wined3d: Use source colorkey when passed KEYSRC or KEYSRCOVERRIDE.
Fixes failure in p8_primary_test when using opengl ddraw renderer.
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39ebaba506
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6d86e7f861
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@ -3242,7 +3242,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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/* Blit from offscreen surface to render target */
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float glTexCoord[4];
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DWORD oldCKeyFlags = Src->CKeyFlags;
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WINEDDCOLORKEY oldBltCKey = This->SrcBltCKey;
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WINEDDCOLORKEY oldBltCKey = Src->SrcBltCKey;
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RECT SourceRectangle;
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BOOL paletteOverride = FALSE;
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@ -3290,7 +3290,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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} else if(Flags & WINEDDBLT_KEYSRCOVERRIDE) {
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/* Use color key from DDBltFx */
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Src->CKeyFlags |= WINEDDSD_CKSRCBLT;
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This->SrcBltCKey = DDBltFx->ddckSrcColorkey;
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Src->SrcBltCKey = DDBltFx->ddckSrcColorkey;
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} else {
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/* Do not use color key */
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Src->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
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@ -3353,7 +3353,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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* Which means that the colorkey is one of the palette entries. In other cases pixels that
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* should be masked away have alpha set to 0. */
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if(primary_render_target_is_p8(myDevice))
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glAlphaFunc(GL_NOTEQUAL, (float)This->SrcBltCKey.dwColorSpaceLowValue / 256.0);
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glAlphaFunc(GL_NOTEQUAL, (float)Src->SrcBltCKey.dwColorSpaceLowValue / 256.0);
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else
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glAlphaFunc(GL_NOTEQUAL, 0.0);
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checkGLcall("glAlphaFunc\n");
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@ -3411,7 +3411,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
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}
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/* Restore the color key parameters */
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Src->CKeyFlags = oldCKeyFlags;
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This->SrcBltCKey = oldBltCKey;
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Src->SrcBltCKey = oldBltCKey;
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/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
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if(paletteOverride)
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