, reg);
sprintf(tmpStr, "%cC[%u]", prefix, reg);
}
}