wined3d: Use source colorkey when passed KEYSRC or KEYSRCOVERRIDE.

Fixes failure in p8_primary_test when using opengl ddraw renderer.
This commit is contained in:
Alexander Dorofeyev 2008-05-09 01:12:24 +03:00 committed by Alexandre Julliard
parent 39ebaba506
commit 6d86e7f861
1 changed files with 4 additions and 4 deletions

View File

@ -3242,7 +3242,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
/* Blit from offscreen surface to render target */
float glTexCoord[4];
DWORD oldCKeyFlags = Src->CKeyFlags;
WINEDDCOLORKEY oldBltCKey = This->SrcBltCKey;
WINEDDCOLORKEY oldBltCKey = Src->SrcBltCKey;
RECT SourceRectangle;
BOOL paletteOverride = FALSE;
@ -3290,7 +3290,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
} else if(Flags & WINEDDBLT_KEYSRCOVERRIDE) {
/* Use color key from DDBltFx */
Src->CKeyFlags |= WINEDDSD_CKSRCBLT;
This->SrcBltCKey = DDBltFx->ddckSrcColorkey;
Src->SrcBltCKey = DDBltFx->ddckSrcColorkey;
} else {
/* Do not use color key */
Src->CKeyFlags &= ~WINEDDSD_CKSRCBLT;
@ -3353,7 +3353,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
* Which means that the colorkey is one of the palette entries. In other cases pixels that
* should be masked away have alpha set to 0. */
if(primary_render_target_is_p8(myDevice))
glAlphaFunc(GL_NOTEQUAL, (float)This->SrcBltCKey.dwColorSpaceLowValue / 256.0);
glAlphaFunc(GL_NOTEQUAL, (float)Src->SrcBltCKey.dwColorSpaceLowValue / 256.0);
else
glAlphaFunc(GL_NOTEQUAL, 0.0);
checkGLcall("glAlphaFunc\n");
@ -3411,7 +3411,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
}
/* Restore the color key parameters */
Src->CKeyFlags = oldCKeyFlags;
This->SrcBltCKey = oldBltCKey;
Src->SrcBltCKey = oldBltCKey;
/* Clear the palette as the surface didn't have a palette attached, it would confuse GetPalette and other calls */
if(paletteOverride)